An interactive, user-driven physics simulator

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Presentation transcript:

An interactive, user-driven physics simulator Tom Smilack

Goal Accurate physics simulator Intuitive input methods Models the user’s situation

First Quarter

Second Quarter

Progress Projectile motion Rotation Wall collisions Circle, rectangle input Basic GUI Pseudocode for object collisions

Wall collision equations and implementation

Input methods Circle by radius Circle by diameter Rectangle Other properties of the object

GUI

Rectangle collision detection

Goals Immediate future Later Object collisions Anchors Contact forces Axles Other polygons/custom shapes