MarsVR 2019 Kickoff.

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Presentation transcript:

MarsVR 2019 Kickoff

Mars Desert Research Station The Mars Society: To Explore and Settle A New World! I’ve been a volunteer for them nearly 20 years. Mars Desert Research Station near Hanksville, Utah

Mars Desert Research Station The Mars Society’s Analog Research Program Program started in 2001 197 Crews 1200+ crewmembers 2 week rotations 6-10 crew per rotation Researching Geology, Biology, Astronomy, and (most importantly) the “Human Factors Challenges” of living and working on Mars. Website: mdrs.marssociety.org (James has maintained the website since 2011)

MarsVR Phase 1: MDRS Training Environment Train crews using VR before they come to the Mars Desert Research Station. Scan all facilities inside and out with the latest photogrammetry techniques. Fly a drone to get 1 square mile of the Mars-like terrain in the Utah desert. Create Training “Missions” covering EVAs, Airlock, ATV procedures and facility acclimation. Open source the core platform. (Free as in Freedom!) Sell Steam keys for general public to unlock training to raise further funds.

A Serious Research Tool MDRS is all about the human factors challenges for the first human landings on Mars. MarsVR supports the work already happening. MarsVR can pilot the methods of “CrowdExploring” allowing people back on earth to assist the astronauts with landing site exploration. Piloting out the real-time link between astronauts and VR users, over short and long distances. We’ll be creating an engineering-grade VR environment & development platform that ultimately can be used (in later phases) to show real Mars terrain via returned data (using MOLA, MOC, HiRISE, CRISM, and other datasets)

Open Source Environment & Assets We will license the core VR environment built in Unity with MIT License. We will provide the actual Unity project to build & customize the environment on Github. We’ll also share (via Creative Commons maybe?) our MDRS terrain models and all 3-D Models of the base & facilities. Eventually we will also open source the Mission Content.

Goals of this Call: Brief New Volunteers on the Project Provide Access to Tools & Resources Review Current State Get Commitments from developers on specific tasks

Current Progress All Phase 1 assets captured. Working to clean up in Phase 1 environment. Early Access build provided to Kickstarter Backers. Public Beta before end of the year. Phase 2 Proposal written Scouting of EVA locations achieved.

Technologies We’re Using Unity & C# are our development platform & IDE Photogrammetry (DSLR Photos + LIDAR data) Drone Image Processing (Pix4D, RealityCapture) 3-D Modeling tools (Blender, Maya) Google Cloud Storage, Google Drive Slack for developer communication Github for open source development SteamVR & Viveport for software distribution Wikis, YouTube videos, and other training materials. K-12 Curriculum (Moodle)

Phase 2 5 Square Miles of terrain Interactive missions More EVA missions Real-time links (Multiplayer) Improved scans & terrain Teleoperate rovers / drones Game Layer?

Phase 3 & Beyond Phase 3 Vision: Start with the globe of Mars. All named features and landing sites tagged. “Click” (point) at a location and zoom all the way down to surface level. Walk around among the real terrain that’s been 3-D rendered using MOLA data and overlaid with orbiter imagery. Courtesy NatGeo

Follow our progress at: MarsVR.io THANKS! Follow our progress at: MarsVR.io