MAGi Inc. presents... 1/26/2011 Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang.

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Presentation transcript:

MAGi Inc. presents... 1/26/2011 Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang

BULLET HELL What problem(s) are you focused on? Graphics Body parts of Boss/ Evolution of Boss Team dynamics

Current Approaches NO OPEN GL. Initially OPEN GL preferred Android graphics not as slow as we thought BOX 2D also scrapped- design our own movements- easier and faster Simple- some data structure of Boss parts Some data structure of Boss levels As of now- organic development. Everyone coding etc.

Alternative approaches? Box 2d Open GL Team mgmt- CPT?

Next Steps CODE, CODE, CODE Boss evolution Boss level Extend user functions? Did I mention CODE?

Benchtests 200 500 1000 1500 2000 3000 4000 5000 6000 7000 10000 15000 20000 50000

Benchtests Bullets FPS Predicted FPS^ (1/-0.9) 1000 52 59.67 0.01 1500 42 41.42 0.02 2000 32 31.98 3000 22 22.2 0.03 4000 16 17.14 0.05 5000 13 14.02 0.06 6000 12 11.9 7000 11 10.36 0.07 10000 7.5 7.51 0.11 15000 5 5.22 0.17 20000 3.8 4.03 0.23 50000 1.6 1.76 0.59