Packet Prioritization Issues follow-up

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Presentation transcript:

Packet Prioritization Issues follow-up Month Year doc.: IEEE 802.11-yy/xxxxr0 December 2018 Packet Prioritization Issues follow-up Date: 2018-12-12 Authors: Karthik Iyer Activision John Doe, Some Company

Month Year doc.: IEEE 802.11-yy/xxxxr0 December 2018 Abstract The purpose of this presentation is a follow up on the previous presentation[1]. It discusses a few simulation results that were suggested during the last RTA TIG meeting and a follow up to the last presentation[2]. Karthik Iyer Activision John Doe, Some Company

December 2018 Preface: Packet prioritization issues demonstrated in DCN 802.11-18-2098-00-0rta had time sync issues Karthik Iyer Activision

Things to observe Simulation focuses on Client to AP latency December 2018 Things to observe Simulation focuses on Client to AP latency 1st simulation shows time taken from Client to AP 2nd simulation shows Round trip time of a packet between Client and Echo Server Observing delay and jitter with different intensity of load in the network Karthik Iyer Activision

Initial Simulation December 2018 Packet Sniffer Packet Sniffer Client AP Internet Server Video Karthik Iyer Activision

Delay with no load December 2018 Min Delay 0.0007s Max Delay 0.0246s Average 0.0018s Standard dev Packet Loss Min Delay 0.0007s Max Delay 0.0246s Average 0.0021s Standard dev 0.0024s Packet Loss Karthik Iyer Activision

Delay with 1 video Steamer December 2018 Delay with 1 video Steamer Min Delay 0.0007s Max Delay 0.451s Average 0.0100s Standard dev 0.0357s Packet Loss Min Delay 0.0006s Max Delay 0.0234s Average 0.0037s Standard dev 0.0036s Packet Loss Karthik Iyer Activision

Delay with 2 video Steamer December 2018 Delay with 2 video Steamer Min Delay 0.0007s Max Delay 0.0407s Average 0.0039s Standard dev 0.0043s Packet Loss 0.2% Min Delay 0.0006s Max Delay 1.3082s Average 0.0323s Standard dev 0.1438s Packet Loss 0.4% Karthik Iyer Activision

Delay with 3 video Steamer December 2018 Delay with 3 video Steamer Min Delay 0.0008 Max Delay 0.0317s Average 0.0040s Standard dev 0.0035s Packet Loss 0.4% Min Delay 0.0008s Max Delay 0.2106s Average 0.0098s Standard dev 0.0213s Packet Loss 0.4% Karthik Iyer Activision

2nd Simulation December 2018 Packet Sniffer Client Echo Server AP Video Internet Karthik Iyer Activision

Delay with no load December 2018 Karthik Iyer Activision Min Delay 0.0009 Max Delay 0.0696 Average 0.009029 Standard Dev 0.009235 Packet Loss Min Delay 0.0009 Max Delay 0.0316 Average 0.002862 Standard Dev 0.003377 Packet Loss 0.2% Karthik Iyer Activision

Delay with 1 video Steamer December 2018 Delay with 1 video Steamer Min Delay 0.0009s Max Delay 0.154s Average 0.0118s Standard Dev 0.0171s Packet Loss 0.4% Min Delay 0.0009s Max Delay 0.1799s Average 0.0108s Standard Dev 0.0167s Packet Loss Karthik Iyer Activision

Delay with 2 video Steamer December 2018 Delay with 2 video Steamer Min Delay 0.001s Max Delay 0.0703s Average 0.0080s Standard Dev 0.0093s Packet Loss 0.2% Min Delay 0.001s Max Delay 0.1056s Average 0.0077s Standard Dev 0.0097s Packet Loss Karthik Iyer Activision

Delay with 3 video Steamer December 2018 Delay with 3 video Steamer Min Delay 0.001s Max Delay 0.1386s Average 0.0124s Standard Dev 0.0126s Packet Loss 0.6% Min Delay 0.001s Max Delay 0.1096s Average 0.0121s Standard Dev 0.0124s Packet Loss 0.6% Karthik Iyer Activision

Observation & Summary Voice priority helps reducing latency upstream December 2018 Observation & Summary Voice priority helps reducing latency upstream Voice priority has some packet loss which will be variable depending on the packet transmission interval Karthik Iyer Activision

December 2018 References [1] Karthik, Allan Jones, “Real-time Console Game Network Profile” – September 2018; https://mentor.ieee.org/802.11/dcn/18/11-18-1499-00-0000-real-time-console-game- network-profile.pptx Karthik Iyer Activision