The Quest and Siddhartha Based on Christopher Booker’s 7 Basic Plots

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Presentation transcript:

The Quest and Siddhartha Based on Christopher Booker’s 7 Basic Plots Global Literature / Mrs. Norton

The Archetypical Quest Story Archetype: an image, symbol or pattern that appears in art, literature and legends of many different peoples In the archetypical quest story, the hero is pulled towards some distant all-important goal. There are side-trips that get resolved along the way. But the story is not complete until our hero achieves the overarching goal.

Basic Quest Structure… 1.The Call 2.The Journey 3.Arrival and Frustration 4.The Final Ordeal 5.The Goal

1. Components of “The Call”: Life is oppressive and intolerable The hero sees the only way to fix it is to go on a long journey He is given supernatural or visionary direction as to the goal

Components of “The Journey”: The hero (and companions) set out across hostile terrain They encounter monsters and temptations There may be several ordeals ending in a ‘thrilling escape’ Alternating periods of rest, and advice from mentors Journey into the ‘underworld’ and may contacts ‘spirits’ who give guidance

Components of “Arrival and Frustration”: The hero arrives within site of his goal Far from reaching the goal because there are a series of obstacles The obstacles must be overcome before he can get his prize

Components of the “Final Ordeal”: The hero has to undergo a series of tests (often three) to prove he is worthy Culminating in a final great battle The most threatening of all

Components of “The Goal”: After a ‘thrilling escape from death’ the goal (kingdom, princess, treasure) are finally won. And the promise of “living happily ever after”