Unity Game Development

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Presentation transcript:

Unity Game Development Advanced Animation

Class overview Class 8 Revision Import & Setup Character Import & Setup Weapon Import & Setup Animations Bone rotations (Aiming) Animation Masking Inverse Kinematics (IK) Advanced: Impact marking Advanced: Aiming Camera

Revision Main Menu Button OnClicked Logic XML Data Localization Data Localization Code Building .exe Loading scenes & Quitting Advanced: UI selection Advanced: Options menu

Import & Setup Character Create PlayerLogic (Movement, Jumping, …) Add CharacterController Implement Movement

Import & Setup Weapon Attach Weapon to right hand bone Rotate and Position Weapon correctly

Import & Setup Animations Create AnimatorController (Idle, Walk, Run, Strafe, Backwards, …) Setup BlendTree (Add parameters) Set Animation Parameters from Code

Bone rotations (Aiming) Rotate Neck & Shoulder along with X axis of Camera LateUpdate() is called AFTER Animation has been applied

Animation Masking Create AvatarMask Create new AnimationLayer using Mask  Set to Override Apply Reload animation on Top Body

Inverse Kinematics (IK) Set AnimationType to Humanoid Set IK weights, position & rotation

Advanced: Impact marking Use OnCollisionEnter to track point of impact Instantiate a plane on the position where the impact happened

Advanced: Aiming Camera Implement Secondary Camera when Player is Aiming using Left Trigger

Q&A Do you have any questions related to the topics mentioned?