8. Displays
WAYS OF CLASSIFYING DISPLAYS
THIRTEEN PRINCIPLES OF DISPLAY DESIGN
Perceptual Principles Make displays legible (or audible) Avoid absolute judgment limits Top-down processing Redundancy gain Discriminability: Similarity causes confusion: Use discriminable elements.
Mental Model Principles Principle of pictorial realism Principle of the moving part
Principles Based on Attention Minimizing information access cost Proximity compatibility principle Principle of multiple resources
Memory Principles Replace memory with visual information: knowledge in the world. Principle of predictive aiding Principle of consistency
ALERTING DISPLAYS
LABELS
Visibility/legibility Discriminability Meaningfulness Location
MONITORING
Legibility Analog vs. digital Analog form and direction Prediction and sluggishness
MULTIPLE DISPLAYS
Display Layout Frequency of use Importance of use Display relatedness or sequence of use Consistency
Organizational grouping S-R Compatibility/Clutter avoidance
HUD and Display Overlay
Head-Mounted Displays superimposed imagery wider than HUD Monocular, biocular, binocular Conformal imagery Motion sickness
Configural Displays
Putting It All Together: Supervisory Displays
NAVIGATION DISPLAYS AND MAPS
Route Lists and Command Displays Maps Legibility Clutter and Overlay Position Representation
Map Orientation Scale
Three-Dimensional Maps Planning Maps and Data Visualization
QUANTITATIVE INFO DISPLAYS: Tables and graphs
Legibility (P1) Clutter
Proximity Format