The Evolution of AR in Education Teaching with Emerging Technology January 26, 2017
Ariella Lehrer CEO, Legacy Games •30+ Years experience developing apps and games •Founder and CEO of three game companies •Ph.D. in Cognitive Psychology from Claremont Graduate University •Frequent Speaker on kids, education and training, and new technology •Blog: www.ariellalehrer.com
Evolution of AR in Education
Types of AR: Target Recognition Patterns and images specially designed for AR apps. Virtuali- Tee Pre-defined patterns and images, built directly into the app.
Types of AR: Object Recognition Physical, patternless objects, created specifically for AR or already existing. Happy Atoms Reality Guitar Object recognition of pre-defined shapes and toys.
Types of AR: Advanced Sensors GPS, tilt sensors, and 3D cameras that understand and display info about the world. Solar Simulator Star Chart
VR and ‘Mixed’ Reality HoloAnatom y(HoloLens) (Vive/Oculus) Head-mounted displays with world-facing sensors, or fully immersive headsets. HoloAnatom y(HoloLens) (Vive/Oculus)
Types of AR: Computer Vision with Tango 3D cameras and advanced sensors to understand the real world
Designing AR for kids.
Designing for School Settings What kinds of curriculum based activities can be created when the device knows where you are and where everything in the classroom is located? Suspend virtual pyramid pieces in physical space Create mathematical clues so the other team can locate each piece
Designing for School Settings Students locate the missing pieces of a virtual pyramid, by following the instructions left by their classmates. Using math, coded messages, programming code, or another type of communication, students find the virtual objects located in their classroom and complete the pyramid. Interpret and solve clues created by another group Find and assemble all pieces to form the virtual pyramid
Thank You! Ariella Lehrer, Ph.D. CEO, Legacy Games Ariella@legacygames.com www.AriellaLehrer.com