A simulation of schooling and preditor-prey interactions

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Presentation transcript:

A simulation of schooling and preditor-prey interactions Bucket O’Fishies A simulation of schooling and preditor-prey interactions

Objectives Demonstrate predictor-prey interactions Create an interaction simulation With fish (what else) Demonstrate predictor-prey interactions Randomized and path based movement Relative position recognition Object oriented (fish)

Interactive World User interaction is required to start program… okay is a start button.

Preditor-Prey Predator Prey Large blue fish travels in straighter path then prey Prey Agile, able to avoid predator, sometimes

Randomized-Path Movement Left random leader movement Right Occasionally follow Bum movement

Relitive Position Returning the relitive direction of the current leader Based on “side project” soccer game…

Objective Fishies Fish are programed to be individual Each one is capable of being the leader Bluefish target respective to follower sprite

GO.