Introduction to 2D Projectile Motion
Projectile Motion An example of 2-dimensional motion. Something is fired, thrown, shot, or hurled near the earth’s surface. Horizontal velocity is constant. Vertical velocity is accelerated. Air resistance is ignored.
Trajectory of Projectile x y This projectile is launched at an angle and rises to a peak before falling back down.
Trajectory of Projectile x y The trajectory of such a projectile is defined by a parabola.
Trajectory of Projectile x y Range The RANGE of the projectile is how far it travels horizontally.
Trajectory of Projectile x y Maximum Height Range The MAXIMUM HEIGHT of the projectile occurs halfway through its range.
Trajectory of Projectile x y g g g g g Acceleration points down at 9.8 m/s2 for the entire trajectory.
Position graphs for 2-D projectiles x y t
To work projectile problems… …you must first resolve the initial velocity into components. Vo,y = Vo sin Vo Vo,x = Vo cos
Trajectory of Projectile x y v v v vo vf Velocity is tangent to the path for the entire trajectory.
Trajectory of Projectile x y vx vy vx vy vx vy vx vx vy The velocity can be resolved into components all along its path.
Trajectory of Projectile x y vx vy vx vy vx vy vx vx vy Notice how the vertical velocity changes while the horizontal velocity remains constant.
Trajectory of Projectile x y vx vy vx vy vx vy vx vx vy Where is there no vertical velocity?
Trajectory of Projectile x y vx vy vx vy vx vy vx vx vy Where is the total velocity maximum?
2D Motion Resolve vector into components. Position, velocity or acceleration Work as two one-dimensional problems. Each dimension can obey different equations of motion.
Horizontal Component of Velocity Newton's 1st Law Is constant Not accelerated Not influence by gravity Follows equation: x = Vo,xt
Horizontal Component of Velocity
Vertical Component of Velocity Newton's 2nd Law Undergoes accelerated motion Accelerated by gravity (9.8 m/s2 down) Vy = Vo,y - gt y = yo + Vo,yt - 1/2gt2 Vy2 = Vo,y2 - 2g(y – yo)
Horizontal and Vertical
Horizontal and Vertical
Launch angle vo Zero launch angle
Launch angle vo Positive launch angle
Symmetry in Projectile Motion vo - vo Negligible air resistance Projectile fired over level ground Launch and Landing Velocity
Symmetry in Projectile Motion to = 0 Time of flight
Symmetry in Projectile Motion to = 0 2t Projectile fired over level ground Time of flight Negligible air resistance
Problem Solution Strategy: 1. Upward direction is positive. Acceleration due to gravity (g) is downward thus g = - 9.8 m/s2 2. Resolve the initial velocity vo into its x and y components: vox = vo cos θ voy = vo sin θ
Problem Solution Strategy (pt 2) 3. The horizontal and vertical components of its position at any instant is given by: x = voxt y = voy t +½gt2 4. The horizontal and vertical components of its velocity at any instant are given by: vx = vox vy = voy + gt
Problem Solution Strategy (pt 3) 5. The final position and velocity can then be obtained from their components.