Developing An Immersive Virtual Reality Environment To Explore The Lehigh Gap 1Alec Bodzin, 2David Anastasio, 1Farah Vallera, 1Tom Hammond, 2Scott Rutzmoser,

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Presentation transcript:

Developing An Immersive Virtual Reality Environment To Explore The Lehigh Gap 1Alec Bodzin, 2David Anastasio, 1Farah Vallera, 1Tom Hammond, 2Scott Rutzmoser, and 1Robson Martins De Araujo Junior 1Department of Education and Human Services 2Earth and Environmental Sciences 3Library and Technology Services Lehigh University 2018 American Geophysical Union Fall Meeting, Washington, DC December 10-14, 2018

Prototype Version Goals What? A virtual reality version of… Prototype Version Goals Authenticity Realism Engagement Why? Research on… Pedagogical benefits Immersion  engagement, motivation, content learning Designing for VR learning Language learners Students with disabilities Lehigh Gap Bethlehem

A realistic model of the Lehigh River Watershed The Story: • Geography of the Lehigh Gap • Historical Transportation Hub • Zinc Smelting -> Moonscape -> Revegetation

What’s Next: Adding additional content Prototype testing with Oculus Go