Escalation The Escalation Campaign is a series of specific encounters between the four factions. Each Season has a four-way battle for Act 1. Then a series.

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Escalation The Escalation Campaign is a series of specific encounters between the four factions. Each Season has a four-way battle for Act 1. Then a series.
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Escalation The Escalation Campaign is a series of specific encounters between the four factions. Each Season has a four-way battle for Act 1. Then a series of 1,000 pt battles for Act 2, and a battle between the two highest ranked players for Act 3. After Act I, you deploy three warcasters to each of the three scenarios you will play in Act II.. The schedule I worked up requires one game per week. If we have multiple players in a faction, you can pick which battle to ‘count’ against each faction. Since the battles are 1,000 pts, some of us might have to play more than once a week to accommodate the crowded factions. The extra battles can just be scheduled as needed. The two players with the most victory points face off in Act III. Each brings 1,000 points plus their total Survival Bonus.

Added Rules Warjack Bonding - no Two Handed Throws - yes Trample - yes * - ?

Mercenaries Mercenaries cannot be played as a faction. Mercenary Warcasters can be fielded as secondary warcasters but cannot be deployed. No Quarter 1 Mercs OK: Ashlynn, Mule, Vanguard, Bokur, Hammerfall, Steelheads

Players Bracket 1 Karl Gaston Josh Anthony 2 Oni Ron Farnsworth Kimo 3 Marshall Frank This guide as a powerpoint download: http://www.math.sunysb.edu/~gaston/wm/Escalation/Escalation.ppt

Format of a Season Playoff: Showdown to determine brackets if necessary (We’re not going to do this) Act I: 4 Factions, represented by winner(s) of Playoff. 500 pts. Act II: Everybody plays. Faction who won Act I get +1 on Starting Rolls. Scenarios must be played in order. So week 3: Khador v Cygnar & Menoth v Cryx. Week 4: Khador v Cryx and Cygnar v Menoth, Week 5: Khador v Menoth and Cygnar v Cryx. Act III: 2 Players (Except Fall Season):those with highest & 2nd highest VPs during Act II. Act III (Fall Season): All Four (Or the highest VP from each faction) face off to determine the winner of the campaign

Deploying Warcasters These are ‘primary’ warcasters. Your secondary warcaster cannot be the primary warcaster of a scenario you haven’t played yet The order warcasters are deployed depends on the Act I battle. The player who placed last deploys first, and the winner deploys last. Once you have deployed your warcasters, you inform the other players. You only have to assign 1 warcaster to each scenario. Warcasters and Warjacks from Apotheosis are not allowed. Allowed warcasters: Cryx: Deneghra, Asphyxious, Goreshade, Skarre. Cygnar: Haley, Caine, Nemo, Stryker Khador: Sorcha, Vlad, Butcher, Irusk Menoth: Severius, Feora, Kreoss, High Reclaimer Mercenaries: Magnus, Gorten. Note: You need at least four warcasters .

Record Sheet Campaign record sheet download: http://privateerpress.com/docs/warmachine/Campaign_Record_Sheet.zip

The Icy Grip of Winter

IGoW Scenarios Act II Scenarios by Faction: Cryx - Well of Truth, Within the Dark Soil, Dead by Dawn Cygnar - Throat Cutter, Through the Woods, Dead by Dawn Khador - Throat Cutter, Within the Dark Soil, You Can Run… Menoth - Well of Truth, Through the Woods, You Can Run…

Icy Grip of Winter Schedule Act II scenarios all have weather conditions - add the dice from the starting rolls & consult table. If both players agree, the armies can “wait out” the weather and play without weather conditions.

Deployed Warcasters (Bracket 1) Faction Warcaster (scenario) Caine (2) Nemo (5) Haley (7) Irusk (2) Butcher (4) Sorscha (6) High Reclaimer (3) Severius (5) Feora (6) Asphyxious (3) Deneghra (4) Skarre ((7)

Deployed Warcasters (Bracket 2) Faction Warcaster (scenario) Severius (3) Kreoss (5) High Reclaimer (6) Haley (2) Caine (5) Nemo (7) Irusk (2) Vlad (4) Butcher (6) Asphyxious (3) Skarre (4) Deneghra (7)

Deployed Warcasters (Bracket 3) Faction Warcaster (scenario)

Record Keeping Track your VPs from act 2 (remember - only count one against each faction) VPs of all your surviving models * 3=Survival Bonus. Add your SB from all Act 2 scenarios & field that many more points in Act 3. Warjacks survive if they are not inert, disabled, or wrecked.

Results (Bracket 1) Player Act I Y/N (+1 to Starting Rolls) Act II Battle 1 VPs Act II Battle 1 Survival Bonus Act II Battle 2 VPs Act II Battle 2 Survival Bonus Act II Battle 3 Act II Battle 3 Survival Bonus Karl Y Anthony N Josh Gaston

Results (Bracket 2) Player Act I Y/N (+1 to Starting Rolls) Act II Battle 1 VPs Act II Battle 1 Survival Bonus Act II Battle 2 VPs Act II Battle 2 Survival Bonus Act II Battle 3 Act II Battle 3 Survival Bonus Tony Y Farnsworth N 57 16 Ron 42 9 Kimo

Results (Bracket 3) Player Act I Y/N (+1 to Starting Rolls) Act II Battle 1 VPs Act II Battle 1 Survival Bonus Act II Battle 2 VPs Act II Battle 2 Survival Bonus Act II Battle 3 Act II Battle 3 Survival Bonus Karl Y Ron N Marshall Frank

IGoW Terrain Checklist Scenario 1 Scenario 2 Scenario 3 Scenario 4 Scenario 5 Scenario 6&7 Cryx Side Quest Cygnar Side Quest Khador Side Quest Menoth Side Quest Scenario 8  8”x48” river section  8”x10” bridge  4”x48” river section  4”x4” guard tower  Up to 4”x5” ruined buildings (large doors/gaps)  2” diameter x 3” high mining rigs  10”x48” road section No special terrain required  6”x3” Protectorate shrine  1” diameter x 3” high Stele  12” long “high” wall  8” long “high” wall  2” diameter pillar  At least 3”x5” ruined Crucible buildings with large gaps or doors