Overview of augmented reality By M ISWARYA. CONTENTS  INTRODUCTION  WHAT IS AR?  ROLE OF AR  EXAMPLES  APPLICATION  ADVANTAGES  CONCLUSION.

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Presentation transcript:

Overview of augmented reality By M ISWARYA

CONTENTS  INTRODUCTION  WHAT IS AR?  ROLE OF AR  EXAMPLES  APPLICATION  ADVANTAGES  CONCLUSION

INTRODUCTION  Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual,audiotry, haptic,somatasensory& olfactory  AR can be defined as a system that fulfills three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects FIRST AR SYSTEM:

WHAT IS AR?  AR is a type of interactive, reality-based display environment that takes the capabilities of computer generated display, sound,text and effects to enhance the users real world experience  Augmented reality combines real & computer-based scenes & images to deliver a unified but enhanced view of the world  AR has many different implementation models and application,but it’s primary objective is to provide a rich Audio visual experience

CONTINUATION  AR works by employing computerized simulation and techniques such as image and speech recognition, animation, head-mounted and hand-held devices and powered display environments to add a virtual display on top of real images and surroundings

ROLE OF AR IN EDUCATION  Augmented reality in education can serve a number of purposes. It helps the students easily acquire, process, and remember the information. Additionally, AR makes learning itself more engaging and fun  It is also not limited to a single age group or level of education, and can be used equally well in all levels of schooling; from pre-school education up to college, or even at work

BENEFITS OF AR IN EDUCATION  Accessible learning materials anytime, anywhere  No special equipment is required  Higher students engagement & interest  Improved collaboration capabilities  Practical learning  Safe and efficient workspace training

EXAMPLES SEVEN BEST EXAMPLES OF AR TECHNOLOGY  IKEA Mobile App  Nintendo's Pokémon Go App  Google Pixel's Star Wars Stickers  Disney Coloring Book  L'Oréal Makeup App  Weather Channel Studio Effects  U.S. Army

APPLICATION  Games Like “POKÉMON GO!”make good use of AR

 Medical training now makes use of AR  F-35 Helmets use AR

 Gatewick Airport uses AR to help you to find your gate

ADVANTAGES  Central to the advantage of augmented reality is that it enables more interactive and richer human-to-computer and computer-mediated human-to-human interactions than conventional interfacing, thus translating to more specific beneficial applications  One of the specific advantages of AR is that it expands the features and capabilities of computers and other consumer electronic devices such as smartphones, gaming consoles, and wearable technologies, among others  AR improves the user interface of these devices and enriches further the user experience  Augmented reality can improve the learning environment by making the entire learning experience more immersive, thus encouraging better participation and collaboration between learners and instructors

CONCLUSION  Augmented reality is far behind Virtual environments in maturity  Possibly by end of this decade We will see the first mass-marketed augmented reality System, which can be described as “the Walkman of the 21 st century”  Augmented reality make our world fully digital and we can interact with world digitally  The technology has halfway reached its goals and in no time it can make this Real world fully Digital with more powerful Displays and tracking techniques and we can experience this technology with ease