CS 105 “Tour of the Black Holes of Computing”

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Presentation transcript:

CS 105 “Tour of the Black Holes of Computing” File Systems Topics Design criteria History of file systems Berkeley Fast File System Effect of file systems on programs fs.ppt

File Systems: Disk Organization A disk is a sequence of 512-byte sectors Unfortunate historical fact; now we’re stuck with it First comes boot block and partition table Partition table divides the rest of disk into partitions May appear to operating system as logical “disks” Useful for multiple OSes, etc. Otherwise bad idea; hangover from earlier days File system: partition structured to hold files (data) Usually aggregates sectors into blocks or clusters Typical size: 2-16 sectors (1K-8K bytes) Increases efficiency by reducing overhead

Design Problems As seen before, disks have mechanical delays Seek time: move heads to where data is (2-20 ms) Rotational delay: wait for data to get under heads (2-8 ms) Transfer time: move data into memory (1-15 μs) Fundamental problem in file-system design: how to hide (or at least minimize) these delays? Side problems also important: Making things reliable (in face of s/w and h/w crashes) Organizing data (e.g., in directories or databases) Enforcing security

Important File Systems FAT: old Windows and MSDOS standard NTFS: Windows current standard FFS: Unix standard since 80’s AFS: distributed system developed at CMU LFS: Berkeley redesign for high performance ZFS: redesigned Unix system, recently released by Sun ISO 9660: CD-ROM standard EXT2/EXT3: Linux standards, variants of FFS ReiserFS: redesigned Linux system Other OS’s have own file organization: VMS, MVS, 

Typical Similarities Among File Systems A (secondary) boot record A top-level directory Support for hierarchical directories Management of free and used space Metadata about files (e.g., creation date) Protection and security

Typical Differences Between File Systems Naming conventions: case, length, special symbols File size and placement Speed Error recovery Metadata details Support for special files

Case Study: Berkeley Fast File System (FFS) First public Unix (Unix V7) introduced many important concepts in Unix File System (UFS) I-nodes Indirect blocks Unix directory structure and permissions system UFS was simple, elegant, and slow Berkeley initiated project to solve the slowness Many modern file systems are direct or indirect descendants of FFS In particular, EXT2 and EXT3

FFS Headers Boot block: first few sectors Typically all of cylinder 0 is reserved for boot blocks, partition tables, etc. Superblock: file system parameters, including Size of partition (note that this is dangerously redundant) Location of root directory Block size Cylinder groups, including Data blocks List of inodes Bitmap of used blocks and fragments in the group Replica of superblock (not always at start of group)

FFS File Tracking Directory: file containing variable-length records File name I-node number Inode: holds metadata for one file Located by number, using info from superblock Integral number of inodes in a block Includes Owner and group File type (regular, directory, pipe, symbolic link, …) Access permissions Time of last i-node change, last modification, last access Number of links (reference count) Size of file (for directories and regular files) Pointers to data blocks

FFS Inodes Inode has 15 pointers to data blocks 12 point directly to data blocks 13th points to an indirect block, containing pointers to data blocks 14th points to a double indirect block 15th points to a triple indirect block With 4K blocks and 4-byte pointers, triple indirect block can address 4 terabytes (242 bytes) of data Data blocks might not be contiguous on disk But OS tries to cluster related items in cylinder group: Directory entries Corresponding inodes Their data blocks

FFS Free-Space Management Free space managed by bitmaps One bit per block Makes it easy to find groups of contiguous blocks Each cylinder group has own bitmap Can find blocks that are physically nearby Prevents long scans on full disks Prefer to allocate block in cylinder group of last previous block If can’t, pick group that has most space Heuristic tries to maximize number of blocks close to each other

FFS Fragmentation Blocks are typically 4K or 8K Amortizes overhead of reading or writing block On average, wastes 1/2 block (total) per file FFS divides blocks into 4-16 fragments Free space bitmap manages fragments Small files, or tails of files are placed in fragments This turned out to be terrible idea Greatly complicates OS code Didn’t foresee how big disks would get Linux EXT2 uses smaller block size (typically 1K) instead of fragments

File Systems and Data Structures Almost every data structure you can think of is present in FFS: Arrays (of blocks and i-nodes) Variable-length records (in directories) Heterogeneous records Indirection (directories and inodes) Reference counting Lists (inodes in different cylinder groups) Trees (indirect data blocks) Bitmaps (free space management) Caching

Effect of File Systems on Programs Software can take advantage of FFS design Small files are cheap: spread data across many files Directories are cheap: use as key/value database where file name is the key Large files well supported: don’t worry about file size-limits Random access adds little overhead: OK to store database inside large file But don’t forget you’re still paying for disk latencies and indirect blocks! FFS design also suggests optimizations Put related files in single directory Example of serious violator: CVS, SVN Keep directories relatively small Recognize that single large file will eat all remaining free space in cylinder group Create small files before large ones

Summary: Goals of Unix File Systems Simple data model Hierarchical directory tree Uninterpreted (by OS) sequences of bytes Extensions are just strings in long filename Multiuser protection model High speed Reduce disk latencies by careful layout Hide latencies with caching Amortize overhead with large transfers Sometimes trade off reliability for speed