Pre-Touch First-Touch Core Touch Last Touch In-Touch STAGE TOUCHPOINT

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Presentation transcript:

Pre-Touch First-Touch Core Touch Last Touch In-Touch STAGE TOUCHPOINT Example: staff; building door; catalog POSITIVE OR PAINFUL TOUCHPOINT ACTIVITIES Example: Asking staff a question; grabbing a hold; searching on the catalog EXPECTATION Example: “I will find a new book to read today.”

Focus-group design sprint Goal: To create the fewest solutions for the most problems __________________________________________________ Questions to start brainstorming: What would this experience look like if every touchpoint was delightful? What needs to change for this to happen? What supports would you need as staff for this to happen?

Identify Painful Touchpoints Five Steps to Customer Journey Map Identify Painful Touchpoints Build Journey Map Code Data Collect Customer Data Define Goal and Scope What do you hope to learn from the project? What will you focus on? Recruit Observe Interview Identify journey steps and touch points Aggregate data Include steps of the journey; touchpoints; and expectations Explore further to improve CX

Five Steps to Service Blueprint Brainstorm and Evaluate Solutions Create Blueprint Analyze Staff Data Conduct Staff Research Define Goal and Scope What do you hope to learn from the project? What will you focus on? Recruit Focus Groups Interview Identify staff actions; internal support; and external support Aggregate data and build blueprint Evaluate potential solutions Logistical Constraints

Pre-Touch First Touch Core Touch Last Touch In-Touch FEELING DELIGHTFUL SATISFYING NEUTRAL PAINFUL CHANNELS DOING & SAYING THINKING

Customer Journey Map Components The steps on the journey: Pre-Touch: Interactions that happen before explicitly starting the journey with the library. First Touch: First interactions that participants have with the library. Core Touch: Interactions that take place throughout the journey. Last Touch: The final interactions with the library before the end of their journey. In-Touch: Interactions that take place after the journey has ended. The emotional response (what the customer is feeling) to the touchpoint: DELIGHTFUL: This touchpoint surprises, delights, and makes a customer’s day. These go above and beyond a customer’s expectations. SATISFYING: This touchpoint meets a customer’s expectation and satisfies their desires or needs. NEUTRAL: This touchpoint is neither good nor bad for the customer. PAINFUL: The customer’s expectations are not met. Channels: Visualize which different channels customers use or come across at each stage. Doing & Saying: A description of what customers are doing or quotes from customers that sum-up their experience on each stage. Thinking: What a customer is expecting from this stage of the experience 24/08/2019

Template Service Blueprint CUSTOMER PAIN POINTS EPL EMPLOYEE ACTIONS (FRONTSTAGE) INTERNAL SUPPORT & INFLUENCES (BACKSTAGE & SUPPORT) EXTERNAL INFLUENCES (SUPPORT) IDEAS & QUESTIONS TO EXPLORE FURTHER

Service Blueprint Components Customer Pain Points The pain points from a specific CJM consolidated into a manageable number of pain points. Employee Actions (Front Stage): Consists of the employee actions that the customers can observe directly and that contribute to the pain point. Internal Support and Influences (Back Stage): Consists of the EPL specific practices, procedures, projects, and workflows that influence the employee actions and contribute to the pain point. External Influences (Outside the Organization): Consists of external influences that contribute to the pain point. Many of the external influences are not conditions that a public library has control over such as BiblioCommons control of the catalog interface and customer expectations related website content. Ideas and Questions to Explore Further: Consolidate ideas and questions presented in the focus groups and meetings related to addressing painful touchpoints. Use these comments as a starting point to explore potential recommendations. 24/08/2019