Unity Application Generator How Can I… Generate ENGLISH.dbf using style sheet
How to do it… In UAG customization In UAG customization, ensure that paths are correctly defind and required style sheet (*.xsl) is placed in the directory
How to do it… In UAG customization In customizatio, under EXPORT FORMAT NAME, add new attribute “ForTurkey”.
How to do it… In UAG customization After clicking ADD, transformation file should be selected, In this case it is DnizliCImentoEnglishDBF.xsl
How to do it… In UAG customization Output file is the file format we want to generate. We write*.txt
How to do it… In UAG . Under the data server property, export format name has to be selected. In this case it is FORTURKEY
How to do it… In UAG . In UAG, under VIEWOPTIONSGenericHMI, path of the server application should be defined. This is where the genrated file be will be transormed. In this case, English.dbf
How to do it… In UAG . The file can be generated using GENERATEHMI option. Ensure that GENERATE GENERIC HMI tab is appearing during generation
Some recommendations The best to check style shet is to pen with Internet explorer for syntax errors Depending upon number of servers defined in UAG project, the xml generator generates as many files /folders, Same as it si in the case of PLC - for each PLC, system generates folder. To edit style sheet, notepad or any other text editor can be used. However , SciTe or one which highlights syntax should be used. Very Important: the path of the project should be correctly defined in style sheet. Also one has to ensure that the required style sheet and file to be transformed are placed in proper directory. English.dbf should ideally be empty as the system generates the lines at the end.