Threads.

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Presentation transcript:

Threads

Announcements

Cooperating Processes Last time we discussed how processes can be independent or work cooperatively Cooperating processes can be used: to gain speedup by overlapping activities or working in parallel to better structure an application as set of cooperating processes to share information between jobs Sometimes processes are structured as a pipeline each produces work for the next stage that consumes it

Case for Parallelism Consider the following code fragment on a dual core CPU: for(k = 0; k < n; k++) a[k] = b[k] * c[k] + d[k] * e[k]; Instead: CreateProcess(fn, 0, n/2); CreateProcess(fn, n/2, n); fn(l, m) for(k = l; k < m; k++)

Case for Parallelism Consider a web server: Get network message from socket Get URL data from disk Compose response Write compose. Server connections are fast, but client connections may not be (grandma’s modem connection) Takes server a loooong time to feed the response to grandma While it’s doing that it can’t service any more requests

Parallel Programs To build parallel programs, such as: Parallel execution on a multiprocessor Web server to handle multiple simultaneous web requests We will need to: Create several processes that can execute in parallel Cause each to map to the same address space because they’re part of the same computation Give each its starting address and initial parameters The OS will then schedule these processes in parallel

Process Overheads A full process includes numerous things: an address space (defining all the code and data pages) OS resources and accounting information a “thread of control”, defines where the process is currently executing That is the PC and registers Creating a new process is costly all of the structures (e.g., page tables) that must be allocated Context switching is costly Implict and explicit costs as we talked about

Need something more lightweight What’s similar in these processes? They all share the same code and data (address space) They all share the same privileges They share almost everything in the process What don’t they share? Each has its own PC, registers, and stack pointer Idea: why don’t we separate the idea of process (address space, accounting, etc.) from that of the minimal “thread of control” (PC, SP, registers)?

Threads and Processes Most operating systems therefore support two entities: the process, which defines the address space and general process attributes the thread, which defines a sequential execution stream within a process A thread is bound to a single process. For each process, however, there may be many threads. Threads are the unit of scheduling Processes are containers in which threads execute

Multithreaded Processes

Threads vs. Processes A thread has no data segment or heap A thread cannot live on its own, it must live within a process Inexpensive creation Inexpensive context switching If a thread dies, its stack is reclaimed A process has code/data/heap & other segments There must be at least one thread in a process Expensive creation Expensive context switching If a process dies, its resources are reclaimed & all threads die

Thread scheduling A cooperative thread gets to runs until it decides to give up the CPU main() { tid t1 = CreateThread(fn, arg); … Yield(t1); } fn(int arg) Yield(any);

Cooperative Threads Cooperative threads use non pre-emptive scheduling Advantages: Simple Scientific apps Disadvantages: For badly written code Scheduler gets invoked only when Yield is called A thread could yield the processor when it blocks for I/O

Non-Cooperative Threads No explicit control passing among threads Rely on a scheduler to decide which thread to run A thread can be pre-empted at any point Often called pre-emptive threads Most modern thread packages use this approach.

Multithreading models There are actually 2 level of threads: Kernel threads: Supported and managed directly by the kernel. User threads: Supported above the kernel, and without kernel knowledge.

Kernel Threads Kernel threads may not be as heavy weight as processes, but they still suffer from performance problems: Any thread operation still requires a system call. Kernel threads may be overly general to support needs of different users, languages, etc. The kernel doesn’t trust the user there must be lots of checking on kernel calls

User-Level Threads The thread scheduler is part of a user-level library Each thread is represented simply by: PC Registers Stack Small control block All thread operations are at the user-level: Creating a new thread switching between threads synchronizing between threads

Multiplexing User-Level Threads The user-level thread package sees a “virtual” processor(s) it schedules user-level threads on these virtual processors each “virtual” processor is implemented by a kernel thread (LWP) The big picture: Create as many kernel threads as there are processors Create as many user-level threads as the application needs Multiplex user-level threads on top of the kernel-level threads Why not just create as many kernel-level threads as app needs? Context switching Resources

Many-to-One Model user-level threads LWP Thread creation, scheduling, synchronization done in user space. Mainly used in language systems, portable libraries Fast - no system calls required Few system dependencies; portable No parallel execution of threads - can’t exploit multiple CPUs All threads block when one uses synchronous I/O

One-to-one Model LWP LWP LWP user-level threads LWP LWP LWP Thread creation, scheduling, synchronization require system calls Used in Linux Threads, Windows NT, Windows 2000, OS/2 More concurrency Better multiprocessor performance Each user thread requires creation of kernel thread Each thread requires kernel resources; limits number of total threads

Many-to-Many Model LWP LWP LWP user-level threads LWP LWP LWP If U < L? No benefits of multithreading If U > L, some threads may have to wait for an LWP to run Active thread - executing on an LWP Runnable thread - waiting for an LWP A thread gives up control of LWP under the following: – synchronization, lower priority, yielding, time slicing

Two-level Model LWP LWP LWP LWP user-level threads LWP LWP LWP LWP Combination of one-to-one + “strict” many-to-many models Supports both bound and unbound threads Bound threads - permanently mapped to a single, dedicated LWP Unbound threads - may move among LWPs in set Thread creation, scheduling, synchronization done in user space Flexible approach, “best of both worlds” Used in Solaris implementation of Pthreads and several other Unix implementations (IRIX, HP-UX)

User-Level vs. Kernel Threads Managed by application Kernel not aware of thread Context switching cheap Create as many as needed Must be used with care Kernel-Level Managed by kernel Consumes kernel resources Context switching expensive Number limited by kernel resources Simpler to use Key issue: kernel threads provide virtual processors to user-level threads, but if all of kthreads block, then all user-level threads will block even if the program logic allows them to proceed

Example User Thread Interface t = thread_fork(initial context) create a new thread of control thread_stop() stop the calling thread, sometimes called thread_block thread_start(t) start the named thread thread_yield() voluntarily give up the processor thread_exit() terminate th calling thread, sometimes called thread_destroy

Key Data Structures your process address space your program: your data (shared by all your threads): for i (1, 10, I++) thread_fork(I); …. queue of thread control blocks user-level thread code: proc thread_fork()… proc thread_block()… proc thread_exit()... per-thread stacks

Multithreading Issues Semantics of fork() and exec() system calls Thread cancellation Asynchronous vs. Deferred Cancellation Signal handling Which thread to deliver it to? Thread pools Creating new threads, unlimited number of threads Thread specific data Scheduler activations Maintaining the correct number of scheduler threads

Thread Hazards int a = 1, b = 2, w = 2; main() { CreateThread(fn, 4); while(w) ; } fn() { int v = a + b; w--;

Concurrency Problems A statement like w-- in C (or C++) is implemented by several machine instructions: load reg, #w add reg, reg, -1 store reg, #w Now, imagine the following sequence, what is the value of w? load reg, #w ______________ add reg, reg, -1 store reg, #w ______________ load reg, #w add reg, reg, -1 store reg, #w