Operating System Reliability Andy Wang COP 5611 Advanced Operating Systems
Some Axioms Some simple systems, designed from scratch, sometimes work A complex system that works is invariably found to have evolved from a simple system that works A complex system, designed from scratch never works
Failure-Mode Theorems Complex systems usually operate in failure mode A system should have safe behaviors when encountering failures When a “fail-safe” system fails, it fails by failing to fail safe
Some definitions Failure occurs when the system does not perform its services in the manner specified Failures can be subtle (e.g., performance fault) Fault is anomalous physical condition Includes system specification/implementation mistakes Error is part of system state that differs from its intended value
Classification of Failures Process failures System failures Secondary storage failures Communication medium failures
Process Failures Examples Errors leading to failure Computation results in incorrect outcome System state deviates from specification Process fails to progress Errors leading to failure Deadlock, timeout, protection violation Bad input, consistency violation Ignoring malicious behavior
System Failures Processor fails to execute Fail-stop behavior assumed Software error, hardware error (CPU, bus, etc.) Fail-stop behavior assumed Failure types Amnesia Partial-amnesia Pause Halting
Secondary Storage Failures Stored data inaccessible Parity error Head crash Contaminated medium Reconstructable from archive + log, maybe Mirrored disks (independent failure mode)
Communication Medium Failures Site can’t communicate with another site Causes Switching node failure Hardware failure Software failure Congestion Link failure Hardware Implementation failure Network partitions can result
Recovery Restart process/processor Reclaim resources Undo/finish incomplete transactions Concurrency makes things harder
Forward Error Recovery Goal: To restore system from erroneous state to error-free state If nature of error is completely known Remove error from state Proceed with execution from error-free state Rarely possible to do
Backward Error Recovery When error source unknown Restore state to previous error-free state; restart Independent of fault, errors causing fault Problems Performance penalty No guarantee fault will not reoccur Possible unrecoverable component of state Recovery point: state used to replace error
Backward Error Recovery Basic approaches Operation-based Logs Update-in-place Write-ahead-log State-based
Update-in-Place Every update to object also records the log Name of object Old and new states of object Recoverable update operation implements as Do, undo, redo operations
Write-ahead Log Update-in-place has problem if crash occurs between update and log recorded to stable storage Update object only after undo log recorded Before committing updates, record both redo and undo logs Expensive to write log to stable storage
State-Based Recovery Save entire process state at recovery point Recovery point called checkpoint Rolling back process: restoring to checkpoint Tradeoff: frequent checkpoints vs. completion delay Shadow pages Save unmodified page copy on stable storage Update only volatile copy; discard on rollback
Concurrent Systems Recovery Rollback issues Orphan messages Domino effect Lost messages Livelocks
Orphan Messages (a message prior to a checkpoint is sent to the future) x1 x2 X [ [ y1 m y2 Y [ [ z1 z2 Z [ [ [ recovery point
Domino Effect Suppose Y rolls back to y2 Suppose Z rolls back to z2 m is orphan message Process Y must rollback to y1 Suppose Z rolls back to z2 Y rolls back to y1 Now a message from future is sent to the past prior to a checkpoint Forcing Z to roll back to z1
Lost Messages x1 X [ m z1 Z [ failure [ recovery point
Live Locks x1 X [ z1 Z [ repeated failure [ recovery point
Concurrent Recovery Coordination required at either time of establishing checkpoints Beginning of recovery
Checkpoint Assumptions Communication via messages Unreliable FIFO channels Higher-level end-to-end protocols assumed Subsumes rollback-caused message loss No network partitions from communication failures
Checkpoint Algorithm Concepts Permanent and tentative checkpoints Saved on stable storage Permanent: part of known consistent global checkpoint Tentative: until successful termination of checkpoint algorithm Rolls back only to permanent checkpoints
Synchronous Checkpoint Algorithms Two-phase commit Problems: Message overhead for synchronizations Synchronization delays Costly when failures are rare
Asynchronous Checkpointing Local checkpoints taken independently Log all incoming messages on stable storage Minimizes undone computation Allows reprocessing of messages after rollback
Asynchronous Checkpointing Assumptions Reliable FIFO communication channels Infinite buffers Event-driven computation A process idle until message received Processes message and change state Sends zero or more messages Can identify each event with monotonically increasing counter
Event-Driven Computation x1 x2 X y1 y2 Y z1 z2 Z
Asynchronous Checkpointing Basic idea Save states, messages sent at each event Volatile logging Each processor notes number of messages sent to others, and received from others Use counters to determine orphan messages
Summary Failures caused by errors Can remove errors by forward/backward error recovery Backward error-recovery more costly, more general Synchronous checkpoints helpful, costly Asynchronous checkpoints messier, domino effects