Week 3 - Implementing our Designs

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Presentation transcript:

Week 3 - Implementing our Designs Game Design Week 3 - Implementing our Designs

Your Game Mechanics 1) Power Ups/Power Downs: Speed, Size & subsequent time limit 2) Attack Mechanic & Sprite animation 3) Narrative (Captain Clucks) 4) Enemies: Coloured/hierarchy/difficulty/type 5) Win Condition: Point win 6) Lose Condition: Can be killed 7) Health Mechanic 8) Wave/Level Mechanic 9) Character Choice + unique perks 10) Respawn: safe/can't die instantly 11) Difficulty curve: power ups, spawn volume 12) Individual enemy line of sight

Your Game Mechanics 2) Attack Mechanic & Sprite animation 1) Power Ups/Power Downs: Speed, Size & subsequent time limit 2) Attack Mechanic & Sprite animation 3) Narrative (Captain Clucks) 4) Enemies: Coloured/hierarchy/difficulty/type 5) Win Condition: Point win 6) Lose Condition: Can be killed 7) Health Mechanic 8) Wave/Level Mechanic 9) Character Choice + unique perks 10) Respawn: safe/can't die instantly 11) Difficulty curve: power ups, spawn volume 12) Individual enemy line of sight

Hero Object

Sword Object

Continuing On W3Schools JS Game Development Day[9]’s Mostly Walking Series Matt Colville LGR Unreal Engine Unity