Lecture 8 Computer Networking: A Top Down Approach 6th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 CS3516: These slides are generated from.

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Lecture 8 Computer Networking: A Top Down Approach 6th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 CS3516: These slides are generated from those made available by the authors of our text. Introduction

Lecture 8 outline 3.4 principles of reliable data transfer 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management Transport Layer

Pipelined protocols pipelining: sender allows multiple, “in-flight”, yet-to-be-acknowledged pkts range of sequence numbers must be increased buffering at sender and/or receiver two generic forms of pipelined protocols: go-Back-N, selective repeat Transport Layer

Pipelining: increased utilization sender receiver first packet bit transmitted, t = 0 last bit transmitted, t = L / R first packet bit arrives RTT last packet bit arrives, send ACK last bit of 2nd packet arrives, send ACK last bit of 3rd packet arrives, send ACK ACK arrives, send next packet, t = RTT + L / R 3-packet pipelining increases utilization by a factor of 3! Transport Layer

Pipelined protocols: overview Go-back-N: sender can have up to N unacked packets in pipeline receiver only sends cumulative ack doesn’t ack packet if there’s a gap sender has timer for oldest unacked packet when timer expires, retransmit all unacked packets Selective Repeat: sender can have up to N unack’ed packets in pipeline rcvr sends individual ack for each packet sender maintains timer for each unacked packet when timer expires, retransmit only that unacked packet Transport Layer

Go-Back-N: sender k-bit seq # in pkt header “window” of up to N, consecutive unack’ed pkts allowed ACK(n): ACKs all pkts up to, including seq # n - “cumulative ACK” may receive duplicate ACKs (see receiver) timer for oldest in-flight pkt timeout(n): retransmit packet n and all higher seq # pkts in window Transport Layer

GBN: sender extended FSM rdt_send(data) if (nextseqnum < base+N) { sndpkt[nextseqnum] = make_pkt(nextseqnum,data,chksum) udt_send(sndpkt[nextseqnum]) if (base == nextseqnum) start_timer nextseqnum++ } else refuse_data(data) L base=1 nextseqnum=1 timeout Wait start_timer udt_send(sndpkt[base]) udt_send(sndpkt[base+1]) … udt_send(sndpkt[nextseqnum-1]) rdt_rcv(rcvpkt) && corrupt(rcvpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) base = getacknum(rcvpkt)+1 If (base == nextseqnum) stop_timer else start_timer Transport Layer

GBN: receiver extended FSM default udt_send(sndpkt) rdt_rcv(rcvpkt) && notcurrupt(rcvpkt) && hasseqnum(rcvpkt,expectedseqnum) L Wait expectedseqnum=1 sndpkt = make_pkt(expectedseqnum,ACK,chksum) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(expectedseqnum,ACK,chksum) udt_send(sndpkt) expectedseqnum++ ACK-only: always send ACK for correctly-received pkt with highest in-order seq # may generate duplicate ACKs need only remember expectedseqnum out-of-order pkt: discard (don’t buffer): no receiver buffering! re-ACK pkt with highest in-order seq # Transport Layer

GBN in action sender receiver send pkt0 send pkt1 send pkt2 send pkt3 sender window (N=4) receiver 0 1 2 3 4 5 6 7 8 send pkt0 send pkt1 send pkt2 send pkt3 (wait) 0 1 2 3 4 5 6 7 8 receive pkt0, send ack0 receive pkt1, send ack1 receive pkt3, discard, (re)send ack1 0 1 2 3 4 5 6 7 8 X loss 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 rcv ack0, send pkt4 rcv ack1, send pkt5 0 1 2 3 4 5 6 7 8 receive pkt4, discard, (re)send ack1 ignore duplicate ACK receive pkt5, discard, (re)send ack1 pkt 2 timeout 0 1 2 3 4 5 6 7 8 send pkt2 send pkt3 send pkt4 send pkt5 0 1 2 3 4 5 6 7 8 rcv pkt2, deliver, send ack2 rcv pkt3, deliver, send ack3 rcv pkt4, deliver, send ack4 rcv pkt5, deliver, send ack5 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 Transport Layer

Selective repeat receiver individually acknowledges all correctly received pkts buffers pkts, as needed, for eventual in-order delivery to upper layer sender only resends pkts for which ACK not received sender timer for each unACKed pkt sender window N consecutive seq #’s limits seq #s of sent, unACKed pkts Transport Layer

Selective repeat: sender, receiver windows Transport Layer

I’m going to keep telling you this TCP joke until you get it. Transport Layer

Selective repeat receiver sender pkt n in [rcvbase, rcvbase+N-1] data from above: if next available seq # in window, send pkt timeout(n): resend pkt n, restart timer ACK(n) in [sendbase,sendbase+N]: mark pkt n as received if n smallest unACKed pkt, advance window base to next unACKed seq # pkt n in [rcvbase, rcvbase+N-1] send ACK(n) out-of-order: buffer in-order: deliver (also deliver buffered, in-order pkts), advance window to next not-yet-received pkt pkt n in [rcvbase-N,rcvbase-1] ACK(n) otherwise: ignore Transport Layer

Selective repeat in action sender sender window (N=4) receiver 0 1 2 3 4 5 6 7 8 send pkt0 send pkt1 send pkt2 send pkt3 (wait) 0 1 2 3 4 5 6 7 8 receive pkt0, send ack0 receive pkt1, send ack1 receive pkt3, buffer, send ack3 0 1 2 3 4 5 6 7 8 X loss 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 rcv ack0, send pkt4 rcv ack1, send pkt5 0 1 2 3 4 5 6 7 8 receive pkt4, buffer, send ack4 record ack3 arrived receive pkt5, buffer, send ack5 pkt 2 timeout 0 1 2 3 4 5 6 7 8 send pkt2 0 1 2 3 4 5 6 7 8 record ack4 arrived rcv pkt2; deliver pkt2, pkt3, pkt4, pkt5; send ack2 0 1 2 3 4 5 6 7 8 record ack4 arrived 0 1 2 3 4 5 6 7 8 Q: what happens when ack2 arrives? Transport Layer

Selective repeat: dilemma sender window (after receipt) receiver window (after receipt) 0 1 2 3 0 1 2 pkt0 pkt1 pkt2 X will accept packet with seq number 0 pkt3 (a) no problem example: seq #’s: 0, 1, 2, 3 window size=3 receiver sees no difference in two scenarios! duplicate data accepted as new in (b) Q: what relationship between seq # size and window size to avoid problem in (b)? receiver can’t see sender side. receiver behavior identical in both cases! something’s (very) wrong! 0 1 2 3 0 1 2 pkt0 pkt1 pkt2 timeout retransmit pkt0 X will accept packet with seq number 0 (b) oops! Transport Layer

Selective Repeat Selective Repeat requires a Timer for each packet. How are you going to do that? You only have one timer. A similar problem occurs if three roommates want to get up at different times in the morning, and they only have one alarm clock. Transport Layer

TCP round trip time, timeout This is from Section 3.5 Q: how to set TCP timeout value? longer than RTT but RTT varies too short: premature timeout, unnecessary retransmissions too long: slow reaction to segment loss Q: how to estimate RTT? SampleRTT: measured time from segment transmission until ACK receipt ignore retransmissions SampleRTT will vary, want estimated RTT “smoother” average several recent measurements, not just current SampleRTT Transport Layer

TCP round trip time, timeout EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT exponential weighted moving average influence of past sample decreases exponentially fast typical value:  = 0.125 RTT: gaia.cs.umass.edu to fantasia.eurecom.fr RTT (milliseconds) sampleRTT EstimatedRTT time (seconds) Transport Layer

TCP round trip time, timeout timeout interval: EstimatedRTT plus “safety margin” large variation in EstimatedRTT -> larger safety margin estimate SampleRTT deviation from EstimatedRTT: DevRTT = (1-)*DevRTT + *|SampleRTT-EstimatedRTT| (typically,  = 0.25) TimeoutInterval = EstimatedRTT + 4*DevRTT estimated RTT “safety margin” Transport Layer

Lecture 8 outline 3.4 principles of reliable data transfer 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management Transport Layer

Multiplexing/demultiplexing handle data from multiple sockets, add transport header (later used for demultiplexing) multiplexing at sender: use header info to deliver received segments to correct socket demultiplexing at receiver: application application P1 P2 application socket P3 transport P4 process transport network transport link network network physical link link physical physical Transport Layer

How demultiplexing works host receives IP datagrams each datagram has source IP address, destination IP address each datagram carries one transport-layer segment each segment has source, destination port number host uses IP addresses & port numbers to direct segment to appropriate socket 32 bits source port # dest port # other header fields application data (payload) TCP/UDP segment format Transport Layer

Connectionless demultiplexing recall: when creating datagram to send into UDP socket, must specify destination IP address destination port # recall: created socket has host-local port #: DatagramSocket mySocket1 = new DatagramSocket(12534); when host receives UDP segment: checks destination port # in segment directs UDP segment to socket with that port # IP datagrams with same dest. port #, but different source IP addresses and/or source port numbers will be directed to same socket at dest Transport Layer

Connectionless demux: example DatagramSocket serverSocket = new DatagramSocket (6428); DatagramSocket mySocket2 = new DatagramSocket (9157); DatagramSocket mySocket1 = new DatagramSocket (5775); application application application P1 P3 P4 transport transport transport network network network link link link physical physical physical source port: 6428 dest port: 9157 source port: ? dest port: ? source port: 9157 dest port: 6428 source port: ? dest port: ? Transport Layer

Connection-oriented demux TCP socket identified by 4-tuple: source IP address source port number dest IP address dest port number demux: receiver uses all four values to direct segment to appropriate socket server host may support many simultaneous TCP sockets: each socket identified by its own 4-tuple web servers have different sockets for each connecting client non-persistent HTTP will have different socket for each request Transport Layer

Connection-oriented demux: example application application application P4 P5 P6 P3 P2 P3 transport transport transport network network network link link link physical physical physical server: IP address B source IP,port: B,80 dest IP,port: A,9157 host: IP address C host: IP address A source IP,port: C,5775 dest IP,port: B,80 source IP,port: A,9157 dest IP, port: B,80 source IP,port: C,9157 dest IP,port: B,80 three segments, all destined to IP address: B, dest port: 80 are demultiplexed to different sockets Transport Layer

Connection-oriented demux: example threaded server application application application P4 P3 P2 P3 transport transport transport network network network link link link physical physical physical server: IP address B source IP,port: B,80 dest IP,port: A,9157 host: IP address C host: IP address A source IP,port: C,5775 dest IP,port: B,80 source IP,port: A,9157 dest IP, port: B,80 source IP,port: C,9157 dest IP,port: B,80 Transport Layer

Lecture 8 outline 3.4 principles of reliable data transfer The problem with UDP jokes: I don’t get half of them. I dressed up as a UDP packet. I don’t think anyone got it, but I couldn’t tell. A UDP packet walks into a bar without a checksum. Nobody cares. 3.4 principles of reliable data transfer 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management Transport Layer

UDP: User Datagram Protocol [RFC 768] “no frills,” “bare bones” Internet transport protocol “best effort” service, UDP segments may be: lost delivered out-of-order to app connectionless: no handshaking between UDP sender, receiver each UDP segment handled independently of others UDP use: streaming multimedia apps (loss tolerant, rate sensitive) DNS SNMP reliable transfer over UDP: add reliability at application layer application-specific error recovery! Transport Layer

UDP: segment header why is there a UDP? length, in bytes of UDP segment, including header 32 bits source port # dest port # length checksum why is there a UDP? no connection establishment (which can add delay) simple: no connection state at sender, receiver small header size no congestion control: UDP can blast away as fast as desired application data (payload) UDP segment format Transport Layer

UDP checksum Goal: detect “errors” (e.g., flipped bits) in transmitted segment sender: treat segment contents, including header fields, as sequence of 16-bit integers checksum: addition (one’s complement sum) of segment contents sender puts checksum value into UDP checksum field receiver: compute checksum of received segment check if computed checksum equals checksum field value: NO - error detected YES - no error detected. But maybe errors nonetheless? More later …. Transport Layer

Internet checksum: example example: add two 16-bit integers 1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0 1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1 wraparound sum checksum Kurose and Ross forgot to say anything about wrapping the carry and adding it to low order bit Note: when adding numbers, a carryout from the most significant bit needs to be added to the result Transport Layer

Lecture 8 outline 3.4 principles of reliable data transfer 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.5 connection-oriented transport: TCP segment structure reliable data transfer flow control connection management Transport Layer

TCP: Overview RFCs: 793,1122,1323, 2018, 2581 point-to-point: one sender, one receiver reliable, in-order byte steam: no “message boundaries” pipelined: TCP congestion and flow control set window size full duplex data: bi-directional data flow in same connection MSS: maximum segment size connection-oriented: handshaking (exchange of control msgs) inits sender, receiver state before data exchange flow controlled: sender will not overwhelm receiver Transport Layer

TCP segment structure source port # dest port # sequence number 32 bits URG: urgent data (generally not used) counting by bytes of data (not segments!) source port # dest port # sequence number ACK: ACK # valid acknowledgement number head len not used PSH: push data now (generally not used) U A P R S F receive window # bytes rcvr willing to accept checksum Urg data pointer RST, SYN, FIN: connection estab (setup, teardown commands) options (variable length) application data (variable length) Internet checksum (as in UDP) Transport Layer

TCP seq. numbers, ACKs sequence numbers: source port # dest port # sequence number acknowledgement number checksum rwnd urg pointer outgoing segment from sender sequence numbers: byte stream “number” of first byte in segment’s data acknowledgements: seq # of next byte expected from other side cumulative ACK Q: how receiver handles out-of-order segments A: TCP spec doesn’t say, - up to implementor window size N sender sequence number space source port # dest port # sequence number acknowledgement number checksum rwnd urg pointer incoming segment to sender sent ACKed sent, not-yet ACKed (“in-flight”) usable but not yet sent not usable A Transport Layer

TCP seq. numbers, ACKs simple telnet scenario Host A Host B User types Seq=42, ACK=79, data = ‘C’ host ACKs receipt of ‘C’, echoes back ‘C’ Seq=79, ACK=43, data = ‘C’ host ACKs receipt of echoed ‘C’ Seq=43, ACK=80 simple telnet scenario Transport Layer

TCP reliable data transfer TCP creates rdt service on top of IP’s unreliable service pipelined segments cumulative acks single retransmission timer retransmissions triggered by: timeout events duplicate acks let’s initially consider simplified TCP sender: ignore duplicate acks ignore flow control, congestion control Transport Layer

TCP sender events: data rcvd from app: create segment with seq # seq # is byte-stream number of first data byte in segment start timer if not already running think of timer as for oldest unacked segment expiration interval: TimeOutInterval timeout: retransmit segment that caused timeout restart timer ack rcvd: if ack acknowledges previously unacked segments update what is known to be ACKed start timer if there are still unacked segments Transport Layer

TCP sender (simplified) create segment, seq. #: NextSeqNum pass segment to IP (i.e., “send”) NextSeqNum = NextSeqNum + length(data) if (timer currently not running) start timer data received from application above L wait for event NextSeqNum = InitialSeqNum SendBase = InitialSeqNum retransmit not-yet-acked segment with smallest seq. # start timer timeout if (y > SendBase) { SendBase = y /* SendBase–1: last cumulatively ACKed byte */ if (there are currently not-yet-acked segments) start timer else stop timer } ACK received, with ACK field value y Transport Layer

TCP: retransmission scenarios Host A Host B Host A Host B SendBase=92 Seq=92, 8 bytes of data Seq=92, 8 bytes of data Seq=100, 20 bytes of data timeout timeout ACK=100 X ACK=100 ACK=120 Seq=92, 8 bytes of data Seq=92, 8 bytes of data SendBase=100 SendBase=120 ACK=100 ACK=120 SendBase=120 lost ACK scenario premature timeout Transport Layer

TCP: retransmission scenarios Host A Host B timeout Seq=92, 8 bytes of data Seq=100, 20 bytes of data ACK=100 X ACK=120 Seq=120, 15 bytes of data cumulative ACK Transport Layer

TCP ACK generation [RFC 1122, RFC 2581] event at receiver arrival of in-order segment with expected seq #. All data up to expected seq # already ACKed expected seq #. One other segment has ACK pending arrival of out-of-order segment higher-than-expect seq. # . Gap detected arrival of segment that partially or completely fills gap TCP receiver action delayed ACK. Wait up to 500ms for next segment. If no next segment, send ACK immediately send single cumulative ACK, ACKing both in-order segments immediately send duplicate ACK, indicating seq. # of next expected byte immediate send ACK, provided that segment starts at lower end of gap Transport Layer

TCP fast retransmit time-out period often relatively long: long delay before resending lost packet detect lost segments via duplicate ACKs. sender often sends many segments back-to-back if segment is lost, there will likely be many duplicate ACKs. TCP fast retransmit if sender receives 3 ACKs for same data (“triple duplicate ACKs”), resend unacked segment with smallest seq # likely that unacked segment lost, so don’t wait for timeout (“triple duplicate ACKs”), Transport Layer

TCP fast retransmit X fast retransmit after sender Host A Host B timeout Seq=92, 8 bytes of data Seq=100, 20 bytes of data X ACK=100 ACK=100 ACK=100 ACK=100 Seq=100, 20 bytes of data fast retransmit after sender receipt of triple duplicate ACK Transport Layer

The End is Near!