An interactive, user-driven physics simulator Tom Smilack
Goal Accurate physics simulator Intuitive input methods Models the user’s situation
First Quarter
Second Quarter
Third Quarter
Fourth Quarter
Progress Projectile motion Rotation Wall collisions Circle, rectangle input GUI Some work on collisions Anchors
Anchors
GUI
GUI
Input methods Circle by radius Circle by diameter Rectangle Other properties of the object
Wall collision equations and implementation
Rectangle collision detection
Original Ideas Not Accomplished Object collisions (perfected) Contact forces Axles Other polygons/custom shapes