Scrum/Kanban Overview

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Presentation transcript:

Scrum/Kanban Overview

Introduction to Scrum [Bill]

Scrum Discovery Roles Ceremonies Other recurring mtgs Artifacts Make a poster of what your team currently does regarding Roles Ceremonies Other recurring mtgs Artifacts

Scrum Roles [Bill]

Scrum Roles Scrum Master Scrum Team Product Owner Dev Team Scrum Master: Accountable for facilitating, mentoring and enacting effective Scrum Situational servant-leader. Scrum Master Product Owner: Accountable for maximizing the value of the work. Knowledgeable and available. Scrum Team Development Team: Accountable for the delivery of value. Cross-functional and self-organizing. Product Owner Dev Team

Scrum in Action [Bill]

“Done” Working Product Scrum in Action Product Vision Understanding why we are doing what we are doing, who it is for, and the overall market opportunity Product Backlog The master list of things that we want to build into the product Feedback Loops Review and Retro 3 stickies – roles 3 stickies – artifacts 5 stickies – events “Done” Working Product Is the primary measure of progress at the end of each Sprint Refinement Teams typically devote up to 10% of their time to this

Sprint Planning

Sprint Planning What to build… how to build it Understanding our user stories Decide how much the team can do Craft a Sprint Goal Talk to the Product Owner about each user story. Regarding breaking down into tasks… estimating tasks (in real hours)…. ** coming up with the tasks is not the goal! Purpose is to see what we can commit to. (more detailed is good, but takes time to learn and time to do and brings into question when to do sprint commitment) (high level: design, review design, code, write acceptance test) (detailed level: introduce foo.class w/ stubbs, introduce xxx pattern, move yyy#method to foo, extract something from…, implement stubbed methods, hook up new structure, write this AT and that AT) Sprint backlog, burn down hours (bring up question of to do hours or make each task the same size: 1-2 hrs, 4 hrs, pomodoro) Figuring out who can do what… pulling the work… assessing capacity Making sure that we can make a good sprint commitment. *** TEAM SAYS WHAT THEY CAN DO! Not SM, not PO, not MGR.

Discussion Do you typically do sprint objectives? Why or Why not? What is your team’s velocity? How do you know? Is it clear what stories are prioritized and why? Does your team typically use tasks? Why or Why not? See Exercise - Sprint Planning.doc Provide to the team: Sprint objectives Historical velocity High level systems architecture Sample tasks and estimates As a product owner, I’ll define release goals around something like logging into the system Have them take the stories that they selected for release planning and pull out the ones for login Given them a varying historical velocity, have them select how much they are going to deliver Have them select from a list of tasks that might be appropriate Estimate the tasks in real hours?? AF: Whenever I do this exercise, the math never works out…. the task estimates and the number of developers and the story estimates never match up and it creates confusion that may not be worth the time it takes to estimate the tasks in the course. But it’s important to see people estimate tasks and learn to split them if they are 6 hours or more. Need to find a better way to do this. DEBRIEF: Which stories? Did you do the login or bill payment? What do you think about PO wanting login but reduce risk (bill payment)? Did you consider that the PO might have been missing that could do login later? How many points did you plan? Why that many? Average, low, high velocity? Based on hours capacity? What are some of your tasks? (share with rest of room) How many hours are estimated for those tasks? What is your team’s capacity in hours?

Daily Scrum

Daily Scrum (Stand-up) Meeting Why a daily cadence? Use these three questions as a guide: What did I do yesterday that helped the Development Team meet the Sprint Goal? What will I do today to help the Development Team meet the Sprint Goal? Do I see any impediment that prevents me or the Development Team from meeting the Sprint Goal? Assessing & tracking progress Identifying impediments What did I accomplish yesterday? (Yesterday?) What will I get done today? (Today?) What obstacles are impeding my progress? (Impediments?) When to meet Where to meet The three questions are a starting place 15 minutes? Who leads it? Distributed stand-up meetings Do we have to have one? ----------------- Come early & Observe the board – soak it in. Orient yourself to the team's current state and update anything you have failed to update previously to the information, establish an opinion as to what the team needs to do today. Impediments first. (Is there anything going on that is going to put our delivery of this sprint in jeopardy? "Are we going to fail this Sprint?") Followed by what's next. Time permitting, acknowledge what's done. The final question is to the whole team is, 'What strategy must we Decide on to be the most productive today?'  Team discusses and a decision is made. The team must then disperse and Act immediately.

Sprint Review

Sprint Review and Demo Evaluating done Customer acceptance Assessing progress Put it on calendar. Regular meeting. Recommend doing a dry-run. Recommend having the PO do the demo to external stakeholders. Don’t surprise the PO – or QA – they should see working software before the demo. It might be that there is no one else to demo to other than the PO, but maybe there is: support, sales, other mgmt/stakeholders, external users/customers. If not done, demo what is done. Don’t count partially completed work in velocity. Reestimate the remaining work for the incomplete story for the next sprint. This is a good opportunity to update release burndown and reassess release backlog. No credit for stories which are not done. Need to ask why. How to prevent in future Common pattern … too many stories being worked on concurrently.

Sprint Review and Demo Who should attend? How much Prep do you do? What if it’s not done? Put it on calendar. Regular meeting. Recommend doing a dry-run. Recommend having the PO do the demo to external stakeholders. Don’t surprise the PO – or QA – they should see working software before the demo. It might be that there is no one else to demo to other than the PO, but maybe there is: support, sales, other mgmt/stakeholders, external users/customers. If not done, demo what is done. Don’t count partially completed work in velocity. Reestimate the remaining work for the incomplete story for the next sprint. This is a good opportunity to update release burndown and reassess release backlog. No credit for stories which are not done. Need to ask why. How to prevent in future Common pattern … too many stories being worked on concurrently.

Retrospectives

Retrospectives Inspect and adapt What went well, could be better, things to try now This is KEY to improving everywhere SAMOLO (Same As, More Of, Less Of)

Exercise: Retrospective Draw the retrospective circle on a flip chart Each team member writes at least one item in each category on a Post-It note and puts it in the circle Dot vote – 3 votes each person Create 1 – 2 action items for item with the most votes Do more of Do less of Start doing Stop doing This version of the exercise uses the More Of, Less Of, Start, Stop format. I ask the “teams” to do a retrospective thinking about their current situation and identify items they want to do More Of, do Less Of, Start doing, and Stop doing. Each person should come up with at least one item for each category. Collapse duplicate items Have them dot vote – 3 votes per person – which they can spread across the items any way they wish. If the top voted item is something external to the team then put it outside the circle and determine who outside the team can escalate and then pick the next item. If the top voted item is something the team can do then I ask them to explicitly define one or two action items they can accomplish in the next 2 weeks. This I find is a good way to end the class. It helps them take what they have learned and leave with something actionable they can do.

Kanban – “Simple but not easy!”

Kanban Board – Making WIP visible Discovery (3) Delivery (5) Ready (5) UAT (3) Ready for Release Ready for Dev Ready for Accept Analyze Dev Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Columns for each Work Activity Feature Feature Feature Feature Urgent Design Complete Test Case Examples Done UIX Input Ready Code Complete Source Checked In Unit Tests Green Build Succeeds Acceptance Tests Green Manual Testing Okay PO Acceptance Doco Complete Criteria

WIP Limits –Maximum number of Kanban in each column Kanban Board Discovery (3) Delivery (5) Ready (5) UAT (3) Ready for Release Ready for Dev Ready for Accept Analyze Dev Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature WIP Limits –Maximum number of Kanban in each column Feature Feature Feature Feature Urgent Design Complete Test Case Examples Done UIX Input Ready Code Complete Source Checked In Unit Tests Green Build Succeeds Acceptance Tests Green Manual Testing Okay PO Acceptance Doco Complete Criteria

Shows Activity Status – doing and done Kanban Board Discovery (3) Delivery (5) Ready (5) UAT (3) Ready for Release Ready for Dev Ready for Accept Analyze Dev Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Shows Activity Status – doing and done Feature Feature Urgent Design Complete Test Case Examples Done UIX Input Ready Code Complete Source Checked In Unit Tests Green Build Succeeds Acceptance Tests Green Manual Testing Okay PO Acceptance Doco Complete Criteria

Criteria for Done defined for each column Kanban Board Discovery (3) Delivery (5) Ready (5) UAT (3) Ready for Release Ready for Dev Criteria for Done defined for each column Ready for Accept Analyze Dev Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Urgent Design Complete Test Case Examples Done UIX Input Ready Code Complete Source Checked In Unit Tests Green Build Succeeds Acceptance Tests Green Manual Testing Okay PO Acceptance Doco Complete Criteria

Kanban Board In this case, all the queues are full. Discovery (3) Delivery (5) Ready (5) UAT (3) Ready for Release Ready for Dev Ready for Accept Analyze Dev Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Feature Urgent In this case, all the queues are full. No more work can be added to the Kanban. Design Complete Test Case Examples Done UIX Input Ready Code Complete Source Checked In Unit Tests Green Build Succeeds Acceptance Tests Green Manual Testing Okay PO Acceptance Doco Complete Criteria

Cumulative Flow Diagram

Scrum helps fix Kanban challenges