Scale Drawings & Bearings – Worksheet B

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Presentation transcript:

Scale Drawings & Bearings – Worksheet B In this competitive game, 2 players take turns to sink each other’s submarines using bearing and distances according to scales. Worksheets have different scales for students to work with and are in two sizes.

Printing To print handouts from slides - Select the slide from the left. Then click: File > Print > ‘Print Current Slide’ To print multiple slides - Click on a section title to highlight all those slides, or press ‘Ctrl’ at the same time as selecting slides to highlight more than one. Then click: File > Print > ‘Print Selection’ To print double-sided handouts - Highlight both slides before using ‘Print Selection’. Choose ‘Print on Both Sides’ and ‘Flip on Short Edge’.

U-BOAT BEARINGS

040° 350m

290° 150m

HIT! HUNTER SUNK 290° 250m

show your opponent where If you need to, fold your paper and show your opponent where the hit should be! 290° 250m

Want to make it more difficult? - Players only have 2 destroyers and 2 scouts OR an explosion only covers one square!

U-BOAT BEARINGS HOME PLAYER 1 ENEMY PLAYER 2 SCALE 1cm = 100M SCOUT FLAGSHip DESTOYER HUNTEr SCOUT U-BOAT BEARINGS 1) Place your four submarines anywhere in your ‘HOME’ grid. 3) The torpedo explodes 5 squares at the end of the distance. 5) The winner is the player with the last remaining U-Boat! Each player gets a sheet. Share these rules. - Call a correct Bearing & Distance. 4) Any hit square means a sunk submarine! 2) Player 1 fires a torpedo first. N BASE HOME PLAYER 1 ENEMY PLAYER 2 5 square explosion 100° 350m SCALE 1cm = 100M

U-BOAT BEARINGS HOME PLAYER 1 ENEMY PLAYER 2 SCALE 1cm = 10,000 SCOUT FLAGSHip DESTOYER HUNTEr SCOUT U-BOAT BEARINGS 1) Place your four submarines anywhere in your ‘HOME’ grid. 3) The torpedo explodes 5 squares at the end of the distance. 5) The winner is the player with the last remaining U-Boat! Each player gets a sheet. Share these rules. - Call a correct Bearing & Distance. 4) Any hit square means a sunk submarine! 2) Player 1 fires a torpedo first. N BASE HOME PLAYER 1 ENEMY PLAYER 2 5 square explosion 100° 350m SCALE 1cm = 10,000

U-BOAT BEARINGS HOME PLAYER 1 ENEMY PLAYER 2 SCALE 1cm = 30,000 SCOUT FLAGSHip DESTOYER HUNTEr SCOUT U-BOAT BEARINGS 1) Place your four submarines anywhere in your ‘HOME’ grid. 3) The torpedo explodes 5 squares at the end of the distance. 5) The winner is the player with the last remaining U-Boat! Each player gets a sheet. Share these rules. - Call a correct Bearing & Distance. 4) Any hit square means a sunk submarine! 2) Player 1 fires a torpedo first. N BASE HOME PLAYER 1 ENEMY PLAYER 2 5 square explosion 100° 350m SCALE 1cm = 30,000

U-BOAT BEARINGS HOME PLAYER 1 ENEMY PLAYER 2 SCALE 1cm = 5,000 SCOUT FLAGSHip DESTOYER HUNTEr SCOUT U-BOAT BEARINGS 1) Place your four submarines anywhere in your ‘HOME’ grid. 3) The torpedo explodes 5 squares at the end of the distance. 5) The winner is the player with the last remaining U-Boat! Each player gets a sheet. Share these rules. - Call a correct Bearing & Distance. 4) Any hit square means a sunk submarine! 2) Player 1 fires a torpedo first. N BASE HOME PLAYER 1 ENEMY PLAYER 2 5 square explosion 100° 350m SCALE 1cm = 5,000

tom@goteachmaths.co.uk Questions? Comments? Suggestions? …or have you found a mistake!? Any feedback would be appreciated . Please feel free to email: tom@goteachmaths.co.uk