AA Crossing of Danger Areas. A danger area is any place on a route where the leader’s estimate process tells him that his squad might be exposed to enemy observation, fire, or both. Squads try to avoid danger areas. If a squad must cross a danger area, it does so with great caution and as quickly as possible. Crossing of Danger Areas. When the squad crosses a danger area independently or as the lead clement of a larger force, it must— Designate near- and far-side rally points. Secure the near side (right, left flanks, and rear security). Reconnoiter and secure the far side. Execute crossing the danger area. The squad leader decides how the unit will cross based on the time he has, the size of the unit, the size of the danger area, the fields of fire into the area, and the amount of security he can post. A small unit may cross all at once, in buddy teams, or one soldier at a time. A large unit normally crosses its elements one at a time. As each element crosses, it moves to an overwatch position or to the far-side rally point until told to continue movement. NOTE: The secured area must be large enough to allow the full deployment of the remainder of the unit. RALLY POINT TL AR R G SL AA SECURITY LD LD LD NOTE: This is a technique and is METT-TC dependent. NOT DRAWN TO SCALE
ROAD RALLY POINT TL AR R G SL AA SECURITY LD LD LD NOT DRAWN TO SCALE
AA ROAD - Squad Column Formation - Traveling Overwatch Mvt. Technique TL AR R G SL RALLY POINT AA SECURITY LD LD LD NOT DRAWN TO SCALE
ROAD TL AR R G SL RALLY POINT When the lead team signals "danger area" (relayed throughout the squad), the squad halts. AA SECURITY LD LD LD NOT DRAWN TO SCALE
ROAD SL TL R AR G TL G R AR RALLY POINT The SL moves forward, confirms the danger area, and determines what technique the squad will use to cross. AA SECURITY LD LD LD NOT DRAWN TO SCALE
AA ROAD The SL informs the TLs of the situation and Far-side Rally Point ROAD TL R SL AR TL G Near-side Rally Point AR G R RALLY POINT The SL informs the TLs of the situation and the near-side and far-side rally points. AA SECURITY LD LD LD NOT DRAWN TO SCALE
AA ROAD The trail TL positions the near-side security Far-side Rally Point ROAD AR G TL SL TL AR R Near-side Rally Point R G The trail TL positions the near-side security (usually conducted by part of the trail team). The SL reconnoiters the danger area and selects the crossing point that provides the best cover and concealment. Near-side security observes to the flanks and overwatches the crossing. RALLY POINT AA SECURITY LD LD LD NOT DRAWN TO SCALE
Far-side Rally Point TL ROAD R AR G SL TL AR R Near-side Rally Point G When the near-side security is in place, the SL directs the far-side security team to cross the danger area. RALLY POINT AA SECURITY LD LD LD NOT DRAWN TO SCALE
Far-side Rally Point ROAD R TL AR G SL TL AR R Near-side Rally Point G The far-side security team clears and secures the far side. (Remember to clear far enough forward to accommodate the squad). The far-side security team signals to the squad leader that the area is clear. RALLY POINT AA SECURITY LD LD LD NOT DRAWN TO SCALE
AA ROAD The squad quickly and quietly crosses the danger area. Far-side Rally Point ROAD TL R TL AR AR G SL G R Near-side Rally Point The squad quickly and quietly crosses the danger area. RALLY POINT AA SECURITY LD LD LD NOT DRAWN TO SCALE
AA ROAD The squad quickly and quietly crosses the danger area. Far-side Rally Point G AR R ROAD R TL SL AR G Near-side Rally Point The squad quickly and quietly crosses the danger area. RALLY POINT AA SECURITY LD LD LD NOT DRAWN TO SCALE
TL Far-side Rally Point G AR R ROAD R TL SL AR G Near-side Rally Point The near-side security element, signaled by the SL, crosses the danger area where the squad crossed. They may attempt to cover any tracks left by the squad RALLY POINT AA SECURITY LD LD LD NOT DRAWN TO SCALE
TL Far-side Rally Point G AR SL R AR ROAD R TL G Near-side Rally Point The near-side security element, signaled by the SL, crosses the danger area where the squad crossed. They may attempt to cover any tracks left by the squad RALLY POINT AA SECURITY LD LD LD NOT DRAWN TO SCALE
TL G AR Far-side Rally Point R SL TL AR G ROAD R Near-side Rally Point Once across the danger area, and everyone is accounted for, the squad begins moving slowly on the required azimuth. The SL ensures accountability and resumes movement at normal or specified speed. RALLY POINT AA SECURITY LD LD LD NOT DRAWN TO SCALE
AA Crossing of Danger Areas. A danger area is any place on a route where the leader’s estimate process tells him that his squad might be exposed to enemy observation, fire, or both. Squads try to avoid danger areas. If a squad must cross a danger area, it does so with great caution and as quickly as possible. Crossing of Danger Areas. When the squad crosses a danger area independently or as the lead clement of a larger force, it must— Designate near- and far-side rally points. Secure the near side (right, left flanks, and rear security). Reconnoiter and secure the far side. Execute crossing the danger area. The squad leader decides how the unit will cross based on the time he has, the size of the unit, the size of the danger area, the fields of fire into the area, and the amount of security he can post. A small unit may cross all at once, in buddy teams, or one soldier at a time. A large unit normally crosses its elements one at a time. As each element crosses, it moves to an overwatch position or to the far-side rally point until told to continue movement. NOTE: The secured area must be large enough to allow the full deployment of the remainder of the unit. RALLY POINT TL AR R G SL AA SECURITY LD LD LD NOTE: This is a technique and is METT-TC dependent. NOT DRAWN TO SCALE