Chapter 3 Transport Layer

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Chapter 3 Transport Layer Computer Networking: A Top Down Approach 6th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 Prof. Abdul Hameed http://informationtechnology.pk Abdul.hameed@pucit.edu.pk https://www.facebook.com/it4all.pk Application Layer

Chapter 3: Transport Layer our goals: understand principles behind transport layer services: multiplexing, demultiplexing reliable data transfer flow control congestion control learn about Internet transport layer protocols: UDP: connectionless transport TCP: connection-oriented reliable transport TCP congestion control Transport Layer

review layered architecture Transport Layer

Encapsulation destination application transport network link physical source message M application transport network link physical segment Ht M Ht datagram Ht Hn M Hn frame Ht Hn Hl M link physical switch destination network link physical Ht Hn M Ht Hn Hl M M application transport network link physical Ht Hn M Ht M Ht Hn M router Ht Hn Hl M Introduction

Wireshark Wireshark is a piece of software that can capture and record network traffic “on the wire.” It also allows user to examine the traffic in a nice GUI. We’ll use Wireshark to capture network traffic, and write our own analyzer. Our analyzer will peer into the layers and examine in detail the information in each captured frame. Demonstration of Wireshark. Transport Layer

Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 principles of congestion control 3.7 TCP congestion control Transport Layer

Transport services and protocols application transport network data link physical provide logical communication between app processes running on different hosts transport protocols run in end systems sending side: breaks app messages into segments, passes to network layer receiving side: reassembles segments into messages, passes to app layer more than one transport protocol available to apps Internet: TCP and UDP logical end-end transport application transport network data link physical Transport Layer

Transport vs. network layer network layer: logical communication between hosts transport layer: logical communication between processes relies on, enhances, network layer services household analogy: 12 kids in Ann’s house sending letters to 12 kids in Bill’s house: hosts = houses processes = kids app messages = letters in envelopes transport protocol = Ann’ multiplexing and Bill’ demultiplexing to in-house siblings network-layer protocol = postal service Transport Layer

Internet transport-layer protocols application transport network data link physical reliable, in-order delivery (TCP) congestion control flow control connection setup unreliable, unordered delivery: UDP no-frills extension of “best-effort” IP services not available: delay guarantees bandwidth guarantees network data link physical network data link physical network data link physical logical end-end transport network data link physical network data link physical network data link physical network data link physical application transport network data link physical Transport Layer

Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 principles of congestion control 3.7 TCP congestion control Transport Layer

Multiplexing/demultiplexing handle data from multiple sockets, add transport header (later used for demultiplexing) multiplexing at sender: use header info to deliver received segments to correct socket demultiplexing at receiver: application application P1 P2 application socket P3 transport P4 process transport network transport link network network physical link link physical physical Transport Layer

How demultiplexing works host receives IP datagrams each datagram has source IP address, destination IP address each datagram carries one transport-layer segment each segment has source, destination port number host uses IP addresses & port numbers to direct segment to appropriate socket 32 bits source port # dest port # other header fields application data (payload) TCP/UDP segment format Transport Layer

Connectionless demultiplexing when host receives UDP segment: checks destination port # in segment directs UDP segment to socket with that port # IP datagrams with same dest. port #, but different source IP addresses and/or source port numbers will be directed to same socket at destination Transport Layer

Connectionless demux: example DatagramSocket serverSocket = new DatagramSocket (6428); DatagramSocket mySocket2 = new DatagramSocket (9157); DatagramSocket mySocket1 = new DatagramSocket (5775); application application application P1 P3 P4 transport transport transport network network network link link link physical physical physical source port: 6428 dest port: 9157 source port: ? dest port: ? source port: 9157 dest port: 6428 source port: ? dest port: ? Transport Layer

Connection-oriented demux TCP socket identified by 4-tuple: source IP address source port number dest IP address dest port number demux: receiver uses all four values to direct segment to appropriate socket server host may support many simultaneous TCP sockets: each socket identified by its own 4-tuple web servers have different sockets for each connecting client non-persistent HTTP will have different socket for each request Transport Layer

Connection-oriented demux: example application application application P4 P5 P6 P3 P2 P3 transport transport transport network network network link link link physical physical physical server: IP address B source IP,port: B,80 dest IP,port: A,9157 host: IP address C host: IP address A source IP,port: C,5775 dest IP,port: B,80 source IP,port: A,9157 dest IP, port: B,80 source IP,port: C,9157 dest IP,port: B,80 three segments, all destined to IP address: B, dest port: 80 are demultiplexed to different sockets Transport Layer

Connection-oriented demux: example threaded server application application application P4 P3 P2 P3 transport transport transport network network network link link link physical physical physical server: IP address B source IP,port: B,80 dest IP,port: A,9157 host: IP address C host: IP address A source IP,port: C,5775 dest IP,port: B,80 source IP,port: A,9157 dest IP, port: B,80 source IP,port: C,9157 dest IP,port: B,80 Transport Layer

Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 principles of congestion control 3.7 TCP congestion control Transport Layer

UDP: User Datagram Protocol [RFC 768] “no frills,” “bare bones” Internet transport protocol “best effort” service, UDP segments may be: lost delivered out-of-order to app connectionless: no handshaking between UDP sender, receiver each UDP segment handled independently of others UDP use: streaming multimedia apps (loss tolerant, rate sensitive) DNS SNMP reliable transfer over UDP: add reliability at application layer application-specific error recovery! Transport Layer

UDP: segment header why is there a UDP? length, in bytes of UDP segment, including header 32 bits source port # dest port # length checksum why is there a UDP? no connection establishment (which can add delay) simple: no connection state at sender, receiver small header size no congestion control: UDP can blast away as fast as desired application data (payload) UDP segment format Transport Layer

UDP Header File for C/C++ struct udphdr { u_int16_t source; /* src port number */ u_int16_t dest; /* dest port number */ u_int16_t len; /* total length in bytes */ u_int16_t check; /* check sum */ }; In the file : /usr/include/netinet/udp.h Transport Layer

UDP checksum Goal: detect “errors” (e.g., flipped bits) in transmitted segment sender: treat segment contents, including header fields, as sequence of 16-bit integers checksum: addition (one’s complement sum) of segment contents sender puts checksum value into UDP checksum field receiver: compute checksum of received segment check if computed checksum equals checksum field value: NO - error detected YES - no error detected. But maybe errors nonetheless? More later …. Transport Layer

Internet checksum: example example: add two 16-bit integers 1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0 1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1 wraparound sum checksum Kurose and Ross forgot to say anything about wrapping the carry and adding it to low order bit Note: when adding numbers, a carryout from the most significant bit needs to be added to the result Transport Layer

UDP packet format UDP header: http://en.wikipedia.org/wiki/User_Datagram_Protocol http://www.ietf.org/rfc/rfc768.txt Transport Layer

IP packet format IP header: http://en.wikipedia.org/wiki/IPv4 http://www.ietf.org/rfc/rfc791.txt Transport Layer