Computers: Tools for an Information Age

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Computers: Tools for an Information Age Chapter 4 The Central Processing Unit: What Goes On Inside the Computer Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall Objectives Identify the components of the central processing unit and explain how they work together and interact with memory Describe how program instructions are executed by the computer Explain how data is represented in the computer Describe how the computer finds instructions and data Describe the components of a microcomputer system unit’s motherboard List the measures of computer processing speed and explain the approaches that increase speed Copyright © 2003 by Prentice Hall

Central Processing Unit Complex set of electronic circuitry Executes stored program instructions Two parts Control unit Arithmetic/logic unit (ALU) Copyright © 2003 by Prentice Hall

Data Storage and the CPU Two types of storage: Primary storage (memory) Stores data temporarily CPU refers to it for both program instructions and data Secondary storage Long-term storage Stored on external medium, such as a disk Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall The CPU and Memory CPU cannot process data from disk or input device It must first reside in memory Control unit retrieves data from disk and moves it into memory Items sent to ALU for processing Control unit sends items to ALU, then sends back to memory after processing Data and instructions held in memory until sent to an output or storage device or program is shut down Copyright © 2003 by Prentice Hall

Temporary Storage Areas Registers Memory Copyright © 2003 by Prentice Hall

How the CPU Executes Instructions Four steps performed for each instruction Machine cycle: the amount of time needed to execute an instruction Personal computers execute in less than one millionth of a second Supercomputers execute in less than one trillionth of a second Each CPU has its own instruction set those instructions that CPU can understand and execute Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall The Machine Cycle The time required to retrieve, execute, and store an operation Components Instruction time Execution time System clock synchronizes operations Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall Memory Addresses Each memory location has an address A unique number, much like a mailbox May contain only one instruction or piece of data When data is written back to memory, previous contents of that address are destroyed Referred to by number Programming languages use a symbolic (named) address, such as Hours or Salary Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall Data Representation Computers understand two things: on and off Data represented in binary form Binary (base 2) number system Contains only two digits, 0 and 1 Corresponds to two states, on and off Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall Representing Data Bit Byte Word Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall Coding Schemes Provide a common way of representing a character of data Needed so computers can exchange data Common Schemes ASCII EBCDIC Unicode Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall The System Unit Houses the electronic components of the computer system Motherboard Storage devices Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall Types of Chips Intel makes a family of processors Pentium III and Pentium4 processors in most PCs Celeron processor sold for low-cost PCs Xeon and Itanium for high-end workstations and network servers Other processors Cyrix and AMD make Intel-compatible microprocessors PowerPC chips used primarily in Macintosh computers Compaq’s Alpha microprocessor used in high-end servers Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall Memory Components Semiconductor Memory RAM and ROM Flash Memory Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall The System Bus Parallel electrical paths that transport data between the CPU and memory Bus width The number of electrical paths to carry data Measured in bits Bus speed Measured in megahertz (MHz) Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall Expansion Buses Add peripheral devices to system Expansion board Port Common expansion buses Copyright © 2003 by Prentice Hall

Computer Processing Speeds Instruction speeds measured in fractions of seconds Millisecond: one thousandth of a second Microsecond: one millionth of a second Nanosecond: one billionth of a second Modern computers have reached this speed Picosecond: one trillionth of a second Copyright © 2003 by Prentice Hall

Microprocessor Speeds Measure of system clock speed How many electronic pulses the clock produces per second Usually expressed in gigahertz (GHz) Billions of machine cycles per second Some old PCs measured in megahertz (MHz) Comparison of clock speed only meaningful between identical microprocessors Copyright © 2003 by Prentice Hall

Other Performance Measures Millions of Instructions per Second (MIPS) High-speed personal computers can perform over 500 MIPS Typically a more accurate measure of performance than clock speed Megaflop: one million floating-point operations Measures ability of computer to perform complex mathematical operations Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall Cache A temporary storage area Speeds up data transfer within computer Memory cache Processor cache Copyright © 2003 by Prentice Hall

Copyright © 2003 by Prentice Hall RISC Technology Reduced Instruction Set Computing Uses a small subset of instructions Fewer instructions increases speed Drawback: complex operations have to be broken down into a series of smaller instructions Traditional processors use Complex Instruction Set Computing (CISC) Copyright © 2003 by Prentice Hall

Parallel Processing and Pipelining A variation of traditional serial processing Parallel Processing Using multiple processors at once Copyright © 2003 by Prentice Hall