Context-based, Adaptive, Lossless Image Coding (CALIC)

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Presentation transcript:

Context-based, Adaptive, Lossless Image Coding (CALIC) Authors: Xiaolin Wu and Nasir Memon Source: IEEE TRANSACTIONS ON COMMUNICATIONS, VOL. 45, NO. 4, APRIL 1997 Speaker: Guu-In Chen date: 2000.12.14

Where to use lossless compression medical imaging remote sensing print spooling fax document & image archiving last step in lossy image compression system ……………………….

Some methods for lossless compression Run Length encoding statistical method: Huffman coding Arithmetic coding... dictionary-based model LZW: UNIX compress, GIF,V.42 bis PKZIP ARJ... predictive coding DCPM LJPEG CALIC JPEG-LS(LOCO-I) FELICS... wavelet transform S+P …………………………………………………………

System Overview Raster scan original image, pixel value I Context-based prediction ,error e grouping and prediction modification modified prediction ,error Encode using arithmetic coding

Prediction d W 80 (t+W)/2 32 (3t+W)/4 8 t -8 (3t+N)/4 -32 (t+N)/2 -80 dh ~ gradient in horizontal direction~vertical edge dv ~ gradient in vertical direction~horizontal edge d=dv- dh 80 32 8 -8 -32 -80 W (t+W)/2 (3t+W)/4 t (3t+N)/4 (t+N)/2 N Sharp horizontal edge horizontal edge week horizontal edge homogeneous week vertical edge vertical edge Sharp vertical edge d Ideal example

Prediction--continued more realistic example(inclined edge) Prediction error Example above, If I=100 then e=100-75=25

How to improve the error distribution p(e) Context 1. texture pattern =>C={N,W,NW,NE,NN,WW,2N-NN,2W-WW} 2. Variability =>dh, dv Influence Error distribution Group pixels Previous prediction error => Each group has its new prediction why?

Grouping Context 1. texture pattern =>C={N,W,NW,NE,NN,WW,2N-NN,2W-WW} ={x0,x1,x2,x3,x4, x5, x6 , x7} bk= 0 if xk>= 1 if xk< α=b7b6…..b0 =75 C={100, 100, 200,100,200,200,0,0} b0~7= 0 0 0 0 0 0 1 1 α=1100000 2

What means 2N-NN,2W-WW How many cases in α NN I N b6=1 2N-NN I I C={N,W,NW,NE,NN,WW,2N-NN,2W-WW} NN I N 2N-NN b6=1 How many cases in α There are not (b0, b4, b6 )= (1,0,0 ) and(0,1,1) 23-2=6 cases. Same as (b1, b5, b7 ). α has 6*6*4=144 cases not 28 NN(b4=0) I N (b0=1) 2N-NN(b6 must be 1) NN(b4=1) I N (b0=0) 2N-NN(b6 must be 0)

Grouping--continued Context △= 0 15 42 85 1. texture pattern =>C={N,W,NW,NE,NN,WW,2N-NN,2W-WW} 2. Variability =>dh, dv Previous prediction error △= dh+dv +2 quantize △ to [0,3] △= 0 15 42 85 Quantization Q(△)= 0 1 2 3 Q(△) expressed by binary number () for example, △=70, Q(△) =2, =102

Grouping--continued Compound  and  =>C(, ) for example, =11000000 =10 C(, )=1100000010 cases in C(, ) = 144*4=576 According to different C(, ) , we group the pixels.

Modify prediction For each C(, ) group mean of all e modified prediction modified error Example: I=10, 11, 13, 15, 18 = 8, 10, 13, 16, 14 e= 2, 1, 0, -1, 4 =9, 11, 14, 17, 15 =1, 0, -1, -2, 3 more closer to I

Experimental result

comment 1. Balances bit rate and complexity. 2. Seems there are redundancies in C={N,W,NW,NE,NN,WW,2N-NN,2W-WW} & △= dh+dv +2 or may be simplified. 3. Needs more understanding of Arithmetic coding. 4. Lossless or near-lossless compression can be the another fields for our laboratory.