Proxy Pattern Definition of “Proxy”: Authority or power to act for another Original Gang of Four pattern, much used Stands in for a “real object” (similar.

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Presentation transcript:

Proxy Pattern Definition of “Proxy”: Authority or power to act for another Original Gang of Four pattern, much used Stands in for a “real object” (similar to a pointer) Provides a public interface to the real object

Proxy Services Local interface Access control Resource instantiation cost reduction

Types of Proxies Protection Proxies grant or deny client access to the real subject (i.e., check permissions) Remote Proxies are a local representation of a real subject in a different host (e.g., RMI) Virtual Proxies represent expensive objects, such as images (e.g., replies to getHeight()) Smart Reference Proxies can count number of times referenced, act as lock or semaphore

Proxy UML Representation Request () ...() Subject Proxy Client RealSubject realSubject Abstract Class Generalization Aggregation Interaction

Code Example private void init() { imgProxy = new ImageProxy (); } //Do stuff to image public ImageManipulation1() { InitializeComponent(); init(); //Then instantiate image private initiate(object, args) { Real.Image = imgProxy.getImage ();