Advanced Interaction Design

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Presentation transcript:

Advanced Interaction Design CS377E Spring 2019 James Landay *based on slides by Julie Stanford

what is interaction design? the practice of designing interactive digital products, environments, systems, and services

interaction design vs. visual design “interaction design includes any aspects of the design that impact usability”???? interaction design visual design How much overlap?

where does it fit in the process? Empathize Define Prototype Test Ideate

what to think about when you are designing

timeline of use

People will use your UI over time First use Sign up Explore Taste Excitement 2nd use Repeat something Try new area Accomplish specific goal Confirm assumptions Getting comfortable 5th use Habits/Ruts Ignore updates Effect of lack of novelty Time period between use Requirement for user engagement

timeline how to Think about not just first use but 2nd use, and 10th use…how do things change? What stays fresh? What becomes tedious?

implicit interactions

“Sensing and computation need to be augmented with an understanding of the unstated expectations people have from our interactive counterparts.” - Wendy Ju The Design of Implicit Interactions

Wendy Ju, Design of Implicit Interactions

Wendy Ju, Design of Implicit Interactions

Wendy Ju, Design of Implicit Interactions

Wendy Ju, Design of Implicit Interactions

You use a DVR to record a show DVR suggests a show you might like DVR records a pre-set weekly show DVR pre-records shows you might like on its own Wendy Ju, Design of Implicit Interactions

What does this mean for your UIs? Think about all the potential ways the user is implicitly interacting with your experience. Example: Light switch state: On/Off User’s State: Can see the light is on Sees the light is on but thinks it should be off Doesn’t notice the light is on but would want it off Might want to turn it off if it were clear how to Doesn’t know if he is responsible for the light or not

implicit interactions how to Consider ALL the mental states that the user might have when they are engaging with your interface (make a list!) How will the interface react? What social cues will it use?

and don’t forget the basics…

80/20 rule Pareto – economist who discovered Pareto’s principle in the early 20th century looking at wealth distribution in Italy Focus, simplification Ribbon in Microsoft Office 2007 A high percentage of effects in any large system are caused by a low percentage of variables. Also know as Pareto’s Principle. – Universal Principles of Design “Users use 20% of the features 80% of the time.”

80/20 rule: CS247 microwave redesign Pareto – economist who discovered Pareto’s principle in the early 20th century looking at wealth distribution in Italy removed unnecessary buttons only functionality to increase time most important buttons larger

80/20 rule: cross-platform design Pareto – economist who discovered Pareto’s principle in the early 20th century looking at wealth distribution in Italy

80/20 rule how to List all the things your user may want to do Select 20% of them as the key things Ensure those 20% of things are easy & fast Question your need for the other 80%

affordances

consistency

mapping A relationship between controls and their movements or effects. Good mapping between controls and their effects results in greater ease of use. – Universal Principles of Design proximity and spacing

mapping – which knob goes to each burner?

mapping – better knob & burner mapping

progressive disclosure help maintain the focus of a user’s attention by reducing clutter, confusion, and cognitive load. minimum data for the task at hand

visual hierarchy and reading order http://52weeksofux.com/post/443828775/visual-hierarchy source: http://52weeksofux.com/post/443828775/visual-hierarchy

what’s the reading order? how is it achieved?

reading order pillars size color layout spacing style what’s the reading order? how is it achieved? size color layout spacing style source: http://thenextweb.com/dd/2015/04/30/the-5-pillars-of-visual-hierarchy-in-web-design/#gref

5 ways to organize information (five hat racks) analogy Richard Saul Wurman – Information Anxiety discuss example of each? category time location continuum alphabet The fallback order is alphabetical order Source: Universal Principles of Design

combining it all

What to consider Timeline of use Implicit interactions Basics 80/20 consistency mapping progressive disclosure order hierarchy

Virgin America reduce cognitive load specific use case: repeated travel for specific date and time, business traveler, not shopping around once vs. repetitive volume of information

Edward Tufte on visualizing information How should I design a bar chart? p.126-128

Edward Tufte on visualizing information p.126-128, [example of bar charts from Tufte book] typical bar chart erase box erase vertical axis, except ticks add white grid to replace tick marks erase baseline, bottom of bars define endpoint still, a thin baseline looks good Source: The Visual Display of Quantitative Information by Edward R. Tufte

other reference books Universal Principles of Design by Lidwell, Holden, and Butler Designing for Interaction by Dan Saffer The Non-Designer’s Design Book by Robin Williams Don’t Make Me Think by Steve Krug

inspiration and resources https://www.pinterest.com/timoa http://pttrns.com/ icon resources Noun Project FontAwesome