Future Research.

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Presentation transcript:

Future Research

POTENTIAL RESEARCH IDEAS More effective shift mapping Infinite way to do shift mapping. ME -> Best but costly Balance between efficiency difficult.

POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction “Deep Convolutional Reconstruction For Gradient-domain rendering” Kettunen et al., SIGGRAPH 2019

POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Higher order derivatives (Wavelet, Laplacian)

POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Higher order derivatives (Wavelet, Laplacian) Heterogenous participating media

POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Higher order derivatives (wavelet, Laplacian) Heterogenous participating media Beam Radiance Estimate Gradient-domain Beam Radiance Estimate Ray marching for transmittance evaluation

POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Higher order derivatives (Wavelet, Laplacian) Heterogenous participating media

POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Higher order derivatives (Wavelet, Laplacian) Heterogenous participating media Path guiding for gradient computation

SUMMARY

SUMMARY Primal 𝐼 𝑗 𝑥

SUMMARY Primal 𝐼 𝑗 𝑥 Gradients - 𝑇( 𝑥 ) 𝐺 𝑖𝑗

SUMMARY Primal 𝐼 𝑗 𝑥 Reconstruction Gradients - 𝑇( 𝑥 ) 𝐺 𝑖𝑗

+ Extensions (Advanced topics) SUMMARY Primal 𝐼 𝑗 𝑥 Reconstruction Gradients - 𝑇( 𝑥 ) 𝐺 𝑖𝑗 + Extensions (Advanced topics)

Open-source implementation Mitsuba implementation [Jakob 2010] https://github.com/gradientpm/gradient-mts (G-)VPM (G-)BRE (G-)Beam Integrators (Volume) (G-)PT (G-)BDPT (G-)PM (G-)VCM Integrators L1 & L2 Uniform Weighted* Reconstruction *only for G-PT Extra Path Reuse BCD NFOR

Acknowledgement We are grateful to all authors of gradient-domain rendering for making their source code available. We also thank the following authors for the permission to include materials from their publications into the STAR: Jaakko Lehtinen, Aalto University and NVIDIA Bochang Moon, Gwangju Institute of Science and Technology

Acknowledgement We also thank the following researchers: Wenzel Jakob for the Mitsuba renderer. Fabrice Rousselle for some presentation slides of image denoisers we derived. Nicolas Vibert for helping with some early experiments. Jamorn Sriwasansak for proofreading the paper.

Acknowledgement We thank the following researchers and artists for making the beautiful scenes: Eric Veach, Leo Guibas, Miika Aittala, Samuli Laine, and Jaakko Lehtinen (the Door scene) JayArtist (Kitchen) Wig42 (Staircase) Mareck (Bathroom) Chaos Group and Jaroslav Krivanek (Spotlight bathroom) Marko Dabrovic (Sponza) Tiziano Portenier (Bookshelf, Bottle, and Bathroom) MrChimp2313 (House)

ACKNOWLEDGEMENT This project was partly funded by JSPS KAKENHI grant numbers 15H05308 and 17K19958 Swiss National Science Foundation grant number 163045 We hope you find this material useful. Please feel free to contact us if you have any questions or spot any errors. 