COURSE OVERVIEW AND SUMMER WORK

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Presentation transcript:

COURSE OVERVIEW AND SUMMER WORK

Opportunities Work with McLaren including visits here Links with Gordon Russell Court Barn Bursary STEM activities with feeder primary schools (CV) Cross curricular with science, maths, art and business ART AND DESIGN SHOW 2020 6th Form Design Studio Secure storage in department with charging points Full time technical support Resourcing and additional services

Destinations Leavers go on to: Industrial Design Graphic Design Media and Design Engineering Apprenticeship Furniture Design Business Management Civil and mechanical engineering Architecture Art foundation courses AND OTHER COURSES……………………

Things you need: A4+ Exercise book (provided by school) A4 folder Pencils Coloured pencils Compasses Water colours Felt pens Marker pens Black fine liner pens You will have access to a secure/locked storage area in DT for your equipment, so you don’t need to carry it round with you– it has charging points so you may wish to have an extra ipad/iphone/tablet/laptop charger to leave in the cupboard so you can charge your ipad in school

Product Design is focused towards consumer products and applications; their analysis in respect of materials, process, components and marketability to understand their selection and uses in industrial and commercial practices of product development.

OCRs A level model Problem Solving Exam (23.5%) 1 hour 45mins 70 marks Non-examined Assessment Approx. 65 hours 100 marks (scaled to 150 marks) This model hasn’t yet been submitted to Ofqual, but demonstrates the changes that are being made moving forward. It will be submitted early in November following the more significant changes that have had to happen to the 2nd exam component. Principles Exam (26.5%) 1½ hours 80 marks

NEA - Substantial Project Approximately 65 hours There are no restrictions to approaches used for the Iterative project so long as they are relevant to the endorsed title Set own context and explore Undertake feasibility studies into potential opportunities for design solutions Design and make a high quality final prototype(s).

REMOTE CONTROL SUMMER WORK BASELINE TEST 2.1 Analysing and evaluating products

What you need to do: Select a remote control/games controller – make sure it is one you own Take some photographs that enable you to identify the key features and controls of your selected product Produce and Render a 3 dimensional drawing of the controller. You should use isometric or perspective drawing. Rendering method is up to you e.g. pencil crayon, watercolour, pencil shading etc. Evaluate the controller using the primary product analysis key headings that are on the following slides Identify any key improvements you think could be made to the controller.

Key Points: Presented on ONE A3 sheet Mixture of ICT, photographs and hand drawn renderings Find your presentation style – borders, formal, informal, arty, technical, fonts etc. Maximum font size of 12 for written prose – standardise font sizes for titles, subtitles etc. This is a baseline for us to establish where you are currently working – it must be done to the best of your ability. As a rough guide it should reflect a minimum of 3 hours work – I would like you to record on the back of the sheet how long you spent working on it. You can choose to do a video product analysis if you prefer ANY QUERIES lharding@ccsacademy.net

Context of existing product Materials and components used Methods of construction and manufacture Fitness for purpose Functionality and usability Human factors Ease of use including ergonomics and anthropometrics Inclusivity of product to all users Environmental, social, economic issues Moral and cultural issues Impact on user lifestyles Availability Affordability Social/environmental awareness Effects of trends and tastes Design movements Media and celebrity Effects of Marketing and Branding Considerations about how product got to market Marketing Mix These are the key terms of product analysis at A level – you may not refer to all of them but try to make comment about as many as you can – even if there is not a lot of detail

Other Key Terminology of Product Analysis Changing Requirements – ahead of the lifecycle curve Product Lifecycle – demand and need Planned Obsolescence Morally questionable Sustainability issues Throwaway society Product Disassembly

A successful outcome Photographed product with all key features labelled Rendered 3D drawing of controller Analysed in detail using key terminology from slide 11 to identify key features of product Some suggestions – based on your analysis- about how you would potentially improve the controller Instructions from slides 9+10 followed HAND IN DATE –FRIDAY 6th SEPTEMBER 2019