Buoyancy boats Midnight Cyborgs

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Presentation transcript:

Buoyancy boats Midnight Cyborgs Mark Bacon, Ben Harmon, William McCartt, & Cooper Edenfield B-01 EF152- Spring 2017 April 4. 2017

Customer Requirements & Product selection Our target audience is children (1st-5th Grade)  Demonstrated buoyancy, projectile motion, spring forces, waves, & CoE

Conceptual Design Each player is given a turn to fire a projectile at boats, When a player sinks a boat, they are rewarded the treasure from that boat An agitator will be turned and cause the boats to move in the container, adding a level of randomness and difficulty to the game

Actual Design All boats are the same buoyancy (unable to get plastics of different weights for 3D printer) All marbles are the same weight Container was not divided into two sections Agitator was not built, because the game was already challenging enough

Marketing Video

Customer Feedback & Results The customer said that, “it was very fun and that it was a 1000 on the 1-100 fun scale.” They also enjoyed that the launcher could launch past the targets.   The customers did complain that it was difficult to play at times, but it just added to the challenge. The boats were "cute" and easy to sink with one hit.     As one can see in the picture, the customers were thrilled with the game overall, despite the difficulty. 

Cost Time Design Time: 9 Hours Retail Price: $50 Production Cost of 1000: $31,000 Prototyping Cost: $8 (Plastic Container) Spring and PVC Pipe (Already in Possession) Time Design Time: 9 Hours