CS1652 September 4th, 2012 Jack Lange University of Pittsburgh

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Presentation transcript:

CS1652 September 4th, 2012 Jack Lange University of Pittsburgh The slides are adapted from the publisher’s material All material copyright 1996-2009 J.F Kurose and K.W. Ross, All Rights Reserved 1

Outline Principles of network applications Web and HTTP FTP App architectures App requirements Web and HTTP FTP 9

Application architectures Client-server Peer-to-peer (P2P) Hybrid of client-server and P2P 10

Client-server archicture always-on host permanent IP address server farms for scaling clients: communicate with server may be intermittently connected may have dynamic IP addresses do not communicate directly with each other 11

Pure P2P architecture no always on server arbitrary end systems directly communicate peers are intermittently connected and change IP addresses Highly scalable But difficult to manage Lots of churn 12

Hybrid of client-server and P2P Skype Voice-over-IP P2P application Centralized server: finds address of remote party Client-client connection: direct (not through server) Instant messaging Chatting between two users is P2P Presence detection/location centralized: User registers its IP address with central server when it comes online User contacts central server to find IP addresses of buddies 13

Processes communicating Client process: process that initiates communication Server process: process that waits to be contacted Process: program running within a host. within same host, two processes communicate using inter-process communication (defined by OS). processes in different hosts communicate by exchanging messages Note: applications with P2P architectures have client processes & server processes 15

Sockets process TCP with buffers, variables socket host or server process TCP with buffers, variables socket host or server process sends/receives messages to/from a socket socket is a software communication channel sending process sends into socket sending process relies on transport infrastructure on other side of socket to deliver message to socket at receiving process controlled by app developer Internet controlled by OS API: (1) choice of transport protocol; (2) ability to fix a few parameters (lots more on this later) 16

Addressing processes For a process to receive messages, it must have an identifier A host has a unique 32-bit IP address Q: does the IP address of the host on which the process runs suffice for identifying the process? Answer: No, many processes can be running on same host Identifier includes both the IP address and port numbers associated with the process on the host. Example port numbers: HTTP server: 80 Mail server: 25 More on this later 17

App-layer protocol defines Types of messages exchanged, eg, request & response Message Syntax What fields in messages & how fields are delineated Message Semantics Meaning of information in fields Rules for when and how processes send & respond to messages Public-domain protocols: defined in RFCs allows for interoperability eg, HTTP, SMTP Proprietary protocols: eg, Skype 18

What transport service does an app need? Data loss/corruption some apps (e.g., audio) can tolerate some loss other apps (e.g., file transfer, telnet) require 100% reliable data transfer Bandwidth some apps (e.g., multimedia) require minimum amount of bandwidth to be “effective” other apps (“elastic apps”) make use of whatever bandwidth they get Timing some apps (e.g., Internet telephony, interactive games) require low delay to be “effective” 19

Transport service requirements of common apps Application file transfer e-mail Web documents real-time audio/video stored audio/video interactive games instant messaging Data loss no loss loss-tolerant Bandwidth elastic audio: 5kbps-1Mbps video:10kbps-5Mbps same as above few kbps up Time Sensitive no yes yes, 100’s msec yes, few secs yes and no 20

Internet transport protocols services TCP service: connection-oriented: setup required between client and server processes reliable transport between sending and receiving process flow control: sender won’t overwhelm receiver congestion control: throttle sender when network overloaded does not provide: timing, minimum bandwidth guarantees UDP service: unreliable data transfer between sending and receiving process does not provide: connection setup, reliability, flow control, congestion control, timing, or bandwidth guarantee Q: why bother? Why is there a UDP? Why are flow control and congestion control separated? 21

Internet apps: application, transport protocols layer protocol SMTP [RFC 2821] Telnet [RFC 854] HTTP [RFC 2616] FTP [RFC 959] proprietary (e.g. RealNetworks) (e.g., Dialpad) Underlying transport protocol TCP TCP or UDP typically UDP Application e-mail remote terminal access Web file transfer streaming multimedia Internet telephony 22

Outline Principles of network applications Web and HTTP FTP App architectures App requirements Web and HTTP FTP 23

Web and HTTP (HyperText Transport Protocol) First some jargon Web page consists of objects Object can be HTML file, JPEG image, Java applet, audio file,… Web page consists of base HTML-file which includes several referenced objects Each object is addressable by a URL Example URL: www.someschool.edu/someDept/pic.gif host name path name 24

HTTP overview HTTP: hypertext transfer protocol Web’s application layer protocol HTTP request PC running Firefox HTTP response client/server model client: browser that requests, receives, “displays” Web objects server: Web server sends objects in response to requests HTTP 1.0: RFC 1945 HTTP 1.1: RFC 2068 HTTP request Server running Apache Web server HTTP response Mac running Safari 25

HTTP overview (continued) Uses TCP: server listens for TCP connection from client client initiates TCP connection (creates socket) to server, port 80 HTTP messages (application- layer protocol messages) exchanged between browser (HTTP client) and Web server (HTTP server) TCP connection closed HTTP is “stateless” server maintains no information about past client requests aside Protocols that maintain “state” are complex! past history (state) must be maintained if server/client crashes, their views of “state” may be inconsistent, must be reconciled How does Gmail manage state? 26

HTTP connections Nonpersistent HTTP Persistent HTTP At most one object is sent over a TCP connection. HTTP/1.0 uses nonpersistent HTTP Persistent HTTP Multiple objects can be sent over single TCP connection between client and server. HTTP/1.1 uses persistent connections in default mode 27

Nonpersistent HTTP time Suppose user enters URL www.someSchool.edu/someDepartment/home.index (contains text, references to 10 jpeg images) 1a. HTTP client initiates TCP connection to HTTP server (process) at www.someSchool.edu on port 80 1b. HTTP server at host www.someSchool.edu waiting for TCP connection at port 80. “accepts” connection, notifying client 2. HTTP client sends HTTP request message (containing URL) into TCP connection socket. Message indicates that client wants object someDepartment/home.index 3. HTTP server receives request message, forms response message containing requested object, and sends message into its socket time 28

Nonpersistent HTTP (cont.) time 4. HTTP server closes TCP connection. 5. HTTP client receives response message containing html file, displays html. Parsing html file, finds 10 referenced jpeg objects 6. Steps 1-5 repeated for each of 10 jpeg objects 29

Response time modeling Definition of RTT: time to send a small packet to travel from client to server and back. Response time: one RTT to initiate TCP connection one RTT for HTTP request and first few bytes of HTTP response to return file transmission time total = 2RTT+transmit time time to transmit file initiate TCP connection RTT request received time How do we calculate the transmit time? 30

Persistent HTTP What is response time? Persistent without pipelining: client issues new request only when previous response has been received one RTT for each referenced object Persistent with pipelining: default in HTTP/1.1 client sends requests as soon as it encounters a referenced object as little as one RTT for all the referenced objects Nonpersistent HTTP issues: requires 2 RTTs per object OS must work and allocate host resources for each TCP connection but browsers often open parallel TCP connections to fetch referenced objects Persistent HTTP server leaves connection open after sending response subsequent HTTP messages between same client/server are sent over connection 31 What is response time?

HTTP message: general format two types of HTTP messages: request, response 33

HTTP request message HTTP request message: ASCII (human-readable format) request line (GET, POST, HEAD commands) GET /somedir/page.html HTTP/1.1 Host: www.someschool.edu User-agent: Mozilla/4.0 Connection: close Accept-language:fr (extra carriage return, line feed) header lines Carriage return, line feed indicates end of message 32

Method types HTTP/1.0 HTTP/1.1 GET GET, POST, HEAD PUT POST HEAD asks server to leave requested object out of response HTTP/1.1 GET, POST, HEAD PUT uploads file in entity body to path specified in URL field DELETE deletes file specified in the URL field 34

HTTP response message status line (protocol status code status phrase) HTTP/1.1 200 OK Connection close Date: Thu, 06 Aug 1998 12:00:15 GMT Server: Apache/1.3.0 (Unix) Last-Modified: Mon, 22 Jun 1998 …... Content-Length: 6821 Content-Type: text/html data data data data data ... header lines data, e.g., requested HTML file 35

HTTP response status codes In first line in server->client response message. A few sample codes: 200 OK request succeeded, requested object later in this message 301 Moved Permanently requested object moved, new location specified later in this message (Location:) 400 Bad Request request message not understood by server 404 Not Found requested document not found on this server 505 HTTP Version Not Supported 36

User-server state: cookies Almost all major web sites use cookies Four components: 1) cookie header line in the HTTP response message 2) cookie header line in HTTP request message 3) cookie file kept on user’s host and managed by user’s browser 4) back-end database at Web site Example: Susan access Internet always from same PC She visits a specific e- commerce site for first time When initial HTTP requests arrives at site, site creates a unique ID and creates an entry in backend database for ID 37

Cookies: keeping “state” (cont.) client server usual http request msg usual http response + Set-cookie: 1678 cookie: 1678 usual http response msg cookie- specific action spectific Cookie file ebay: 8734 server creates ID 1678 for user entry in backend database Cookie file amazon: 1678 ebay: 8734 access one week later: access Cookie file amazon: 1678 ebay: 8734 38

Cookies (continued) What cookies can bring: shopping carts aside Cookies and privacy: cookies permit sites to learn a lot about you you may supply name and e-mail to sites search engines use redirection & cookies to learn yet more advertising companies obtain info across sites What cookies can bring: shopping carts recommendations Persistant logins 39

Web caches (proxy server) Goal: satisfy client request without involving origin server Example case: Akamai origin server Simple Case user sets browser: Web accesses via cache browser sends all HTTP requests to cache object in cache: cache returns object else cache requests object from origin server, then returns object to client Proxy server HTTP request HTTP request client HTTP response HTTP response HTTP request HTTP response client origin server 40

More about Web caching Why Web caching? Cache acts as both client and server Typically cache is installed by ISP (university, company, residential ISP) Why Web caching? Reduce response time for client request. Reduce traffic on an institution’s access link. Internet dense with caches enables “poor” content providers to effectively deliver content 41

Caching example origin servers Assumptions average object size = 100,000 bits avg. request rate from institution’s browsers to origin servers = 15 req/sec delay from institutional router to any origin server and back to router = 2 sec Consequences utilization on LAN = 15% utilization on access link = 100% total delay = Internet delay + access delay + LAN delay = 2 sec + minutes + milliseconds public Internet 1.5 Mbps access link institutional network 10 Mbps LAN institutional cache 42

Caching example (cont) origin servers Possible solution increase bandwidth of access link to, say, 10 Mbps Consequences utilization on LAN = 15% utilization on access link = 15% Total delay = Internet delay + access delay + LAN delay = 2 sec + msecs + msecs often a costly upgrade public Internet 10 Mbps access link institutional network 10 Mbps LAN institutional cache 43

Caching example (cont) origin servers Install cache suppose hit rate is .4 Consequence 40% requests will be satisfied almost immediately 60% requests satisfied by origin server utilization of access link reduced to 60%, resulting in negligible delays (say 10 msec) total avg delay = Internet delay + access delay + LAN delay = .6*(2.01) secs + milliseconds < 1.4 secs public Internet 1.5 Mbps access link institutional network 10 Mbps LAN institutional cache 44

Conditional GET cache server Goal: don’t send object if local cache has up-to-date cached version cache: specify date of cached copy in HTTP request If-modified-since: <date> server: response contains no object if cached copy is up- to-date: HTTP/1.0 304 Not Modified HTTP request msg If-modified-since: <date> object not modified HTTP response HTTP/1.0 304 Not Modified HTTP request msg If-modified-since: <date> object modified HTTP response HTTP/1.0 200 OK <data> 45

Outline Principles of network applications Web and HTTP FTP App architectures App requirements Web and HTTP FTP 46

FTP: the file transfer protocol client FTP Client file transfer FTP server user at host local file system remote file system transfer file to/from remote host client/server model client: side that initiates transfer (either to/from remote) server: remote host ftp: RFC 959 ftp server: port 21 47

FTP: separate control, data connections client server TCP control connection port 21 TCP data connection port 20 FTP client contacts FTP server at port 21, specifying TCP as transport protocol Client obtains authorization over control connection Client browses remote directory by sending commands over control connection. When server receives a command for a file transfer, the server opens a TCP data connection to client After transferring one file, server closes connection. Server opens a second TCP data connection to transfer another file. Control connection: “out of band” FTP server maintains “state”: current directory, earlier authentication 48

Summary Principles of app layer protocols Web and HTTP FTP app architectures app requirements Web and HTTP FTP 49

Announcements Homework 0 due midnight tonight Homework 1 will be out tonight To be completed individually Networking Lab status Project 1 out tonight 2