Multi resolution Texture Synthesis on Surfaces Arul Prakash Lavanya Tekumalla
Multi resolution Texture synthesis Build image/mesh pyramid. Assign color to each pixel/vertex by doing a neighborhood search in the texture image. Neighborhood search: very expensive TSVQ: Accelerates the search process by considering neighborhoods as points in a multi dimensional space and casting the neighborhood search process as a nearest point searching problem in a multi-dimensional space.
Texture synthesis on surfaces Retiling Sprinkle some new vertices onto the mesh Space them uniformly over the mesh using point repulsion. Remove old vertices and re-triangulate Create a hierarchy of meshes Neighborhood Construction: flatten a set of nearby vertices resample the flattened samples
References Re-Tiling Polygonal Surfaces, G Turk. Generating Textures on Arbitrary Surfaces Using Reaction-Diffusion, G Turk. Generating random points in triangles, G Turk Texture Synthesis over Arbitrary Manifold Surfaces, Li-Yi Wei and Marc Levoy. Fast Texture Synthesis using Tree-structured Vector Quantization,Li-Yi Wei and Marc Levoy.