Light always takes the quickest path

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Presentation transcript:

Light always takes the quickest path Fermat’s Principle (2) What about refraction? What’s the best path from P to Q? Remember, light slows down in glass Purple path is bad idea – it doesn’t avoid the slow glass very much Green path is bad too – it minimizes time in glass, but makes path much longer Red path – a compromise – is best To minimize, set derivative = 0 P d1 x L – x d2 1 2 s1 s2 1 2 Q Light always takes the quickest path

Images Flat Mirror Images Your eyes tell you where/how big an object is Mirrors and lenses can fool your eyes – this is sometimes a good thing Place a point light source P in front of a mirror If you look in the mirror, you will see the object as if it were at the point P’, behind the mirror As far as you can tell, there is a “mirror image” behind the mirror For an extended object, you get an extended image The distances of the object from the mirror and the image from the mirror are equal Flat mirrors are the only perfect image system (no distortion) P’ P Mirror Object Image p q

Image Characteristics and Definitions p q Image Object Mirror The front of a mirror or lens is the side the light goes in The object distance p is how far the object is in front of the mirror The image distance q is how far the image is in front of the mirror (or back for lenses) Real image if q > 0, virtual image if q < 0 The magnification M is how large the image is compared to the object Upright if positive, inverted if negative

Spherical Mirrors Typical mirrors for imaging are spherical mirrors – sections of a sphere It will have a radius R and a center point C We will assume that all angles involved are small Optic axis: an imaginary line passing through the center of the mirror Vertex: The point where the Optic axis meets the mirror The paths of some rays of light are easy to figure out A light ray through the center will come back exactly on itself A ray at the vertex comes back at the same angle it left Let’s do a light ray coming in parallel to the optic axis: The focal point F is the place this goes through The focal length f = FV is the distance to the mirror A ray through the focal point comes back parallel  X C F V f R

Ray Tracing: Mirrors Any ray coming in parallel goes through the focus Any ray through the focus comes out parallel Any ray through the center comes straight back Let’s use these rules to find the image: F Do it again, but harder A ray through the center won’t hit the mirror So pretend it comes from the center Similarly for ray through focus Trace back to see where they came from C F C

Spherical Mirrors: Finding the Image The ray through the center comes straight back The ray at the vertex reflects at same angle it hits Define some distances: Some similar triangles: X h h’ Q Y V P C Cross multiply Divide by pqR: Magnification Since image upside down, treat h’ as negative