3.02 Explain basic motion graphic programming.

Slides:



Advertisements
Similar presentations
2.02B Methods and Uses of Animation
Advertisements

2.02A History of Animation 2.02 Develop Computer Animations.
Multimedia Authoring1 Animation What is Animation Animation is defined as the act of making something come alive. It is concerned with the visual or aesthetic.
P1 - Explain how multimedia is used to meet business objectives
Clay animation. Stop motion (or frame-by-frame) is an animation technique to make a physically manipulated object appear to move on its own. The object.
SCA Introduction to Multimedia
FLASH Introduction to Animation. Review: Intro to Computer Operation Information Technology Vocabulary Computer Hardware Motherboard CPU and Memory Peripheral.
Animation Identifying Types of Animation 1Copyright © Texas Education Agency, All rights reserved.
3.02 Explain basic motion graphic programming.
3.02 Explain basic motion graphic programming.
Animation Introduction to Flash Media
3.02 Explain basic motion graphic programming.
Animation Theory.
Web animation Gladys Nzita-Mak. Uses of web animation Banner ads Promotion Instruction Information Entertainment.
Animation Techniques Guilford County SciVis V
Main points  Where it started  What is it  Computer animation  Java applets  Flash  Animation process  Optical illusion in motion  Claymation.
Film Concepts. Persistence of Vision Contents Persistence of Vision While films are called motion pictures, in reality they are simply a series of pictures.
An·i·ma·tion (n): The act, process or result of imparting life, interest, spirit, motion, or activity.
Twenty Questions Multimedia and Webpage Design Twenty Questions
Beginnings of Animation. Animate : To bring to life. The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create.
Steon Nichols Final_Exam. What is Computer Graphics? Computer graphics is a sub- field of computer science and is concerned with digitally synthesizing.
What is animation? Animation is the rapid display of a sequence of images in order to create an illusion of movement.
Animation Basic Concepts.
2.02B Methods and Uses of Animation
Computer graphics Final project By Shawn Harrow. What is computer science? Computer science (or computing science) is the study of theoretical foundations.
Authoring and Multimedia Data. Data Sources Data Types Data Compression Techniques Data Security.
Animation Introduction and Uses of Animation. The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an.
“ Animation Through the Ages” Camelia McCallion. Main tasks What is computer animation? Hand drawn (cel) Flick books Animated cartoon Animation process.
Animation Lecture 8 Razia Nisar Noorani. Animation The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create.
3.01A History of Animation 3.01 Develop Computer Animations.
MMHS Technology and Media Festival Guidelines FEBRUARY 22, 2008.
2.02B Methods and Uses of Animation 2.02 Develop Computer Animations.
Animation Identifying Types of Animation 1Copyright © Texas Education Agency, All rights reserved.
Animation Identifying Types of Animation 1. OBJECTIVES Identify various types of animation Construct a written planner for a basic flip-book animation.
COMPUTER ANIMATION. ANIMATION The creation of the illusion of movement in a series of still images.
Multimedia Fundamentals
Animation Identifying Types of Animation.
Introduction to multimedia
Unit 6 – Multimedia Element: Animation
3.02 Explain basic motion graphic programming.
3.02 Explain basic motion graphic programming.
Animation.
Jump to: navigation, search Jump to: navigation, search
3.02 Explain basic motion graphic programming.
Chapter 4:- Animation Eyad Alshareef Eyad Alshareef.
Animation Basic Concepts.
Scientific Visualization V106.04
“Animation Through the Ages”
Introduction to Animation
An Introduction to Spritesheet Animation
Animation.
Introduction to animation
Scientific Visualization I – Unit 6
Guilford County SciVis V106.04
2.02B Methods and Uses of Animation
3.02 Explain basic motion graphic programming.
Exploring the World of Multimedia
Exploring the World of Multimedia
Objective % Explain concepts used to create digital animation.
moving pictures short range apparent motion
Animation Unit – Lesson 1
3.02 Explain basic motion graphic programming.
The Advent of Early Cinema
Identifying Types of Animation
2.02A History of Animation 2.02 Develop Computer Animations.
Stop-Frame Animation Unit 33
3.02 Explain basic motion graphic programming.
Animation Techniques.
2D Animation Digital Arts.
Presentation transcript:

3.02 Explain basic motion graphic programming. Animation Introduction and Uses of Animation

Animation The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. Relies on persistence of vision to create the illusion of movement.

Persistence of Vision In the early 1800’s, the phenomenon known as persistence of vision gave mankind the first glimpse into the modern world of animation. Persistence of vision refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. Teacher Note: Supplemental Activity Just for Fun! The boy is looking at a zoetrope which is an example of early types of animation. Visit this link to read more information about zoetropes if interested: http://en.wikipedia.org/wiki/Zoetrope

Persistence of Vision Using a flipbook, you can see the persistence of vision effect in action. If you have a different sequential drawing on each page of the flipbook and you flip through the pages rapidly, the drawings appear to move. Examples of Early Animation Flipbook Example and How To Teacher Note: Click on flipbook to see an example. (The flipbook link opens this URL: http://en.wikipedia.org/wiki/File:Daumenkino_kol.jpg) Flipbook How to website: http://www.wikihow.com/Make-a-Flipbook The examples link opens this URL: http://www.dickbalzer.com/Flash_Gallery.360.0.html Supplemental Activity Just for Fun! Click on the link for examples of early animation techniques. This site has interesting information that can be supplemental if desired. The link takes you here: http://www.dickbalzer.com/Optical_Toys.203.0.html To view examples of early animation, click on the Optical Toys link at the top or on the left side. This provides good examples of early animation techniques AND also of Flash animations since the examples are actually Flash movies.

Uses of Animations

Uses of Computer Animation Advertising - Used to catch attention. Entertainment - Films, computer games and virtual reality. Selling - showcasing products or services. Teaching - illustrating concepts or processes. Training - simulating events or demonstrating techniques.

Use Animation Appropriately Before using an animation, be sure to answer the following questions: Is it appropriate for the target audience? Does it help deliver the message? Is it overused? Does it load quickly?