5. OOP 2003 5. OOP © 2003 Microsoft.

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Presentation transcript:

5. OOP 2003 5. OOP © 2003 Microsoft

Objectives 5. OOP 2003 “Classes, objects and object-oriented programming (OOP) play a fundamental role in .NET. C# features full support for the object-oriented programming paradigm…” Designing your own classes Destroying objects and garbage collection Inheritance Interfaces © 2003 Microsoft

Part 1 Designing your own classes…

Motivation .NET contains thousands of prebuilt classes in the FCL So why design your own? to model entities unique to your application domain… Examples: employees customers products orders documents business units etc.

Simple class members 5. OOP 2003 C# supports standard fields, methods and constructors with standard access control: public, private, protected public class Person { public string Name; // fields public int Age; public Person() // default constructor { this.Name = "?"; this.Age = -1; } public Person(string name, int age) // parameterized ctor { this.Name = name; this.Age = age; } public override string ToString() // method { return this.Name; } }//class © 2003 Microsoft

Basic design rules Provide constructor(s) Omit default constructor for parameterized initialization Override ToString, Equals and GetHashCode Data hiding: "hide as many details as you can" enable access when necessary via accessors and mutators .NET provides a cleaner mechanism via properties…

Properties Goal: to allow our class users to safely write code like this: provides field-like access with method-like semantics… … enabling access control, validation, data persistence, screen updating, etc. Person p; p = new Person("joe hummel", 40); p.Age = p.Age + 1;

Observation Read of value ("Get") vs. Write of value ("Set") Person p; p = new Person("joe hummel", 40); p.Age = p.Age + 1; Get age Set age

Property implementation Implementation options: read-only write-only read-write public class Person { private string m_Name; private int m_Age; . public string Name { get { ... } } public int Age { get { ... } set { ... } } } read-only read-write

Example Simplest implementation just reads / writes private field: public class Person { private string m_Name; private int m_Age; . public string Name // Name property get { return this.m_Name; } } public int Age // Age property get { return this.m_Age; } set { this.m_Age = value; }

Indexers Enable array-like access with method-like semantics great for data structure classes, collections, etc. People p; // collection of Person objects p = new People(); p[0] = new Person("joe hummel", 40); . age = p[0].Age; Set Get

Example Implemented like properties, with Get and Set methods: public class People { private Person[] m_people; // underlying array . public Person this[int i] // int indexer get { return this.m_people[i]; } set { this.m_people[i] = value; } } public Person this[string name] // string indexer get { return ...; } read-write read-only

Part 2 Destroying objects and garbage collection…

Object creation and destruction Objects are explicitly created via new Objects are never explicitly destroyed! .NET relies upon garbage collection to destroy objects garbage collector runs unpredictably…

Finalization Objects can be notified when they are garbage collected Garbage collector (GC) will call object's finalizer public class Person { . ~Person() // finalizer ... }

Should you rely upon finalization? No! it's unpredictable it's expensive (.NET tracks object on special queue, etc.) Alternatives? design classes so that timely finalization is unnecessary provide Close / Dispose method for class users to call ** Warning ** As a .NET programmer, you are responsible for calling Dispose / Close. Rule of thumb: if you call Open, you need to call Close / Dispose for correct execution. Common examples are file I/O, database I/O, and XML processing.

Part 3 Inheritance…

Inheritance Use in the small, when a derived class "is-a" base class enables code reuse enables design reuse & polymorphic programming Example: a Student is-a Person Undergraduate Person Student Employee Graduate Staff Faculty

Implementation C# supports single inheritance public inheritance only (C++ parlance) base keyword gives you access to base class's members Person public class Student : Person { private int m_ID; public Student(string name, int age, int id) // constructor :base(name, age) this.m_ID = id; } Student

Binding C# supports both static and dynamic binding determined by absence or presence of virtual keyword derived class must acknowledge with new or override public class Person { . // statically-bound public string HomeAddress() { … } // dynamically-bound public virtual decimal Salary() } public class Student : Person { . public new string HomeAddress() { … } public override decimal Salary() }

All classes inherit from System.Object

Part 4 Interfaces…

Interfaces An interface represents a design Example: the design of an object for iterating across a data structure interface = method signatures only, no implementation details! this is how foreach loop works… public interface IEnumerator { void Reset(); // reset iterator to beginning bool MoveNext(); // advance to next element object Current { get; } // retrieve current element }

Why use interfaces? Formalize system design before implementation especially helpful for PITL (programming in the large) Design by contract interface represents contract between client and object Decoupling interface specifies interaction between class A and B by decoupling A from B, A can easily interact with C, D, …

.NET is heavily influenced by interfaces IComparable ICloneable IDisposable IEnumerable & IEnumerator IList ISerializable IDBConnection, IDBCommand, IDataReader etc.

Example Sorting FCL contains methods that sort for you sort any kind of object object must implement IComparable public interface IComparable { int CompareTo(object obj); } object[] students; students = new object[n]; students[0] = new Student(…); students[1] = new Student(…); . Array.Sort(students);

To be a sortable object… 5. OOP 2003 Sortable objects must implement IComparable Example: Student objects sort by id base class interface public class Student : Person, IComparable { private int m_ID; . int IComparable.CompareTo(Object obj) Student other; other = (Student) obj; return this.m_ID – other.m_ID; } Student Person If you want the interface method to also be public (i.e. part of the object's default interface), define as follows: public int CompareTo(Object obj) { … } The trade-off is that the above doesn't let you have different implementations (i.e. versions) of the same method; if you prefix with Interface.MethodName, then you can use different interfaces to provide different versions of the same method. © 2003 Microsoft

Summary Object-oriented programming is *the* paradigm of .NET 5. OOP 2003 Object-oriented programming is *the* paradigm of .NET C# is a fully object-oriented programming language fields, properties, indexers, methods, constructors garbage collection single inheritance interfaces Inheritance? consider when class A "is-a" class B but you only get single-inheritance, so make it count Interfaces? consider when class C interacts with classes D, E, F, … a class can implement any number of interfaces © 2003 Microsoft

References Books: I. Pohl, "C# by Dissection" S. Lippman, "C# Primer" 5. OOP 2003 Books: I. Pohl, "C# by Dissection" S. Lippman, "C# Primer" J. Mayo, "C# Unleashed" © 2003 Microsoft