Hero’s Journey.

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Presentation transcript:

Hero’s Journey

The Call to Adventure   the point in a person’s life when they are first given notice that everything is going to change, whether they know it or not.

Refusal of the Call Often when the call is given, the future hero refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, or any of a range of reasons that work to hold the person in his or her current circumstances.

Beginning of the Adventure The point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known.

The Road of Trials a series of tests, tasks, or ordeals that the person must undergo to begin the transformation.

Supernatural Aid/Mentor the hero will need assistance in his or her journey and the mentor teaches, but more likely, allows the hero to discover that which was inside the hero all along. The mentor normally dies or leaves the hero somewhere along the journey.

Experience with Love/Temptress a very important step in the process and is often represented by the person finding the other person that he or she loves most completely. Alternatively, the hero often meets a temptress, someone or something that tries to induce the hero into abandoning his/her quest.

Rescue from without he or she must have powerful guides and rescuers to bring them back to everyday life, especially if the person has been wounded or weakened by the experience.

The Ultimate Boon is the achievement of the goal of the quest.

Refusal of the Return the hero is reluctant to return home.

The Crossing or Return Threshold the return home