Construct 2 Game Development: Flapping Bird

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Presentation transcript:

Construct 2 Game Development: Flapping Bird 9/20/2019 Construct 2 Game Development: Flapping Bird Windows 8  Windows Phone 8  Web  Mobile  … and more! By Shahed Chowdhuri Sr. Technical Evangelist Title Page: Intro to Indie Game Development Windows  Web  Xbox  Mobile By Shahed Chowdhuri Technical Evangelist Blog: WakeUpAndCode.com Twitter: @shahedC WakeUpAndCode.com @shahedC © 2012 Microsoft Corporation. All rights reserved. Microsoft, Windows, and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

Getting Started

Getting Started: Step 1 https://www.scirra.com/ Download!

Getting Started: Step 2 Run it!

Getting Started: Step 3 Click File  New

Getting Started: Step 4 Filter Scroll Up Or Down Open!

Getting Started: Step 5 Toolbar Projects/Layers Tabs for Layouts & Event Sheets Properties Layout Objects

Getting Started: Step 6 Click File  Save

Getting Started: Step 7 Enter File name Save!

Getting Started: Done!

Prepare Your Layouts

Prepare Your Layouts: Step 1 Right-Click to Rename Layout

Prepare Your Layouts: Step 2 Enter “Start”

Prepare Your Layouts: Step 3 Right-click Layouts folder to Add layout

Prepare Your Layouts: Step 4 Add event sheet

Prepare Your Layouts: Step 5 Right-Click new Layout to Rename it

Prepare Your Layouts: Step 6 Enter “Game”

Prepare Your Layouts: Step 7 Change Layout Size for the “Game” Layer Layout Size: Width: 400 Height: 500

Prepare Your Layouts: Step 8 Change Layout Size for the “Start” Layer Layout Size: Width: 400 Height: 500

Prepare Your Layouts: Step 9 Select project

Prepare Your Layouts: Step 10 Update project properties Window Size: Width: 400 Height: 500 Fullscreen in browser: Off

Prepare Your Layouts: Done!

Add Play Button

Add Play Button: Step 1 Go to “Start” screen

Add Play Button: Step 2 Right-click, then Insert New Object

Add Play Button: Step 3 Select “Button” Click “Insert”

Add Play Button: Step 4 Click anywhere

Add Play Button: Step 5 Update the Text

Add Play Button: Step 6 Enter “Play”

Add Play Button: Done!

Add Button Event

Add Button Event: Step 1 Go to “Event sheet 1” for “Start” layout

Add Button Event: Step 2 Click “Add event”

Add Button Event: Step 3 Select “Button” Click “Next”

Add Button Event: Step 4 Select “On clicked” Click “Done”

Add Button Event: Step 5 Click “Add action”

Add Button Event: Step 6 Select “System” Click “Next”

Add Button Event: Step 7 Select “Go to layout” Click “Next”

Add Button Event: Step 8 Click “Done”

Add Button Event: Done!

Add Game Graphics

Add Game Graphics: Step 1 Go to the “Game” layout

Add Game Graphics: Step 2 Drag in these 4 images image one by one

Add Game Graphics: Step 3 Arrange them like this.

Add Game Graphics: Step 4 Top-left outside Near left edge

Add Game Graphics: Done!

Add Tiled Background

Add Tiled Background: Step 1 Right-click then Insert new object

Add Tiled Background: Step 2 Select “Tiled Background” Click “Insert”

Add Tiled Background: Step 3 Click near the bottom

Add Tiled Background: Step 4 Load an image

Add Tiled Background: Step 5 Select “floor.png” Click “Open”

Add Tiled Background: Step 6 Close popup

Add Tiled Background: Step 7 Size Width: 1000 Height: 28 Drag to lower left

Add Tiled Background: Done!

Add Floor

Add Floor: Step 1 Right-click again then Insert new object

Add Floor: Step 2 Select “Tiled Background” Click “Insert”

Add Floor: Step 3 Click above ground

Add Floor: Step 4 Load an image

Add Floor: Step 5 Select “floor2.png” Click “Open”

Add Floor: Step 6 Close popup

Add Floor: Step 7 Size Width: 1000 Height: 19 Drag above ground

Add Floor: Done!

Add Movement

Add Movement: Step 1 Select the bird

Add Movement: Step 2 Click Behaviors

Add Movement: Step 3 Click to “Add new”

Add Movement: Step 4 Select “Platform” Click “Add”

Add Movement: Step 5 Close popup

Add Movement: Step 6 Reduce Max Speed to 0 (prevents left-right

Add Globals

Add Globals: Step 1 Double-click “Event sheet 2”

Add Globals: Step 2 Right-click, then “Add global variable”

Add New Global Variable 3 times Add Globals: Step 3 Add New Global Variable 3 times Name: SECONDSPEROBSTACLE Type: Number Initial Value: 1 Constant: [checked] Name: JUMPSTRENGTH Type: Number Initial Value: 500 Constant: [checked] Name: SCROLLSPEED Type: Number Initial Value: 1 Constant: [checked]

Also, add another global variable for Score Add Globals: Step 4 Also, add another global variable for Score Name: Score Type: Number Initial Value: 0 Constant: [NOT checked]

Add Globals: Done!

Add Touch Support

Add Touch Support: Step 1 Right-click then Insert new object

Add Touch Support: Step 2 Select “Touch” Click “Insert”

Add Touch Support: Step 3 Verify that “Touch” has been added

Add Touch Input

Add Touch Input: Step 1 Stay on “Event sheet 2”

Add Touch Input: Step 2 Click “Add event”

Add Touch Input: Step 3 Select “Touch” Click “Next”

Add Touch Input: Step 4 Select “On any touch start” Click “Done”

Add Touch Input: Step 5 Click “Add action”

Add Touch Input: Step 6 Select “bird” Click “Next”

Add Touch Input: Step 7 Select “Set vector Y” Click “Next”

Add Touch Input: Step 8 Enter: Vector Y: -JUMPSTRENGTH Click “Done”

Add Touch Input: Step 9 Click “Add action”

Add Touch Input: Step 10 Select “bird” Click “Next”

Add Touch Input: Step 11 Select “Set angle” Click “Next”

Add Touch Input: Step 12 Enter: Angle: 320 Click “Done”

Add Touch Input: Done!

Rotate Bird

Rotate Bird: Step 1 Click “Add event”

Rotate Bird: Step 2 Select “System” Click “Next”

Rotate Bird: Step 3 Select “Every tick” Click “Done”

Rotate Bird: Step 4 Click “Add action”

Rotate Bird: Step 5 Select “bird” Click “Next”

Rotate Bird: Step 6 Select “Rotate clockwise” Click “Next”

Rotate Bird: Step 7 Enter: Degrees: 60 * dt Click “Done” (dt means delta time)

Rotate Bird: Done!

Add Collisions

Add Collisions: Step 1 Click “Add event”

Add Collisions: Step 2 Select “bird” Click “Next”

Add Collisions: Step 3 Select “Is overlapping another object” Click “Next”

<click to choose> Add Collisions: Step 4 <click to choose>

Add Collisions: Step 5 Select “TiledBackground2” Click “OK”

Add Collisions: Step 6 Click “Done”

Add Collisions: Step 7 Click “Add action”

Add Collisions: Step 8 Select “System” Click “Next”

Add Collisions: Step 9 Select “Go to layout” Click “Next”

Add Collisions: Step 10 Select “Start” Layout Click “Done”

Repeat previous steps for pipe top and bottom Add Collisions: Step 11… Repeat previous steps for pipe top and bottom

Add Collisions: Done!

Enforce Boundary

Enforce Boundary: Step 1 Click “Add event”

Enforce Boundary: Step 2 Select “bird” Click “Next”

Enforce Boundary: Step 3 Select “Is outside layout” Click “Done”

Enforce Boundary: Step 4 Click “Add action”

Enforce Boundary: Step 5 Select “System” Click “Next”

Enforce Boundary: Step 6 Select “Go to layout” Click “Next”

Enforce Boundary: Step 7 Select “Start” Layout Click “Done”

Enforce Boundary: Done!

Repeat Background

Repeat Background: Step 1 Click “Add event”

Repeat Background: Step 2 Select “TiledBackground” Click “Next”

Repeat Background: Step 3 Select “Compare X” Click “Next”

Repeat Background: Step 4 Select/Enter: Comparison: ≤ Less or Equal X co-ordinate: -560 Click “Done”

Repeat Background: Step 5 Click “Add action”

Repeat Background: Step 6 Select “TiledBackground” Click “Next”

Repeat Background: Step 7 Select “Set X” Click “Next”

Repeat Background: Step 8 Enter 0 Click “Done”

Repeat Background: Step 9… Repeat previous steps for TileBackground2, … but check for X ≤ -410

Repeat Background: Done!

Scroll Background

Scroll Background: Step 1 Click “Add event”

Scroll Background: Step 2 Select “System” Click “Next”

Scroll Background: Step 3 Select “Every tick” Click “Done”

Scroll Background: Step 4 Click “Add action”

Scroll Background: Step 5 Select “pipebottom” Click “Next”

Scroll Background: Step 7 Select “Set X” Click “Next”

Scroll Background: Step 8 Enter pipebottom.X – SCROLLSPEED * dt Click “Done”

Scroll Background: Step 9… Add similar actions for: pipetop, TiledBackground, TileBackground2

Scroll Background: Done! Hint: Set X to [object].X – SCROLLSPEED * dt

Create Pipes

Create Pipes: Step 1 Click “Add event”

Create Pipes: Step 2 Select “System” Click “Next”

Create Pipes: Step 3 Select “Every X seconds” Click “Next”

Create Pipes: Step 4 Enter: Interval: SECONDSPEROBSTACLE Click “Done”

Create Pipes: Step 5 Click “Add action”

Create Pipes: Step 6 Select “System” Click “Next”

Create Pipes: Step 7 Select “Create object” Click “Next”

Create Pipes: Step 8 Click “Done” Select/Enter: Object to create: pipetop Layer: 0 X: 440 Y: random(50, -250) Click “Done”

Create Pipes: Step 9… Add similar action for pipebottom … but use Y = TopPipe.Y + 750

Create Pipes: Done!

Add Instance Variable

Add Instance Variable: Step 1 Select “pipebottom”

Add Instance Variable: Step 2 Click Instance variables

Add Instance Variable: Step 3 Click “Add new”

Add Instance Variable: Step 4 Enter: Name: Scored Type: Boolean Initial value: false Description (optional) Click “OK”

Add Instance Variable: Step 5 Close popup

Add Instance Variable: Step 6 Click “Add action”

Add Instance Variable: Step 7 Select “pipebottom” Click “Next”

Add Instance Variable: Step 8 Select “boolean” Click “Next”

Add Instance Variable: Step 9 Click “Done” Select Value: False

Add Instance Variable: Done!

Add Score TextBox

Add Score TextBox: Step 1 Right-click then Insert new object

Add Score TextBox: Step 2 Select “Text” Click “Insert”

Add Score TextBox: Step 3 Click inside Layout to place TextBox

Add Score TextBox: Step 3 Rename to “ScoreText”

Add Score TextBox: Step 4 Click “Add action”in Event Sheet 2

Add Score TextBox: Step 5 Select “ScoreText” Click “Next”

Add Score TextBox: Step 6 Select “Move to top” Click “Done”

Add Score TextBox: Done!

Add OnStart Events

Add OnStart Events: Step 1 Click “Add event”

Add OnStart Events: Step 2 Select “System” Click “Next”

Add OnStart Events: Step 3 Select “On start of layout” Click “Done”

Add OnStart Events: Step 4 Click “Add action”

Add OnStart Events: Step 5 Select “ScoreText” Click “Next”

Add OnStart Events: Step 6 Select “Set text” Click “Next”

Add OnStart Events: Step 8 Enter: Text: 0 Click “Done”

Add OnStart Events: Step 9… Add more actions: TiledBackground2: Set X to 0 TiledBackground: Set X to 0 System: Set Score to 0

Add OnStart Events: Done!

Destroy Pipes

Destroy Pipes: Step 1 Click “Add action”

Destroy Pipes: Step 2 Select “pipetop” Click “Next”

Destroy Pipes: Step 3 Select “Destroy” Click “Done”

for pipebottom to Destroy it Destroy Pipes: Step 4… Add a similar action for pipebottom to Destroy it

Destroy Pipes: Done!

Initialize Bird

Initialize Bird: Step 1 Click “Add action”

Initialize Bird: Step 2 Select “bird” Click “Next”

Initialize Bird: Step 3 Select “Set Vector Y” Click “Next”

Initialize Bird: Step 4 Enter: Vector Y: -JUMPSTRENGTH Click “Done”

Initialize Bird: Step 5 Click “Add action”

Initialize Bird: Step 6 Select “bird” Click “Next”

Initialize Bird: Step 7 Select “Set angle” Click “Next”

Initialize Bird: Step 8 Enter: Angle: 320 Click “Done”

Initialize Bird: Done!

Add Scoring Events

Add Scoring Events: Step 1 Click “Add event”

Add Scoring Events: Step 2 Select “pipebottom” Click “Next”

Add Scoring Events: Step 3 Select “Compare X” Click “Next”

Add Scoring Events: Step 4 Select/Enter: Comparison: ≤ Less or equal X co-ordinate: Bird.X Click “Done”

Add Scoring Events: Step 5 Click “Add action”

Add Scoring Events: Step 6 Select “System” Click “Next”

Add Scoring Events: Step 7 Select “Add to” Click “Next”

Add Scoring Events: Step 8 Click “Done” Select/Enter: Variable: Score Value: 1

Add Scoring Events: Step 9 Right-click, then Add another condition (C)

Add Scoring Events: Step 10 Select “pipebottom” Click “Next”

Add Scoring Events: Step 11 Select “Is boolean instance Variable set” Click “Next”

Add Scoring Events: Step 12 Click “Done” Select: Instance variable: Scored

Add Scoring Events: Step 13 Click “Add action”

Add Scoring Events: Step 14 Select “ScoreText” Click “Next”

Add Scoring Events: Step 15 Select “Set text” Click “Next”

Create Pipes: Step 16 Click “Done” Enter: Text: Score

Add Scoring Events: Step 17 Click “Add action”

Add Scoring Events: Step 19 Select “pipebottom” Click “Next”

Add Scoring Events: Step 20 Select “Set boolean” Click “Next”

Add Scoring Events: Step 16 Click “Done” Select/Enter: Instance variable: Scored Value: True

Add Scoring Events: Step 17 Right-click, then Invert

Add Scoring Events: Done!

(END of Flapping Bird tutorial) Derived from ‘Make your own "Flappy Bird" game in 10 minutes’ originally published by Tom Updated with enhancements from Flappy Bird template