On to Object Design c. 14.

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Presentation transcript:

On to Object Design c. 14

UML CASE Tools Integrate with strong IDEs Reverse engineer diagrams How much time on UML? A few hrs at beginning of iteration

What are Static and Dynamic Modeling? Dynamic: sequence, communication, activity, state diagrams, help design logic, behavior, method bodies Static: class, packages, names, attributes, method signatures Spend significant time on… dynamic! GRASP: General Responsibility Assignment Software Patterns or Principles – responsibility-driven design What are the responsibilities of the object? Who does it collaborate with? What design patterns should be applied? More important than UML

Class Responsibility Collaboration (CRC) Cards What-if scenarios: what objs must do, what other objs they collaborate with