Software Development Overview

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Presentation transcript:

Software Development Overview CSCE 315 – Programming Studio Spring 2010

Variety of Software Development Processes Traditionally covered in Software Engineering We’ll only give a very brief overview of most Many are not “clear cut” ideas Often modified to incorporate ideas from other models; seldom used in “pure” form

Waterfall Model of Development The “traditional” software engineering approach Series of stages, each a process that converts one product to another Development “flows” from the top (early processes) through to the bottom

Waterfall Model Requirement Engineering Customer’s Needs Requirement Specification Design Design Specification Programming Executable Modules Integration Integrated Software Delivery Delivered Product Maintenance New Requirements

Waterfall Model Gets more complex Feedback from later stages to earlier ones Verification and Validation testing in each stage Or, a separate testing stage after integration Can extend to incorporate iterative approaches

Waterfall Model Good Points Bad Points Provides clear structured process, especially useful on large projects Clear requirements, design at beginning can make things much easier and better later on Tend to have good documentation throughout Bad Points Can be tough to know requirements ahead of time Difficult to evaluate how later parts of system will really work in practice Requires more discipline by programmers to implement

Iterative Software Development Rather than produce a single product “all at once”, provide incremental improvements Deliver pieces of the product at various times Time is planned to iterate on the design and implementation of the system Includes user analysis, feedback to improve

Iterative Approach Plan and Design Collect Requirements Implement Test and Evaluate Initial Idea Deliverable

Prototyping Fits into iterative approach Deliver early prototypes of the software Not fully functional, or with poor functionality Prototypes should allow one to get user feedback Allows revision of requirements, design Possible problems: Can hide difficulties underlying the prototype Can set expectations too high Provides early design anchoring (less flexible)

Spiral Model Combines iterative and prototype approaches Starting from center, (basic requirements), a prototype is created in first iteration Each successive iterative cycle produces a newer, better prototype (spiraling out) When good prototype is found, fix system

Cleanroom Development Couple iterative process with very detailed evaluation Every iteration gets tested on a very large test data set Provides “hard” statistical data on how reliable the method is Measure whether iteration has introduced or reduced defects Introducing defects indicates problem – go back to previous stage and start over

Formal Processes Some of these techniques have been collected into more formal descriptions The Rational Unified Process – incorporates much of this, plus more; suite of software products to support Standards developed for specifying many stages, such as requirements, processes, assessments

Agile Software Methods Newer trend in software development Meant to contrast vs. “heavyweight” methods of software development Heavyweight – Highly regimented methods, typified by the waterfall model Agile designed to respond/change quickly, but involves much less long-term planning Many methods fall under the “Agile” heading Extreme programming Scrum Plus, it overlaps with some ideas of iterative development

Agile Methods Tend to involve lots of collaboration Seem to work best with smaller, co-located teams Tend to be good for projects where requirements will shift during development Will be the focus of the next lecture