Free Samples! Take One! Take advantage of Intel’s free sample code to jump-start your game development. Dave Houlton Game Technology Development
Game Technology Development Goals Encourage and enable game developers to develop for Intel platforms Showcase the rapidly-growing capabilities of HD graphics Methods A clear, simple, working sample is worth a thousand white papers Develop samples in a way that mimics real game development, to the extent possible Real assets, no ‘toy’ datasets
Value to Game Developers C++ source code illustrating a technique High-quality, game-representative art assets Built on a common lightweight framework, CPUT Abstracts asset loading, resource binding, etc CPUT library ships as source code with each sample Continues to evolve as new sample targets appear Liberal open source license
Sample Targets Most current samples target Windows* and DirectX* To date, the vast majority, i.e. ~ 95%. 1 Linux + OpenGL sample published, 2 planned / in-flight OpenGL ES and Android* are on the radar Desktop, Ultrabook & Tablet platforms Primarily rendering technology for desktop & ultrabook Primarily sensor input technology for mobile Lots of cross-over
A Tour of the Current Sample Offerings
Adaptive Volumetric Shadow Maps
Software Occlusion Culling
Programmable Blend with PixelSync
HDR Rendering with Compute Shader
Touch Terrain
Head-Coupled Perspective
City Racer Performance Workshop
Light Scattering
Links Sample Code http://software.intel.com/gamecode Sample Announcements and Discussion http://software.intel.com/en-us/blogs
Feedback / Sample Requests Visual Computing Forum http://software.intel.com/en-us/forums/user-community-for-visual-computing (don’t memorize this! ) E-mail me david.houlton@intel.com