Chapter 8, DesignPatterns Facade

Slides:



Advertisements
Similar presentations
Welcome to. Who am I? A better way to code Design Patterns ???  What are design patterns?  How many are there?  How do I use them?  When do I use.
Advertisements

Wrap-upCSC4071 CSC407 Wrap-Up. wrap-upCSC4072 Assignment #2/3 (pre-deductions) Average = 67%, S.dev. = 12.5%, max = 90%
18-1 Verifying Object Behavior and Collaboration Role playing – the act of simulating object behavior and collaboration by acting out an object’s behaviors.
Patterns Reusable solutions to common object-oriented programming problems When given a programming problem, re-use an existing solution. Gang of Four.
Design Patterns CS is not simply about programming
Chapter 8, Object Design Introduction to Design Patterns
Design Patterns. What are design patterns? A general reusable solution to a commonly occurring problem. A description or template for how to solve a problem.
Visual Basic: An Object Oriented Approach 11 – Patterns in object oriented programming.
Chapter 8 Object Design Reuse and Patterns. Finding Objects The hardest problems in object-oriented system development are: –Identifying objects –Decomposing.
Software Design Patterns Anton Danshin Moscow Institute of Physics and Technology Dolgoprudny
Design Patterns Standardized Recurring model Fits in many location Opposite of customization Fundamental types of pattern Choose and use as desired and.
Software Waterfall Life Cycle Requirements Construction Design Testing Delivery and Installation Operations and Maintenance Concept Exploration Prototype.
樣式導向設計 (Pattern-Oriented Design) 課程簡介 Ku-Yaw Chang Assistant Professor, Department of Computer Science and Information Engineering.
Todd Snyder Development Team Lead Infragistics Experience Design Group.
05 - Patterns Intro.CSC4071 Design Patterns Designing good and reusable OO software is hard. –Mix of specific + general –Impossible to get it right the.
An Introduction to Design Patterns. Introduction Promote reuse. Use the experiences of software developers. A shared library/lingo used by developers.
SOEN 6011 Software Engineering Processes Section SS Fall 2007 Dr Greg Butler
January 12, Introduction to Design Patterns Tim Burke References: –Gamma, Erich, et. al. (AKA, The Gang of Four). Design Patterns: Elements of Reusable.
Design Patterns in Java Chapter 1 Introduction Summary prepared by Kirk Scott 1.
SOEN 343 Software Design Section H Fall 2006 Dr Greg Butler
Design Patterns CSCI 5801: Software Engineering. Design Patterns.
DESIGN PATTERNS CSC532 Adv. Topics in Software Engineering Shirin A. Lakhani.
18 April 2005CSci 210 Spring Design Patterns 1 CSci 210.
Software Design Patterns (1) Introduction. patterns do … & do not … Patterns do... provide common vocabulary provide “shorthand” for effectively communicating.
Object Oriented Software Engineering Chapter 16 and 17 review 2014/06/03.
Methods: Deciding What to Design In-Young Ko iko.AT. icu.ac.kr Information and Communications University (ICU) iko.AT. icu.ac.kr Fall 2005 ICE0575 Lecture.
ECE450S – Software Engineering II
Using UML, Patterns, and Java Object-Oriented Software Engineering Chapter 8, Object Design: Introduction to Design Patterns.
Design Patterns CSIS 3701: Advanced Object Oriented Programming.
Introduction to Design Patterns. Questions What is a design pattern? Who needs design patterns? How different are classes and objects in APL compared.
1 Design Patterns Object-Oriented Design. 2 Design Patterns 4Reuse of design knowledge and experience 4Common in many engineering disciplines 4Avoids.
Creational Patterns
CS616: Software Engineering Spring 2009 Design Patterns Sami Taha.
© 2011 Autodesk Popular Design Patterns and How to Implement Them in.NET Gopinath Taget Senior Developer Consultant.
Software Design Patterns Curtsy: Fahad Hassan (TxLabs)
Stephenson College DP 98 1 Design Patterns by Derek Peacock.
Design Patterns. 1 Paradigm4 Concepts 9 Principles23 Patterns.
Introduction to Patterns. Introduction to Patterns Pattern: Webster definition of Pattern: Something regarded as a normative example to be copied.
CS 210 Proxy Pattern Nov 16 th, RMI – A quick review A simple, easy to understand tutorial is located here:
Five Minute Design Patterns Doug Marttila Forest and the Trees May 30, 2009 Template Factory Singleton Iterator Adapter Façade Observer Command Strategy.
7 April 2004CSci 210 Spring Design Patterns 2 CSci 210.
CLASSIFICATION OF DESIGN PATTERNS Hladchuk Maksym.
Design Patterns CSCE 315 – Programming Studio Spring 2013.
Chapter 8 Object Design: Reuse and Patterns.
Chapter 8 Object Design: Reuse and Patterns 2.
The Object-Oriented Thought Process Chapter 15
Chapter 10 Design Patterns.
樣式導向設計 (Pattern-Oriented Design) 課程簡介
Chapter 5:Design Patterns
Software Design Patterns
Chapter 8, Object Design Introduction to Design Patterns
MPCS – Advanced java Programming
Gang of Four’s Design Patterns for Microservices
Design Patterns Lecture part 2.
Introduction to Design Patterns
How to be a Good Developer
Chapter 8 Object Design: Reuse and Patterns 2.
Chapter 8, Design Patterns Bridge
Chapter 8 Object Design: Reuse and Patterns.
Chapter 8, Object Design Reuse and Patterns II
object oriented Principles of software design
SOEN 343 Software Design Computer Science and Software Engineering Department Concordia University Fall 2005 Instructor: Patrice Chalin.
Chapter 8, Object Design Introduction to Design Patterns
Chapter 8, Object Design Introduction to Design Patterns
Software Engineering Lecture 7 - Design Patterns
Design Patterns in Game Design
Chapter 8, Design Patterns Introduction
Presented by Igor Ivković
Chapter 8, Design Patterns Singleton
CIS 644 Tues. Nov. 30, 1999 W15A … patterns.
Presentation transcript:

Chapter 8, DesignPatterns Facade Using UML, Patterns, and Java Object-Oriented Software Engineering Chapter 8, DesignPatterns Facade

A Pattern Taxonomy Pattern Behavioral Creational Structural Pattern Composite Decorator Adapter Bridge Façade Proxy Iterator Command Observer Template Strategy Singleton Abstract Factory Builder Factory Prototype

Facade Pattern Provides a unified interface to a set of objects in a subsystem. A facade defines a higher-level interface that makes the subsystem easier to use (i.e. it abstracts out the gory details) Facades allow us to provide a closed architecture

Design Example Subsystem 1 can look into the Subsystem 2 (vehicle subsystem) and call on any component or class operation at will. This is “Ravioli Design” Why is this good? Efficiency Why is this bad? Can’t expect the caller to understand how the subsystem works or the complex relationships within the subsystem. We can be assured that the subsystem will be misused, leading to non-portable code Subsystem 1 Subsystem 2 Seat Card AIM SA/RT

Subsystem Design with Façade, Adapter, Bridge The ideal structure of a subsystem consists of an interface object a set of application domain objects (entity objects) modeling real entities or existing systems Some of the application domain objects are interfaces to existing systems one or more control objects We can use design patterns to realize this subsystem structure Realization of the Interface Object: Facade Provides the interface to the subsystem Interface to existing systems: Adapter or Bridge Provides the interface to existing system (legacy system) The existing system is not necessarily object-oriented!

Realizing an Opaque Architecture with a Facade VIP Subsystem The subsystem decides exactly how it is accessed. No need to worry about misuse by callers If a façade is used the subsystem can be used in an early integration test We need to write only a driver Vehicle Subsystem API Card Seat AIM SA/RT