Another way to define a class

Slides:



Advertisements
Similar presentations
Chapter 5 Inheritance. Objectives Introduction, effects, and benefits of inheritance Base class and derived class objects Base class and derived class.
Advertisements

CLASS INHERITANCE Class inheritance is about inheriting/deriving properties from another class. When inheriting a class you are inheriting the attributes.
1 A pointer variable is a variable whose value is the address of a location in memory int x; x = 5; int* ptr1; ptr1 = &x; int* ptr2; ptr2 = ptr1; *ptr1.
Inheritance In C++  Inheritance is a mechanism for building class types from other class types defining new class types to be a –specialization –augmentation.
1 class Rectangle{ private: int numVertices; float *xCoord, *yCoord; public: void set(float *x, float *y, int nV); float area(); }; Inheritance Concept.
Inheritance and Composition (aka containment) Textbook Chapter –
You gotta be cool. Inheritance Base Classes and Derived Classes Inheritance: Public, Protected, Private What is inherited from the base class? Multiple.
1 Another Way to Define A Class - Inheritance. 2 Inheritance Concept Rectangle Triangle Polygon class Polygon { private: int width, length; public: void.
1 Chapter 6 Object-Oriented Software Development.
1 Class Constructors a class constructor is a member function whose purpose is to initialize the private data members of a class object the name of a constructor.
תכנות מונחה עצמים Object Oriented Programming (OOP) אתגר מחזור ב' Inheritence ( הורשה Inheritence ( הורשה ( השקפים מבוססים על שקפים של אליהו ברוטמן ומרינה.
1 Review: Two Programming Paradigms Structural (Procedural) Object-Oriented PROGRAM PROGRAM FUNCTION OBJECT Operations Data OBJECT Operations Data OBJECT.
Lecture 6: Polymorphism - The fourth pillar of OOP - 1.
1 Chapter 14-1 Object- Oriented Software Development Dale/Weems.
1 Chapter 14-2 Object- Oriented Software Development Dale/Weems.
1 Classes- Inheritance Multiple Inheritance It is possible to derive a new class from more than one base class. This is called Multiple Inheritance. Under.
CMSC 202 Inheritance.
1 Chapter 14 Object-Oriented Software Development.
1 Chapter 14 Object- Oriented Software Development Dale/Weems.
1 Chapter 14 Object-Oriented Software Development Dale/Weems/Headington.
1 Lecture OOP Course Inheritance Basics Shape.
1 Chapter 14 Object-Oriented Software Development Dale/Weems.
Inheritance One of the most powerful features of C++
1 Inheritance. 2 Why use inheritance?  The most important aspect of inheritance is that it expresses a relationship between the new class and the base.
Computer Science Department CPS 235 Object Oriented Programming Paradigm Lecturer Aisha Khalid Khan Inheritance.
Structured Programming Good for programming in the small Often doesn't scale up Limitations –Changes at top may affect lower-level algorithms –Code reuse.
INHERITANCE IN C++ Amit Saxena PGT(CS) KV Rangapahar Cantt. (Nagaland)
An Equal Opportunity University CS Fall 2014 Lecture 11 Class Review, Inheritance, Polymorphism Ismail Abumuhfouz Slide modified from Link 1 Link.
Chapter 10 Inheritance and Polymorphism
Copyright 2006 Oxford Consulting, Ltd1 February Polymorphism Polymorphism Polymorphism is a major strength of an object centered paradigm Same.
1 Interfaces and Abstract Classes Chapter Objectives You will be able to: Write Interface definitions and class definitions that implement them.
1 Lecture 6: Polymorphism - The fourth pillar of OOP -
C++ Programming: From Problem Analysis to Program Design, Second Edition Chapter 12: Inheritance and Composition.
Computer Science Department CPS 235 Object Oriented Programming Paradigm Lecturer Aisha Khalid Khan Inheritance.
Copyright © 2006 Pearson Addison-Wesley. All rights reserved Learning Objectives  Inheritance  Virtual Function.
Programming With Java ICS201 University Of Ha’il1 Chapter 7 Inheritance.
10/18/2011ecs40 fall Software Development & Object- Oriented Programming ecs40 Fall 2012: Software Development & Object- Oriented Programming #02:
1 Review: C++ class represents an ADT 2 kinds of class members: data members and function members Class members are private by default Data members are.
Chapter 2 Object-Oriented Design and C++ Dr. Youssef Harrath
Chapter 9. Inheritance - Basics Inheritance is a mechanism that allows you to base a new class upon the definition of a pre-existing class Subclass inherits.
1 Another way to define a class Inheritance..!!. 2 Why Inheritance ? Inheritance is a mechanism for building class types from existing class types defining.
1 Chapter 4: Another way to define a class Inheritance..!!
Polymorphism & Virtual Functions 1. Objectives 2  Polymorphism in C++  Pointers to derived classes  Important point on inheritance  Introduction to.
Object Oriented Programming  Programmer thinks about and defines the attributes and behavior of objects.  Often the objects are modeled after real- world.
Abstract classes only used as base class from which other classes can be inherit cannot be used to instantiate any objects are incomplete Classes that.
Java Programming: Guided Learning with Early Objects Chapter 9 Inheritance and Polymorphism.
1 Chapter 12 Classes and Abstraction. 2 Chapter 12 Topics Meaning of an Abstract Data Type Declaring and Using a class Data Type Using Separate Specification.
Chapter 12 Classes and Abstraction
Inheritance Concept Polygon Rectangle Triangle class Rectangle{
CMSC 202 Polymorphism.
Inheritance Saras M. Srivastava LEARN BY EXAMPLES PGT – Comp. Sc.
Inheritance CMSC 202, Version 4/02.
Polymorphism.
Inheritance and Run time Polymorphism
Review: Two Programming Paradigms
Chapter Structured Types, Data Abstraction and Classes
Polymorphism & Virtual Functions
Inheritance "Question: What is the object oriented way of getting rich? Answer: Inheritance.“ “Inheritance is new code that reuses old code. Polymorphism.
CS212: Object Oriented Analysis and Design
OBJECT ORIENTED PROGRAMMING II LECTURE 8 GEORGE KOUTSOGIANNAKIS
Learning Objectives Inheritance Virtual Function.
Programming Techniques Course
Characteristics of OOPL Templates Standard Template Library
COP 3330 Object-oriented Programming in C++
Chapter 14 Object-Oriented Software Development
Chapter 11 Inheritance and Polymorphism Part 1
Final and Abstract Classes
Inheritance in C++ Inheritance Protected Section
Lecture 6: Polymorphism
Programming in C# CHAPTER 5 & 6
Presentation transcript:

Another way to define a class Inheritance..!!

Inheritance Concept Polygon Rectangle Triangle class Rectangle{ private: int width, length; public: void set(int w, int l); int area(); } Polygon Rectangle Triangle class Polygon { private: int width, length; public: void set(int w, int l); } class Triangle{ private: int width, length; public: void set(int w, int l); int area(); }

Inheritance Concept Polygon Rectangle Triangle class Polygon { protected: int width, length; public: void set(int w, int l); } Polygon Rectangle Triangle class Rectangle{ protected: int width, length; public: void set(int w, int l); int area(); } class Rectangle : public Polygon { public: int area(); }

Inheritance Concept Polygon Rectangle Triangle class Polygon { protected: int width, length; public: void set(int w, int l); } Polygon Rectangle Triangle class Triangle{ protected: int width, length; public: void set(int w, int l); int area(); } class Triangle : public Polygon { public: int area(); }

Inheritance Concept Point Circle 3D-Point class Point { protected: int x, y; public: void set(int a, int b); } x y Point Circle 3D-Point x y r x y z class Circle : public Point { private: double r; } class 3D-Point: public Point { private: int z; }

Inheritance Concept Augmenting the original class Specializing the original class Polygon Point Rectangle Triangle Circle 3D-Point real imag ComplexNumber RealNumber ImaginaryNumber imag real

Why Inheritance ? Inheritance is a mechanism for building class types from existing class types defining new class types to be a specialization augmentation of existing types

Define a Class Hierarchy Syntax: class DerivedClassName : access-level BaseClassName where access-level specifies the type of derivation private by default, or public Any class can serve as a base class Thus a derived class can also be a base class

Class Derivation Point 3D-Point Sphere class Point{ protected: int x, y; public: void set(int a, int b); } 3D-Point Sphere class 3D-Point : public Point{ private: double z; … … } class Sphere : public 3D-Point{ private: double r; … … } Point is the base class of 3D-Point, while 3D-Point is the base class of Sphere

What to inherit? In principle, every member of a base class is inherited by a derived class just with different access permission

Access Control Over the Members Two levels of access control over class members class definition inheritance type class Point{ protected: int x, y; public: void set(int a, int b); } class Circle : public Point{ … … }

Access Rights of Derived Classes Type of Inheritance private protected public Access Control for Members The type of inheritance defines the minimum access level for the members of derived class that are inherited from the base class With public inheritance, the derived class follow the same access permission as in the base class With protected inheritance, only the public members inherited from the base class can be accessed in the derived class as protected members With private inheritance, none of the members of base class is accessible by the derived class

Class Derivation mother daughter son class daughter : public mother{ private: double a; public: void foo ( ); } mother daughter son class mother{ protected: int x, y; public: void set(int a, int b); private: int z; } void daughter :: foo ( ){ x = y = 20; set(5, 10); cout<<“value of a ”<<a<<endl; z = 100; // error, a private member } daughter can access 3 of the 4 inherited members

Class Derivation mother daughter son class son : protected mother{ private: double b; public: void foo ( ); } mother daughter son class mother{ protected: int x, y; public: void set(int a, int b); private: int z; } void son :: foo ( ){ x = y = 20; // error, not a public member set(5, 10); cout<<“value of b ”<<b<<endl; z = 100; // error, not a public member } son can access only 1 of the 4 inherited member

What to inherit? In principle, every member of a base class is inherited by a derived class just with different access permission However, there are exceptions for constructor and destructor operator=() member friends Since all these functions are class-specific

Constructor Rules for Derived Classes The default constructor and the destructor of the base class are always called when a new object of a derived class is created or destroyed. class A { public: A ( ) {cout<< “A:default”<<endl;} A (int a) {cout<<“A:parameter”<<endl;} } class B : public A { public: B (int a) {cout<<“B”<<endl;} } output: A:default B B test(1);

Constructor Rules for Derived Classes You can also specify an constructor of the base class other than the default constructor DerivedClassCon ( derivedClass args ) : BaseClassCon ( baseClass args ) { DerivedClass constructor body } class A { public: A ( ) {cout<< “A:default”<<endl;} A (int a) {cout<<“A:parameter”<<endl;} } class C : public A { public: C (int a) : A(a) {cout<<“C”<<endl;} } output: A:parameter C C test(1);

Define its Own Members Point Circle The derived class can also define its own members, in addition to the members inherited from the base class class Point{ protected: int x, y; public: void set(int a, int b); } x y Point x y r Circle protected: int x, y; private: double r; public: void set(int a, int b); void set_r(double c); class Circle : public Point{ private: double r; public: void set_r(double c); }

Even more … A derived class can override methods defined in its parent class. With overriding, the method in the subclass has the identical signature to the method in the base class. a subclass implements its own version of a base class method. class A { protected: int x, y; public: void print () {cout<<“From A”<<endl;} } class B : public A { public: void print () {cout<<“From B”<<endl;} }

Access a Method class Point { class Circle : public Point{ protected: int x, y; public: void set(int a, int b) {x=a; y=b;} void foo (); void print(); } class Circle : public Point{ private: double r; public: void set (int a, int b, double c) { Point :: set(a, b); //same name function call r = c; } void print(); } Circle C; C.set(10,10,100); // from class Circle C.foo (); // from base class Point C.print(); // from class Circle Point A; A.set(30,50); // from base class Point A.print(); // from base class Point

Putting Them Together Time is the base class ExtTime is the derived class with public inheritance The derived class can inherit all members from the base class, except the constructor access all public and protected members of the base class define its private data member provide its own constructor define its public member functions override functions inherited from the base class Time ExtTime

class Time Specification // SPECIFICATION FILE ( time.h) class Time { public : void Set ( int h, int m, int s ) ; void Increment ( ) ; void Write ( ) const ; Time ( int initH, int initM, int initS ) ; // constructor Time ( ) ; // default constructor protected : int hrs ; int mins ; int secs ; } ;

Class Interface Diagram Time class Set Protected data: hrs mins secs Increment Write Time Time

Derived Class ExtTime #include “time.h” // SPECIFICATION FILE ( exttime.h) #include “time.h” enum ZoneType {EST, CST, MST, PST, EDT, CDT, MDT, PDT } ; class ExtTime : public Time // Time is the base class and use public inheritance { public : void Set ( int h, int m, int s, ZoneType timeZone ) ; void Write ( ) const; //overridden ExtTime (int initH, int initM, int initS, ZoneType initZone ) ; ExtTime (); // default constructor private : ZoneType zone ; // added data member } ;

Class Interface Diagram ExtTime class Set Set Protected data: hrs mins secs Increment Increment Write Write ExtTime Time ExtTime Time Private data: zone

Implementation of ExtTime Default Constructor ExtTime :: ExtTime ( ) { zone = EST ; } ExtTime et1; et1 hrs = 0 mins = 0 secs = 0 zone = EST The default constructor of base class, Time(), is automatically called, when an ExtTime object is created.

Implementation of ExtTime Another Constructor ExtTime :: ExtTime (int initH, int initM, int initS, ZoneType initZone) : Time (initH, initM, initS) // constructor initializer { zone = initZone ; } ExtTime *et2 = new ExtTime(8,30,0,EST); hrs = 8 mins = 30 secs = 0 zone = EST et2 5000 ??? 6000

Implementation of ExtTime void ExtTime :: Set (int h, int m, int s, ZoneType timeZone) { Time :: Set (hours, minutes, seconds); // same name function call zone = timeZone ; } void ExtTime :: Write ( ) const // function overriding { string zoneString[8] = {“EST”, “CST”, MST”, “PST”, “EDT”, “CDT”, “MDT”, “PDT”} ; Time :: Write ( ) ; cout <<‘ ‘<<zoneString[zone]<<endl; }

Working with ExtTime #include “exttime.h” … … int main() { ExtTime thisTime ( 8, 35, 0, PST ) ; ExtTime thatTime ; // default constructor called thatTime.Write( ) ; // outputs 00:00:00 EST thatTime.Set (16, 49, 23, CDT) ; thatTime.Write( ) ; // outputs 16:49:23 CDT thisTime.Increment ( ) ; thisTime.Write ( ) ; // outputs 08:35:02 PST }

Take Home Message Inheritance is a mechanism for defining new class types to be a specialization or an augmentation of existing types. In principle, every member of a base class is inherited by a derived class with different access permissions, except for the constructors