Predicting Chance Outcomes

Slides:



Advertisements
Similar presentations
Windows Basics: The Mouse. The Mouse Before you can explore the Desktop and Taskbar, you must know how to use your mouse. Your mouse is a pointing device.
Advertisements

Slides, Flips, and Turns CLICK HERE TO BEGIN THE GAME!!
Dominoes Addition Training Dominoes next © Math As A Second Language All Rights Reserved within 20.
An Interactive Book About Math Vocabulary By Mrs. Emmer-Miller.
Creating pong in scratch Learning objectives: To learn how to program Sensing via colour and sprite proximity O:\ICT\ks3\scratch\scratch Exercises\Creating.
Today you are going to practice how to copy and paste text using your mouse. Let’s get started! Begin To turn the page, click on the arrow buttons 
Test Your Knowledge. x + 3 =6 a.5 b.4 c.3 d.2 y - 11= 78 a. 69 b. 89 c. 87 d. 68.
HOW TO LINK ROOMS A Storm Palace Hosting tutorial on how to link the rooms of your palace.
Decomposing Numbers © Math As A Second Language All Rights Reserved next 1 to 10 K.OA #3.
TECHNIKA TV LANGUAGE CHANGE GUIDE
CSI: Children’s Science Investigative Interactive PowerPoint Template Report How does this work? Students participate (or view) an experiment and will.
THE MOUSE Left Click THE MOUSE Right Click.
STANDARD ALGORITHMS For Year Olds
Measures of Academic Progress (MAP)
Interactive Tick Chart
CLICK HERE TO BEGIN THE GAME!!
STANDARD ALGORITHMS YEARS 4-7
Dividing Dividing by single digit divisor - no regrouping and no remainder Slides 2-4 Teachers Use these experiences with whole numbers in any order to.
STANDARD ALGORITHMS YEAR 2, 3, 4
STANDARD COMPUTATION FOR FRACTIONS
Mental Dividing Speed and Accuracy 2, 3, 4, 5, 6, 7, 8, 9 Slides 2-9
Enter your text here Enter your text here.
FAQ 11 How can I look up my results on the website?
STANDARD ALGORITHMS For 7-10 Year Olds
STANDARD ALGORITHMS Year 2 – Year 5 and above Readiness
Grammar Errors
STANDARD COMPUTATION FOR FRACTIONS
Multiplying Multiplying by one digit multiplier (standard method) Slide 2 Multiplying by one digit multiplier (expanded method) Slides 3-4 Multiplying.
Unit #4 TEST REVIEW 10/15/2015.
Chapter 1: Digital Communication Tools
Mental Multiplying Speed and Accuracy 2x-9x Patterns Slides 2-9
Guess the shape behind the rectangles
STANDARD COMPUTATION FOR FRACTIONS
STANDARD COMPUTATION FOR FRACTIONS
STANDARD ALGORITHMS YEARS 5-8
Week 3 Dolch & CVC words Present one slide at a time for up to 10 seconds, asking the learners to read out. When you get to the last word, start again.
Who is correct and why? Enter text here Enter text here
Guess the numbers behind the rectangles
Guess the shape behind the rectangles
Guess the shape behind the rectangles
Mental Multiplying Speed and Accuracy 2x-9x Random Slides 2-9 Teachers
Whole Number Mental Add and Subtract
Whole Number Mental Add and Subtract
Mental Multiplying Table patterns on a 100 chart 2, 3, 4, 5, 6, 7, 8, 9x Slides 2-10 Teachers Use these experiences with whole numbers in any order to.
Mental Multiplying 2 Counting by 2, 3, 4, 5, 6, 7, 8, 9, 10x Slides 2-10 Teachers Use these experiences with whole numbers in any order to suit student.
Whole Number Mental Add and Subtract
An interactive number formation activity
Whole Number Mental Add and Subtract
Mental Multiplying Table patterns on a 100 chart 2, 3, 4, 5, 6, 7, 8, 9x Slides 2-9 Teachers Use these experiences with whole numbers in any order to suit.
Mental Multiplying 4 Create Number Sentences for 2, 3, 4, 5x Slide 2
Whole Number Mental Add and Subtract
Whole Number Mental Add and Subtract
Guess the shape behind the rectangles
Whole Number Mental Add and Subtract
Whole Number Mental Add and Subtract
Whole Number Mental Add and Subtract
Mental Dividing Speed and Accuracy Patterns Random Slides 2-9 Teachers
Mental Dividing Speed and Accuracy Patterns Slides 2-9 Teachers
Mental Multiplying Speed and Accuracy 2x-9x Patterns Slides 2-9
Mental Multiplying 1 2x Patterns Slides 2-11
Whole Number Mental Add and Subtract
Whole Number Mental Add and Subtract
Mental Multiplying Speed and Accuracy 2, 3, 4, 5, 6, 7, 8, 9x Slides 2-9 Teachers Use these experiences with whole numbers in any order to suit student.
Mental Dividing Create number sentences dividing by 2, 3, 4, 5 Slide 2
STANDARD ALGORITHMS Year 2 Readiness
Whole Number Mental Add and Subtract
Whole Number Mental Add and Subtract
Mental Dividing Speed and Accuracy 2, 3, 4, 5, 6, 7, 8, 9 Slides 2-9
Whole Number Mental Add and Subtract
Whole Number Mental Add and Subtract
Presentation transcript:

Predicting Chance Outcomes Predicting Outcomes Where There are 2 Possibilities Slides 2-3 Predicting Outcomes Where There are 3 Possibilities Slide 4 Teachers The experiences can be repeated many times across the year. These interactives should be followed up wherever possible with ‘hands-on’ experiences. Where possible, coordinate the language provided (and student language) to the actions occurring onscreen. Hints To use the pointer pen option to write numbers as provided by students: Click Slide Show. Click From Beginning. Right click mouse. Click Pointer Options. Select Pen. To start at a specific slide: Click on Slide Show. Scroll to the Slide you want. Click From Current Slide. Touch Screens If you have a touch screen you can use that instead of your mouse.

Say: Here is an arrow. When I click the mouse (or touch the screen) the arrow will fly off the screen to the top or bottom side. Ask: Can you know which side the arrow will fly off the screen when I click the mouse? Ask: What are your chances of guessing which side the arrow will go? (50/50) Say: Write down your guess for the first arrow. Click to fly the arrow. Ask: Did you guess correctly? Repeat for 9 more guesses. Ask: Did you guess some correctly and others incorrect? Why do you think that happened? Ask: How lucky would you have to be to guess correctly 10 out of 10 times?

Say: Here is an arrow. When I click the mouse (or touch the screen) the arrow will fly off the screen to the left or right side. Ask: Can you know which side the arrow will fly off the screen when I click the mouse? Ask: What are your chances of guessing which side the arrow will go? (50/50) Ask: If I fly the arrow off the screen 10 times, how many correct guesses do you think you will make? Why do you think that? Say: Write down your guess for the first arrow. Click to fly the arrow. Ask: Did you guess correctly? Repeat for 9 more guesses. Ask: Did you guess some correctly and others incorrect? Why do you think that happened? Ask: Did you think you would have about 5 correct guesses?

Say: Here is an ball. When I click the mouse (or touch the screen) the ball will move off the screen to the left or right side or to the bottom. Ask: Can you know which side the ball will move off the screen when I click the mouse? Ask: What are your chances of guessing which side the ball will go? Ask: Are your chances greater than or less than 50-50? Why do you think that? Ask: If I move the ball off 10 times, how many correct guesses do you think you will make? Why do you think that? Say: Write down your guess for the first move. Click to move the ball. Ask: Did you guess correctly? Repeat for 9 more guesses. Ask: Did you guess some correctly and others incorrect? Why do you think that happened? Ask: Is it harder to guess what might happen when the ball can move out 3 sides rather than 2 sides? Why do you think that? Ask: Would it be harder to guess what might happen if the ball could move out 4 sides rather than 2 or 3 sides? Why do you think that?