FGTIS 2013 panel between young researchers and invited speakers 17h-18h Catherine Letondal.

Slides:



Advertisements
Similar presentations
Mobile Banking Application Steven Hong Kwan Hong Lee Marko Popovic.
Advertisements

Mobile learning with a mobile game Design and motivational effects.
User Interfaces for an In-store Sales Process Supporting System Rainer Blum Sascha Häberling Karim Khakzar Fulda University of Applied Sciences, Dep. of.
TANGIBLE INTERFACES: inFORM Elizabeth Chlipala. “As humans, we have evolved to interact physically with our environments, but in the 21st century, we're.
Towards Tangible Enactive- Interfaces Peter Bennett Sile O’Modhrain
SECOND MIDTERM REVIEW CS 580 Human Computer Interaction.
Touch’n Go — Tangible User Interfaces UC course, Kista/Stockholm Helge Hütttenrauch Helge HüttenrauchHuman Machine Interaction.
Embodied Interaction By Matthew Dunlap. Overview In this presentation I will explore Paul Dourish’s idea of Embodied Interaction, looking into its: –
Ubiquitous Computing Computers everywhere. Agenda Old future videos
1 Application Areas Lecture 17 Date: 6 th April. 2 Overview of Lecture Application areas: CSCW Ubiquitous Computing What is ubiquitous computing? Major.
Embodied Interaction By Matthew Dunlap Define Artifacts? Overview Next.
Ubiquitous Computing Computers everywhere.
- List of Multimodal Libraries - (UniFr students only)
SIMS 213: User Interface Design & Development Marti Hearst Thur, April 17, 2003.
Bimber & Raskar Siggraph 2005 Spatial Augmented Reality Spatial Augmented Reality Oliver Bimber University of Weimar Ramesh Raskar Mitsubishi Electric.
Developed By: Digital Tech Frontier, LLC EAST.
Presented by Yeshwanth Boppana Sowmya Nagubadi. overview Introduction SL and WOW Virtual Laboratory Experiments Observational Social and Economic Science.
Physical vs Digital. Tangible Interfaces “Tangible interfaces give physical form to digital information, employing physical artefacts both as representations.
©2005 University of Central Floridawww.mcl.ucf.eduMedia Convergence Laboratory Provocative Statement: Truly interactive stories have yet to be successfully.
Augmented Reality New Trend in Education Adoracion C. Cunanan Presenter.
TOWARDS EMBODIED INTERACTION Andrew Morrison & Synne Skjulstad.
Human-Computer Interaction - how to acquire design knowledge - Prof. dr. Matthias Rauterberg Faculty of Industrial Design Technical University Eindhoven.
Zero code Reflections on (Interaction Design) research Historic perspective Beyond WIMP interactions Overcoming constraints of “point and clik” interactions.
Fall 2002CS/PSY Pervasive Computing Ubiquitous computing resources Agenda Area overview Four themes Challenges/issues Pervasive/Ubiquitous Computing.
Augmented and mixed reality (AR & MR)
Ubiquitous Computing Computers everywhere. Where are we going? What happens when the input is your car pulls into the garage, and the output is the heat.
What is the Next Generation of Human-Computer Interaction? Introduction.
Intuitive Technology for Special Needs Children Anik Verner-Bernard, Carrie Armistead, Jennifer LeMesurier, Keila Lindoso McGill University 2014 Using.
Tangible Bits Next Generation HCI
Stanford hci group / cs147 Intro to HCI Design Midterm Review Session November 2/
Beyond The Desktop The Future of the Interface. The co-evolution of hardware, interface and users Punched cards Character displays and keyboards Graphical.
Digital Intuition Cluster, Smart Geometry 2013, Stylianos Dritsas, Mirco Becker, David Kosdruy, Juan Subercaseaux Welcome Notes Overview 1. Perspective.
Augmented, mixed reality and wearable computers for learning: extended episodes of playful learning anywhere, anytime Dr. Sofoklis A. Sotiriou Ellinogermaniki.
CS 3724 Introduction to Human Computer Interaction.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
Why to care about research?
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Bottles : A Transparent Interface as a Tribute to Mark Weiser Hiroshi Ishii (MIT)
 What is Ubiquitous Computing? › Post-Desktop computing › Computing deeply integrated into everyday things or processes › Requires cost-efficient networked.
Technology-enhanced Learning: EU research and its role in current and future ICT based learning environments Pat Manson Head of Unit Technology Enhanced.
New Human-Computer Paradigms. New Realities 2 Augmented Reality Enhanced view of a physical world Augmented by computer generated input – Data/Graphics/GPS.
Literature Review Angela McCarthy CP5080. Overview ►Purpose ►Virtual Environments ►Modelling Approaches ►Geographical Information Systems ►Stereoscopic.
Ubiquitous, Domestic and Tangible Computing A new way of thinking Saul Greenberg University of Calgary CPSC
D5720 Research on Interactive and Ambient Media Lecture #2: Tangible Interaction 陳立杰、鄭穎懋.
Network-Centric Analysis and Representation Requirements for Successful Effects Based Operations Resilient Cognitive Solutions James Gualtieri, William.
THINKING OUTSIDE THE BOX . (AR) IN GAMES might-look-like-playing-videogames-very-Shttp://
Introduction to 3D User Interface. 첫번째 강의 내용  강의 계획서 설명 강의와 논문 발표 ( 학생 ) 발표 논문 리스트  Chapter 1 & 2 참고  SIGGRAPH 2001: Course Notes 44 Advance Topics.
Presenting Data.  There are various ways in which computer output can be presented.  These include:  Screen displays.  Hard copy.  Presentations.
Kathleen Hayes, PhD Candidate.
Refining and Communicating Tangible Interaction
Multimedia Application
Interaction Styles: Current
System Design Basics IB Computer Science.
Reactable Sergio Avedillo.
Augmented Reality And Virtual Reality.
BIM MAPPING.
CARL YAO AGBENYEGA DR. GORDON ADOMDZA
Chapter 6: Interfaces and interactions
TCHO Chocolate Factory Project
Who defines Tangible Interaction? An Encompassing View
Topic 3 Modeling.
Pervasive Computing Ubiquitous computing resources
Experience the non-Existent through Mixed Reality Paradigm
How to Find HCI Research
Spatial Augmented Reality Oliver Bimber
Jennifer N.A. Silva et al. BTS 2018;3:
Specialized Application Software
Spatial Augmented Reality Oliver Bimber
Modeling Tangible User Interfaces
Chapter 9 System Control
Presentation transcript:

FGTIS 2013 panel between young researchers and invited speakers 17h-18h Catherine Letondal

suggested topics design representations redesigning « a better world » categorization & frameworks

design what are the main and important problems of TUI? learning by doing – design thinking in tangible interaction limits of tokens and constraints how to design affordances reuse? each TUI example is a unique design – can we share some conventions on interactions (cf tap/pinch/rotate in multi-touch surfaces) digital fabrication (laser cutter, 3D printer), industrial products (cost, quality)

representation what are the operations / data representations that are especially suited for tangible representation symbolic / physical representation of information: differences, implications, possibilities to integrate them

redesigning «a better world» tangible interaction: a perspective to tranform activities (our ways to « understand ») TI is about modeling/designing/understanding activities, not objects? intuitive interaction, creativity how to balance digital freedom with tangible affordances? (advantages / disadvantages) stop copying non-digital tools and start building rebuilding or even inventing new contexts and use scenarios role of digitality in TI TUI for expert users? only ReacTable? in what areas TUIs can have a meaningful impact? how do we get beyond toy systems which are used for < 4 hours?

categorization & frameworks tangible interaction common links with: virtual reality (immersion/presence) augmented reality (sensing, cognition, interaction) difference / similarities between: AR / VR / TUI / Ubicomp / NUI / RBI / embodied / embedded / surface / ambient / mixed reality... technologies shared or not by ubiquitous computing, AR, TUI, VR

categorization & frameworks framework purposes? design understanding (« emerging frameworks »), looking for the proper concepts or categories framework of X ? what is X?... somewhat circular? sorting out & explain/discuss your work in a scientific paper

categorization & frameworks what duality should we prefer? a lot of candidates... virtual / physical digital / physical non-graspable / graspable (Fitzmaurice) intangible / tangible cf MCPRit (Ullmer&Ishii) behind the computer screen / out of the computer screen non-real / real (Jacob) non-physical / physical abstract / concrete digital / non-digital... /...