An interactive, user-driven physics simulator Tom Smilack
Goal Accurate physics simulator Intuitive input methods Models the user’s situation
First Quarter
Second Quarter
Progress Projectile motion Rotation Wall collisions Circle, rectangle input Basic GUI Pseudocode for object collisions
Wall collision equations and implementation
Input methods Circle by radius Circle by diameter Rectangle Other properties of the object
GUI
Rectangle collision detection
Goals Immediate future Later Object collisions Anchors Contact forces Axles Other polygons/custom shapes