An interactive, user-driven physics simulator

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An interactive, user-driven physics simulator
Presentation transcript:

An interactive, user-driven physics simulator Tom Smilack

Goal Accurate physics simulator Intuitive input methods Models the user’s situation

First Quarter

Second Quarter

Third Quarter

Fourth Quarter

Progress Projectile motion Rotation Wall collisions Circle, rectangle input GUI Some work on collisions Anchors

Anchors

GUI

GUI

Input methods Circle by radius Circle by diameter Rectangle Other properties of the object

Wall collision equations and implementation

Rectangle collision detection

Original Ideas Not Accomplished Object collisions (perfected) Contact forces Axles Other polygons/custom shapes