12 Vector-Valued Functions

Slides:



Advertisements
Similar presentations
Vector-Valued Functions Copyright © Cengage Learning. All rights reserved.
Advertisements

Projectile Motion with Wind and Air Resistance
Projectile Motion.
Ideal Projectile Motion
Chapter 13 – Vector Functions
Parametric Equations Here are some examples of trigonometric functions used in parametric equations.
Remember: Problems worthy of attack Prove their worth by hitting back --Piet Hein Learning physics involves resistance training!
Physics 211 Space - time & space-space diagrams Kinetic Equations of Motion Projectile motion Uniform circular motion Moving coordinate systems Relative.
Chapter 3 Motion in Two Dimensions
Velocity and Acceleration. Definitions of Velocity and Acceleration.
Parametric Equations Digital Lesson. Copyright © by Houghton Mifflin Company, Inc. All rights reserved. 2 A pair of parametric equations are equations.
Vector-Valued Functions Copyright © Cengage Learning. All rights reserved.
Copyright © Cengage Learning. All rights reserved. Differentiation 2.
Functions of Several Variables 13 Copyright © Cengage Learning. All rights reserved.
1 Chapter 6: Motion in a Plane. 2 Position and Velocity in 2-D Displacement Velocity Average velocity Instantaneous velocity Instantaneous acceleration.
Copyright © Cengage Learning. All rights reserved. 2 Polynomial and Rational Functions.
Vector-Valued Functions 12 Copyright © Cengage Learning. All rights reserved.
10.4 Projectile Motion Greg Kelly, Hanford High School, Richland, Washington Photo by Vickie Kelly, 2002 Fort Pulaski, GA.
12.3 Velocity and Acceleration. Projectile Motion.
10.4 Projectile Motion Fort Pulaski, GA. One early use of calculus was to study projectile motion. In this section we assume ideal projectile motion:
Copyright © 2008 Pearson Education, Inc., publishing as Pearson Addison-Wesley. Chapter 4: Motion in Two Dimensions To define and understand the ideas.
Copyright © Cengage Learning. All rights reserved. 13 Vector Functions.
Copyright © Cengage Learning. All rights reserved. Vector Analysis.
© 2005 Pearson Prentice Hall This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
Copyright © Cengage Learning. All rights reserved. Vector Analysis.
Vector Analysis Copyright © Cengage Learning. All rights reserved.
Projectile Motion Projectile motion: a combination of horizontal motion with constant horizontal velocity and vertical motion with a constant downward.
In chapter 1, we talked about parametric equations. Parametric equations can be used to describe motion that is not a function. If f and g have derivatives.
12 Vector-Valued Functions
Vector-Valued Functions 12 Copyright © Cengage Learning. All rights reserved
CHAPTER 3 MOTION IN A PLANE
Vector-Valued Functions 12 Copyright © Cengage Learning. All rights reserved.
Theoretical Mechanics KINEMATICS * Navigation: Right (Down) arrow – next slide Left (Up) arrow – previous slide Esc – Exit Notes and Recommendations:
Vector Functions A vector function is a vector whose components are real-valued functions of a common variable (parameter), usually t.  We’ve seen a vector.
Functions of Several Variables Copyright © Cengage Learning. All rights reserved.
Vector Analysis 15 Copyright © Cengage Learning. All rights reserved.
15 Copyright © Cengage Learning. All rights reserved. Vector Analysis.
15 Copyright © Cengage Learning. All rights reserved. Vector Analysis.
What is tested is the calculus of parametric equation and vectors. No dot product, no cross product. Books often go directly to 3D vectors and do not have.
Motion in Two and Three Dimensions Chapter 4. Position and Displacement A position vector locates a particle in space o Extends from a reference point.
PHY 151: Lecture 4A 4.1 Position, Velocity, and Acceleration Vectors 4.2 Two-Dimensional Motion with Constant Acceleration 4.3 Projectile Motion.
Motion in Two and Three Dimensions Chapter 4. Position and Displacement A position vector locates a particle in space o Extends from a reference point.
Physics 141MechanicsLecture 4 Motion in 3-D Motion in 2-dimensions or 3-dimensions has to be described by vectors. However, what we have learnt from 1-dimensional.
Part 1 Projectiles launched horizontally
Objectives Find the arc length of a space curve.
12 Vector-Valued Functions
Copyright © Cengage Learning. All rights reserved.
Copyright © Cengage Learning. All rights reserved.
13 Functions of Several Variables
Contents 9.1 Vector Functions 9.2 Motion in a Curve
Chapter Motion in Two and Three Dimensions
12 Vector-Valued Functions
Motion Along a Line: Vectors
Copyright © Cengage Learning. All rights reserved.
Copyright © Cengage Learning. All rights reserved.
Copyright © Cengage Learning. All rights reserved.
Projectile motion Projectile Motion Subject to Gravity Assumptions:
Bellringer What is the difference between the words vertical and horizontal? What does the word projectile mean? How is one dimensional (1D), two dimensional.
Vectors and Calculus.
Recall: z A path in R3 can be represented as c(t) =
Polynomial and Rational Functions
Copyright © Cengage Learning. All rights reserved.
Copyright © Cengage Learning. All rights reserved.
Copyright © Cengage Learning. All rights reserved.
Digital Lesson Parametric Equations.
What is Projectile Motion?
12.5: Vector PVA.
12 Vector-Valued Functions
11.2 Vectors in the Plane.
Presentation transcript:

12 Vector-Valued Functions Copyright © Cengage Learning. All rights reserved.

Copyright © Cengage Learning. All rights reserved. 12.3 Velocity and Acceleration Copyright © Cengage Learning. All rights reserved.

Objectives Describe the velocity and acceleration associated with a vector-valued function. Use a vector-valued function to analyze projectile motion.

Velocity and Acceleration

Velocity and Acceleration As an object moves along a curve in the plane, the coordinates x and y of its center of mass are each functions of time t. Rather than using the letters f and g to represent these two functions, it is convenient to write x = x(t) and y = y(t). So, the position vector r(t) takes the form r(t) = x(t)i + y(t)j.

Velocity and Acceleration To find the velocity and acceleration vectors at a given time t, consider a point Q(x(t + t), y(t + t)) that is approaching the point P(x(t), y(t)) along the curve C given by r(t) = x(t)i + y(t)j, as shown in Figure 12.11. Figure 12.11

Velocity and Acceleration As t 0, the direction of the vector (denoted by r) approaches the direction of motion at time t. r = r(t + t) – r(t) If this limit exists, it is defined as the velocity vector or tangent vector to the curve at point P.

Velocity and Acceleration Note that this is the same limit used to define r'(t). So, the direction of r'(t) gives the direction of motion at time t. Moreover, the magnitude of the vector r'(t) gives the speed of the object at time t. Similarly, you can use r''(t) to find acceleration.

Velocity and Acceleration

Velocity and Acceleration For motion along a space curve, the definitions are similar. That is, if r(t) = x(t)i + y(t)j + z(t)k, you have Velocity = v(t) = r'(t) = x'(t)i + y'(t)j + z'(t)k Acceleration = a(t) = r''(t) = x''(t)i + y''(t)j + z''(t)k Speed =

Example 1 – Finding Velocity and Acceleration Along a Plane Curve Find the velocity vector, speed, and acceleration vector of a particle that moves along the plane curve C described by Solution: The velocity vector is The speed (at any time) is

Example 1 – Solution cont’d The acceleration vector is

Projectile Motion

Projectile Motion You now have the machinery to derive the parametric equations for the path of a projectile. Assume that gravity is the only force acting on the projectile after it is launched. So, the motion occurs in a vertical plane, which can be represented by the xy-coordinate system with the origin as a point on Earth’s surface, as shown in Figure 12.17. Figure 12.17

Projectile Motion For a projectile of mass m, the force due to gravity is F = – mgj where the acceleration due to gravity is g = 32 feet per second per second, or 9.81 meters per second per second. By Newton’s Second Law of Motion, this same force produces an acceleration a = a(t), and satisfies the equation F = ma. Consequently, the acceleration of the projectile is given by ma = – mgj, which implies that a = –gj.

Example 5 – Derivation of the Position Function for a Projectile A projectile of mass m is launched from an initial position r0 with an initial velocity v0. Find its position vector as a function of time. Solution: Begin with the acceleration a(t) = –gj and integrate twice. v(t) = a(t) dt = –gj dt = –gtj + C1 r(t) = v(t) dt = (–gtj + C1)dt = gt2j + C1t + C2

Example 5 – Solution cont’d You can use the facts that v(0) = v0 and r(0) = r0 to solve for the constant vectors C1 and C2. Doing this produces C1 = v0 and C2 = r0. Therefore, the position vector is r(t) = gt2j + tv0 + r0.

Projectile Motion In many projectile problems, the constant vectors r0 and v0 are not given explicitly. Often you are given the initial height h, the initial speed v0 and the angle θ at which the projectile is launched, as shown in Figure 12.18. Figure 12.18

Projectile Motion From the given height, you can deduce that r0 = hj. Because the speed gives the magnitude of the initial velocity, it follows that v0 = ||v0|| and you can write v0 = xi + yj = (||v0|| cos θ)i + (||v0|| sin θ)j = v0cos θi + v0sin θj.

Projectile Motion So, the position vector can be written in the form = gt2j + tv0cos θi + tv0sin θj + hj = (v0cos θ)ti +

Projectile Motion

Example 6 – Describing the Path of a Baseball A baseball is hit 3 feet above ground level at 100 feet per second and at an angle of 45° with respect to the ground, as shown in Figure 12.19. Find the maximum height reached by the baseball. Will it clear a 10-foot-high fence located 300 feet from home plate? Figure 12.19

Example 6 – Solution You are given h = 3, and v0 = 100, and θ = 45°. So, using g = 32 feet per second per second produces

Example 6 – Solution The maximum height occurs when which implies that cont’d The maximum height occurs when which implies that So, the maximum height reached by the ball is

Example 6 – Solution The ball is 300 feet from where it was hit when cont’d The ball is 300 feet from where it was hit when Solving this equation for t produces At this time, the height of the ball is = 303 – 288 = 15 feet. Therefore, the ball clears the 10-foot fence for a home run.