CORPORATE FACTSHEET  We are a leading innovator and creative force in China’s online gaming industry. Established in 1999, we have been operating and.

Slides:



Advertisements
Similar presentations
Copyright The Asian Banker All rights reserved AustraliaSingaporeHong KongTaiwan Leading banks in Internet Banking (selective countries)
Advertisements

IBM WebSphere Everyplace Access for Multiplatforms Managing the e-business Customer Experience.
Industry selected : Lenovo
Future of Video Games September 2008 Shana Fisher Senior Vice President, Mergers & Acquisitions, Strategy IAC/InterActiveCorp.
Economic cooperation between China and Asian developing countries in the context of innovation Chengfeng Di Beijing Normal University P.R.China
Company Overview LIZARD INTERACTIVE Co., Ltd. Copyright lizardinteractive Corp. All Rights Reserved.
SHOONLINE.NET Full 3D Graphic MMORPG Game Copyright Lizard Interactive Co., Ltd. All Rights Reserved.
Leveraging Structural Funds for Mobile Services Angelos Manglis President & Managing Director, Atlantis Consulting S.A. MOBIP project Coordinator.
1 China Country Report FINAL INTERNATIONAL WORKSHOP ON RURAL ICT DEVELOPMENT Regulatory Framework.
2005 Operating Review & 2006 Strategy outline January, 2006 China Oilfield Services Limited.
Capitalizing on Past To meet Future Growth
Mobile TV Mike Short Vice President, Research & Development - Group Technology, O2 plc
Extracting Value from Your Product Development Process Yvonne Verse Vice President, Strategic Partnerships & Business Development Motorola, Inc October.
Symphony Technology Group and IBS Bookmaster Pallab Chatterjee, IBS Executive Chairman.
Slide title :40-47pt Slide subtitle :26-30pt Color::white Corporate Font : FrutigerNext LT Medium Font to be used by customers and partners : Arial Copyright©2011.
PLAY A3 | A3 MEDIA NETWORK PLAY A3 Mobile Media Mall A3 Media Network.
BIG BIRD Creative Company Future of Asia Content.
SAJAYA ® PARTNERSHIP… PARTNERING FOR SUCCESS. SAJAYA ® APPLICATIONS... SAJAYA ® is a new era in the world of software applications targeted for the Middle.
Haier : Taking a Chinese Company Global
CORPORATE FACT SHEET  We are a leading innovator and creative force in China’s online gaming and mobile internet industries. Established in 1999, we have.
Company Profile One Media Group Limited (the “Company”, stock code: 426) has been listed on the main board of The Stock Exchange of Hong Kong Limited since.
2014 MindSpace Technologies Positive Minds, Positive People.
ICQ in Russia Innovative Online Advertising. Making the move – Advertising on IM - WHY? Forrester Research: IM replaces Fix line phones in partnering.
Contact with Investors ZINKIA ENTERTAINMENT, S.A. Infantas, 27, 1º Madrid - Spain ZINKIA Founded.
Introduction EMI music group was established in 1931 when Gramophone Company merges with Columbia Graph phone to form Electric and Musical Industries.
Steve Jeong Director and Division Head Overseas Business Keys to Overseas Success for Asian Online Games.
LogNet Information Technologies PLC May Innovative software company of customer experience solutions for multiple verticals Core products include.
Agenda Company Intro Company Intro -Company Overview -Product Line up -Business Diversification.
Intersol Group LTD Company Profile. Audience description A cumulative audience size of : 7,200,000 People in Israel: 1,200,000 The Russian speaking people.
PACIFIC CENTURY Presented by Group 1B. PACIFIC CENTURY Agenda 1)Background of PCCW 2)Industry Life Cycle 3)Key Strategies -Where to compete -How to compete.
YOUR INTERNET EXPERIENCE
Internet Marketing Strategy e-Marketing Strategy Ivan Surjanovic, Copyright 2014 by iPower Lab
Phoenix TV’ s Innovation In New Media Emma Feng 14/05/2009.
1990 – RIM begins selling wireless connectivity equipment 1997 – RIM receives the Emmy Award for technological innovation 1997 – listed on the Toronto.
Screencap – Hong Kong AAStocks (Traditional Chinese)– Homepage – Rectangle.
International Investment Banking Sectors Sector Focus Technology: software Communications and Media Clean Tech and Energy McNamee Lawrence & Co. provides.
Executive Education in Asia Pacific Acting Dean, HKUST Business School
First International Digital Tim Collins National-Louis University, Chicago Randy Cavaiani First International Digital, Inc., Chicago.
Video Game Industry. History Some Numbers... 65% of US households play 80K employees directly, 250K in US 9 games per second Average player age is 35,
S T R I C T L Y C O N F I D E N T I A LS T R I C T L Y C O N F I D E N T I A L Page-1.
Korean and Korea, Inc: Past, Present and Future November 3, 2009 Mr. Yong Nam CEO LG Electronics, Inc.
THE ASPENINSTITUTE In Pursuit of Scale and Sustainability for Non-Profit Organizations Kirsten Moy.
SureWaves Confidential. For private audiences only. Distribution, reproduction, copying of content or any other reuse is prohibited..
1 Increasing Your Tablet PC Software Distribution and Revenue with Handango.
1 STRATEGY MAKING TASKS IN VARIOUS INDUSTRY SETTINGS (A) EMERGENT PHASE: e.g. e-banking, e-education, web commerce Strive for Industry leadership Technology.
Students: Chani Langford, Deborah Sharp, Grant MacElhiney, John Fremer.
Sun Ya Publications (HK) Ltd. Global Strategies & Vision of the Publishing Industry in Asia Anita Wan Executive Deputy General Manager Sun Ya Publications.
Vladimir Funtikov Co-founder, Creative Mobile GAMES AS A BUSINESS.
©2006 Prentice Hall 14-1 Chapter 14 Entrepreneurship: Successfully Launching New Ventures, 1/e Bruce R. Barringer R. Duane Ireland.
Recommendations & Action Points arising from the Report on the National Summit on Content and Language.
Building Entertainment Brands Chapter 9. 4Ps of marketing adapted for entertainment Product (audience experience) Place (venue, destination, Internet)
Session Evaluations Contest Open OLC Conferences Mobile App Navigate to session to evaluate Click on "Rate this Session“ Complete Session Evaluation*
Overview of Sony Pictures Television Networks Materials Presented to Sony Corporation’s Board of Directors July 18, 2011.
Overview of Sony Pictures Television Networks and Indian Regional Channels Opportunity Materials Presented to Sony Corporation’s Board of Directors July.
Recommendation. Diverse Products Continue to launch innovative attractions that correlate with new and existing characters – “magic of Disney” pixie dustsprinkled.
Global MILLING TOOLS Industry 2016 Market Research Report Gosreports has announced a new report titled “Global MILLING TOOLS Industry 2016 Market Research.
NA Sales Training 2007 The Digital Marketing Space.
Cloud M&A Partnerships : Partnership & Joint Venture Analysis
Q 2005 Earning Release Company Logo Copyright © by ARTCOM PT All rights reserved.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024 Mobile Gaming Market, Growth,
The know-how for Chinese Independent
e-Marketing Strategy Internet Marketing Strategy
COMPANY NAME.
The Digital Game Industry in Taiwan
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024Low Power Wide Area Network.
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024 IoT Device Management Market.
Strategies for Firm Growth
Standards & Interop in ICT ETP’s Panel 1: The food Chain R&D->Standards->Products & Services-Timing and course of R&D output Sophia-Antipolis, October.
Bertelsmann Education Strategy
Flash Memory Market Research Report By Forecast to 2023 Industry Survey, Growth, Competitive Landscape and Forecasts to 2023 PREPARED BY Market Research.
Presentation transcript:

CORPORATE FACTSHEET  We are a leading innovator and creative force in China’s online gaming industry. Established in 1999, we have been operating and developing a broad range of MMORPGs since launching our first title - Monster & Me - in We target a full spectrum of players, from hardcore to casual, with games developed based on internally generated IP and on popular third-party IP.  We are China’s pioneer in overseas expansion, having directly operated our titles in overseas markets since 2004 in English and other foreign languages. We are also penetrating other markets by cooperating with local partners.  Our passion for innovative products + business models is limitless. We expect to satisfy an even larger audience with unique games and other products in the future, as we extend our business reach into mobile applications + multimedia. NetDragon Websoft Inc. (777.HK) Strong development capabilities with 1,951 R&D staff (3,091 total staff count)* Product diversity: Online Games, Mobile applications, Web 2.0 products, Multimedia initiatives Proprietary customer information system to respond quickly to market change and demand Geographically diversified player base with games available in multiple languages since 2004 Leader in promoting Online Payment + Direct payment channels, which comprises over 90% of revenue* Experienced and seasoned management team, actively creating the rules of the Online Gaming trade in China * As at 30 September 2009 Portfolio Development Leverage existing game assets to streamline game development Develop game content via IP licensing and acquisition, co-development projects and other forms of cooperation Target mass market and niches with various game styles and genre Recruit experienced game developers; Streamline integrated operations Market Expansion Continue to directly pursue game development and operations in existing markets Cooperate with internationally renowned partners with global or regional presence Broaden R&D efforts into promising IT fields and new media opportunities including in-house development of mobile software applications, such as “Panda Reader” and “91 PC Suite”, targeting China’s emerging smart-phone users Growth Strategies Competitive Strengths RevenueNet ProfitBasic Earnings per Share (RMB mn) (RMB cents) 13.8* * RMB8.3cents ex government grants and tax refund For NetDragon… the Future is Now

Tian Yuan A 2.5D MMORPG incorporating traditional Asian philosophy and mysticism Expected to be launched in 2H 2009 NetDragon Websoft Inc. Disney Fantasy Online An turn-based MMORPG based on Disney characters and themes Expected to be launched in 2H 2009 Eudemons Online A 2.5D MMORPG with background set in a western fantasy world Launched in 2006 Zero Online A 2.5D MMORPG set in outer space and featuring robots Launched in 2007 Way of the Five A 2.5D MMORPG, cartoony turn-based game targeting a mass-market audience Launched in 3/2009 Tou Ming Zhu a ng Online A 2.5D MMORPG based on the movie “The Warlords” Launched in 2007 Heroes of Might and Magic Online A 2.5D MMORPG based on the famous PC game Heroes of Might and Magic Launched in 2008 Monster & Me A 2D MMORPG turn-based game featuring magical pets Launched in 2002 Game Portfolio Note: ARPU = Revenue / no. of ACU Online games include Way of the Five, Conquer Online, Eudemons Online, Zero Online, Tou Ming Zhuang Online, Heroes of Might and Magic Online and others. 1Q20072Q20073Q20074Q20071Q20082Q20083Q20084Q20081Q20092Q20093Q2009 PCU (‘000) ACU (‘000) ARPU (RMB) Aggregate PCU, ACU and ARPU ® All rights reserved 2009 NetDragon Websoft Inc. – 2009 November Maggie Zhou Investor Relations Enquiry Dungeon Keeper Online Based on Electronic Arts’ “Dungeon Keeper™” line of games Becoming the first 3D MMORPG of the Group Expected to be launched in 2H 2010 CJ7 Online Based on the movie “CJ7”, starring and produced by Mr. Stephen Chow Expected to be launched in 2H 2010 Conquer Online A 2.5D MMORPG set in the ancient warring states era Launched in 2003 New Ultima Online A new version of Electronic Arts’ “Ultima Online™” In collaboration with EA’s Mythic Entertainment Expected to be launched in 2011 Game Pipeline