Philosophy, Techniques & Installation vs.

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Presentation transcript:

Philosophy, Techniques & Installation vs. POWER “O” Philosophy, Techniques & Installation vs. Even, Odd & Bear Fronts Presented by: Sergio Muniz Offensive Coordinator Clovis West High School sergiomuniz@cusd.com

Philosophy, History & Considerations Back to Main Menu

History Why Power “O” 1 Back background Inside Zone, Counter, Stretch, etc. Moved up in Divisions – VI to I First year 6-5 Needed more “umph” in our ground game = POWER “O” Following Year League Champions

Power “O” Where we learned it University of Illinois Former Head Coach Ron Turner Clinic in Anaheim 4 day visitation on just Power “O” and it’s play-action University of Wisconsin Offensive Coordinator Brian White

Power “O” Who else runs it Common play for the NFL teams and many college programs including: University Michigan University of Southern California University of Miami Virginia Tech University University of Texas

Power “O” Types of players needed Fullback – Hard nosed player that can block and catch TE – Great down blocker with ability to catch Must be able to handle 6I defender by himself OL – Able to sustain push on double teams, while also being coordinated enough to come off on 2nd level defenders (LBs) Tailback – Great back would be nice, but not necessary Disciplined and patient runner

Power “O” Advantages (7) Good versus a wide variety of defenses Good play for various down and distance situations It’s a tone setting play Forces opponents to play at a high-physical level Sets up great high % play-action Good versus interior blitzes/stunts Great goal line play Straight ahead play vs. fast teams Equalizer

Power “O” Disadvantages (5) Base Play Must be an every game play Practice Time Improvement through repetition Practices/Games “Check with me” system A. Double Tight End Sets Blocking adjustments versus different fronts A. Even, Odd, Bear, 6-2, etc. etc. – Learning the rules Personnel requirements – FB

Power “O” The play itself General Analysis of Play: Off tackle play with two lead blockers for the runner 1st blocker kicks out 2nd blocker pulls up for responsibility Example Next Slide

Power “O” vs. Odd Front = RB Read FS C C M S SS W E N T E Gap & peel Back to Main Menu

Formations Generally run out of set with a TE and Fullback Twin Double Tight I Can be run out of any formation (2nd presentation) Single back sets w/TE 4 WR Sets (no TE) Empty Sets

Rules & Coaching Points Power “O” Rules & Coaching Points Back to Main Menu

Power “O” - General Concepts Fullback kicks out the 1st defender on-to-outside shade of the play side TE Playside O-line sustains combination blocks on down lineman to linebackers Backside O-line either Pulls around for the play side LB or blocks “Gap & peel” Tailback presses the “C” gap and reads the block of his pulling guard Back to Main Menu

Offensive Line General Rules Playside (Center to TE) Create as many double teams as possible It all starts with the Centers call No double team = down block (level 1 to level 2) (FB = Kick out) Backside Backside guard pulls for callside LB All remaining backside players block “gap, backer, peel” Back to Main Menu

Offensive Line Points of Emphasis (7) Create as many double teams as possible to the play side Double teams should be called in priority of inside out from the center to the call side. Ex. Versus a 3,5,& 9 shades the call should be “Gate” not “Tango” Double teams should get vertical push on DL to invite ILBs to run through underneath plays Double teams should take DL to ILBs Do not come off of double teams early Double teams should incorporate “4-hands, 4-eyes” principles Never allow color to penetrate the LOS to the inside of your double team (you may come off of a double team to block a threat because of stunts/blitzes) Back to Main Menu

Fullback Rules Blocking responsibility: First defender on-to-outside shade of the play side tight end If responsibility slants inside and gets down blocked by TE, continue on path to kick the eventual force player If run weak, first defender on-to-outside shade of the play side tackle Back to Main Menu

Runningback Rules Aiming point is the inside leg of the playside tackle. Receive hand-off with eyes finding the backside pulling guard FOLLOW THE GUARD; DO NOT CUTBACK OR BOUNCE!!!! Read the Guards rear-end; it will point the direction you should go Once through the hole, if forced to bounce running hash, number, sideline Give go calls Always go 100%; whether you have the ball or not (Power Read) Back to Main Menu

Quarterback Rules “Get the ball to the back as deep as possible” Get snap from center O=Open up with play side foot at @ 5 o’clock (right), 7 o’clock (left) Work for width and depth, allowing the fullback to clear Once cleared, extend the ball with both hands to the I-back See the ball being placed into the RBs gut Pull both hands back together while simultaneously “popping” up to simulate play-action pass Eyes should go to the flat defender to give the QB a hint when play-action is called/needed Back to Main Menu

Wide Receiver Rules Playside receivers block “Man-on” Backside receivers Cut-off Back to Main Menu

Power “O” vs. Even Front = RB Read FS SS C C W M S E N T E Gap & peel Back to Main Menu

Power “O” vs. Odd Front = RB Read FS C C M S SS W E N T E Gap & peel Back to Main Menu

Power “O” vs. Bear Front = RB Read FS C C S M E N T SS E W Gap & peel Back to Main Menu

Power “O” – The Play FILM CUTS sergiomuniz@cusd.com Back to Main Menu

Multiple Offensive Systems POWER “O” Application of Power "O" to Multiple Offensive Systems Presented by: Sergio Muniz Offensive Coordinator Clovis West High School

Topics Play-action: Power Pass Running Power “O” from Shotgun Spread/Empty Sets Double Tight Sets Wing Sets Back to Main Menu

Power Pass Back to Main Menu

Power Pass The play itself General Analysis of Play: Simulation of off tackle play to take advantage of over aggressive support players on Power “O” 1st back out = Flare TE – Stick Route Example Next Slide

Offensive Line General Rules Line will slide opposite of Call (RB/QB action) Slide/Gap protection Come off hard and low Responsible for color to their respective gap Do not chase twists Back to Main Menu

Skill Player Rules Playside Backside #1 = Vertical Clear #2 = (TE or WR) “Stick” Route #3 = Flat Backside #1 = 3 step Slant #2 = Slant Tailback = Block first man on-to outside shade of call side tackle. Get his hands down. Back to Main Menu

Quarterback Rules Power Pass Receive snap Open @ 5 O'clock or 7 O'clock with ball in pouch Once FB clears extend ball with both hands towards TBs back hip Appearance is the same as if going into TBs gut If off-set FB extend ball right away Pull ball back with eyes to flat defender “POP” hips with two quick balance steps to left Throw opposite of his movement to CV 3 = Flat to Stick CV 2 = Vertical-Flat/Stick Weakside overload blitz, QB may throw 3 step slant Back to Main Menu

Power Pass vs. Even Front / 3 Deep FS C C SS W M S E N T E = RB Responsibility = QB Read Back to Main Menu

Power Pass vs. Even Front / 3 Deep FS C C SS W M S E N T E = RB Responsibility = QB Read Back to Main Menu

Power Pass vs. Even Front / 3 Deep FS C C SS W M S E N T E = RB Responsibility = QB Read Back to Main Menu

Power Pass vs. Even Front / 2 Deep FS SS C W M S C E N T E = RB Responsibility = QB Read Back to Main Menu

Power “O” Read Back to Main Menu

Power “O” Read - General Concept Very similar traditional Power “O” Blocking rules Physical emphasis same Differences Backside Tackle Rules Receiver blocking techniques QB & Tailback Mesh Back to Main Menu

Offensive Line Rules Backside Tackle “Gap, Up” Do not block EMLOS Responsibility is backside “B” gap. Block any threats…if no threats on level 1 Go Up for BSILB Be sure to step hard into the “B” gap first Versus Bear = If the shade taken by center go up to BSILB Back to Main Menu

Quarterback Rules Power Read Read Backside “C” gap defender, generally the defender on the BST 1) If defender turns shoulders or runs down the line = pull the ball If the read says pull then carry the ball “High & Tight” and proceed to run hash numbers, sideline while simultaneously giving “GO!” calls 2) If the defender slow plays, or if you have any uncertainty = hand the ball off and carry out your fake Carry out all fakes and never look back Always go 100%; whether have the ball or not Back to Main Menu

Wide Receiver Rules WR Power Read Rules Playside receivers block “Man-on” Backside receivers block “Keep-rules” Push up field and throttle down on the outside # of the defender on you Be alert for “GO!” calls Use the inside hand for leverage and the outside hand as the “Punch” hand Back to Main Menu

Power “O” Read Power Read FS C C W M S SS E N T E Gap & Up = RB Read = QB Read Back to Main Menu

QB Power “O” Back to Main Menu

Q-Power QB Power “O” = RB Responsibility = QB Read FS C C SS W M S E N Gap & peel = RB Responsibility = QB Read Back to Main Menu

Q-Power QB Power “O” = RB Responsibility = QB Read FS C C SS W M S E N Gap & peel = RB Responsibility = QB Read Back to Main Menu

Double Tight Power “O” Back to Main Menu

Power “O” Power “O” – Check with me FS C C M S SS W E N T E Gap & peel = RB Read Back to Main Menu

Wing Power “O” Back to Main Menu

Wing Power “O” Power = RB Read FS M S C W E N T E SS C Gap & peel Back to Main Menu