UV UNWRAPPING AND PAINTING Chakrit Watcharopas Reference: The Essential Blender: The Official Guide to 3D Creation with the Blender Open Source Suite Author.

Slides:



Advertisements
Similar presentations
Blender for XNA Levi D. March 2013.
Advertisements

Nets.
1GR2-00 GR2 Advanced Computer Graphics AGR Lecture 9 Adding Realism Through Texture.
9.1si31_2001 SI31 Advanced Computer Graphics AGR Lecture 9 Adding Realism Through Texture.
3D shapes.
Presented by Keystone Computer Concepts. Tip #1 SHOW THE DESKTOP When you have windows open and want to quickly get back to the desktop: click the vertical.
BodyPaint 3D Basics Configuring and Using BodyPaint With Lightwave Mark Filanov.
Understanding Microsoft Excel
Lighting and Procedural Textures. Purpose In this chapter, you will learn about the following:  Setting up a camera and lights to really show off your.
ATEC Procedural Animation Introduction to Procedural Methods in 3D Computer Animation Dr. Midori Kitagawa.
SE 313 – Computer Graphics Lecture 13: Lighting and Materials Practice Lecturer: Gazihan Alankuş 1.
Intro to Blender Alex Hawker. First Steps Download
Basic Manipulations / Transformations Nomar Arredondo & Michael Sexstella B L E N D 3 RB L E N D 3 R With There’s SPARKY!!
SE 313 – Computer Graphics Lecture 4: Represeting 3D Models Lecturer: Gazihan Alankuş Please look at the last three slides for assignments (marked with.
UV Mapping. Purpose UV mapping is a process of applying textures to an object by hand.
SE 313 – Computer Graphics Lecture 11: Projection Painting and Merging Textures Lecturer: Gazihan Alankuş 1.
SE 313 – Computer Graphics Lecture 10: More Modeling and Texturing Lecturer: Gazihan Alankuş 1.
Starter’s guide for the lizard. The Lizard Because the lizard has such a long tail and is not posed for rigging, some additional steps need to be taken.
Color Correct and Remove Keystoning A minimalist approach to photographing your art By Paul Marley.
Blender User Interface CSIS 5838: Graphics and Animation for Gaming.
Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise.
Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also.
© 2011 Delmar, Cengage Learning Chapter 1 Getting to Know Illustrator.
12/03/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. -
Metal Insect Project Directions: Create a metal insect out of various metal pieces. Choose pieces of metal from objects such as a watch, a car, an engine.
TEXTURING AND MODELING Build-It-Yourself.com. Simple Dice 1) Start a new blender project 2) Make sure the cube is selected 3) Go into edit mode 4) Choose.
3D SHAPES By Keith & Callum. cube the cube has 6 faces It has 8 vertices It has 12 edges.
CGDD 4113 POLYGONAL TEXTURING. UV COORDINATES (AKA TEXTURE COORDINATES) (0, 0)(1, 0) (1, 1)(0, 1) (1, 1)(0, 1) (0, 0)(1, 0) Polygon to be textured.
Lesson 1 – Microsoft Excel * The goal of this lesson is for students to successfully explore and describe the Excel window and to create a new worksheet.
UV Unwrapping & Texturing a Human Head
Build-It-Yourself.com BLENDER 3D LESSON 3 BLENDER 3D LESSON 3.
Computer Animation 3D Animation. How do I develop 3D models using a variety of editing tools and texturing techniques? Vocabulary: Meshes- Represent 3D.
Geometric Theory and mesh construction. Vertices Vertices are found on 3D shapes. A vertex is a corner on a shape, you can use the vertex to change the.
 Advancing from moving premade primitives to making our own models  Two different approaches: ◦ Direct mesh editing: A more traditional approach commonly.
What are we learning today? We will learn the names of 3D shapes. We will learn how they are made up. We will learn new ways to describe them. We will.
 The terms LMB, MMB, RMB, and mouse wheel (MW).
 UV mapping is a process of applying textures to an object by hand  Figure: Blender model textured through a UV map.
Design Visualization Software Introduction / Review.
3D Modelling Luke Brown GS12-9. Introduction Maya is a 3D Modelling Software which allows you to do an absolute amount of just pure Models of any type,
Welcome eager young artists! Ms. Edelman Sunday, June 05, 2016  DO NOW: take out your notebook and a pen. Review your notes from yesterday.
Computer Graphics Imaging Lecture 13 and 14 UV Mapping.
Computer Graphics Imaging Lectures 5 and 6 Scene Management Basic Modeling Techniques.
Pack 009 Extrusion continued and Subdivision Surface Heikki Hietala IT Dept. Malmi Campus HAAGA-HELIA University of Applied Sciences.
Computer Graphics Imaging Ying Zhu Georgia State University Lecture 26 Hair and fur.
Chapter 7 Vector Editing © 2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
1© 2009 Autodesk Sculpting with CVs 3D Model Control Vertices (CVs) are used to accurately describe a design as a 3D model. Control of CVs Similar expertise.
Start of the Day  Work on any missing assignments you may have.  If you have not finished unwrapping your UV’s continue unwrapping them.  If you have.
Compositing and Rendering
3D SHAPES.
Rendering tools in 3DMax
Computer Graphics Imaging
Character Design for Animation and Games
Computer Animation Ying Zhu Georgia State University
MATERIALS Chakrit Watcharopas Reference:
ATCM 3310 Procedural Animation
Understanding Theory and application of 3D
Unit 3 – Lesson 6 Solids.
Introducing Blender.
Editing Spatial Data Sometimes, the data that you receive is not as accurate as it could be. You can easily correct this problem by making some simple.
Introducing Blender.
Exercise 28 - Skills Vector tools enable you to create perfectly formed shapes and lines of all sorts. What’s more the vector objects keep their shape.
Chapter 7 Vector Editing
Computer Animation UV Mapping.
Computer Animation Texture Mapping.
Meshes.
Procedural Animation Lecture 6: Mapping
ATCM 6317 Procedural Animation
Understanding Theory and application of 3D
Making Selections in Photoshop
Guess the Shape!.
Presentation transcript:

UV UNWRAPPING AND PAINTING Chakrit Watcharopas Reference: The Essential Blender: The Official Guide to 3D Creation with the Blender Open Source Suite Author Roland Hess Publisher No Starch Press Publication Date

 UV unwrapping is a process of assigning a set of 2D coordinates to all object vertices UV Unwrapping 2  Each XYZ vertex coordinate in 3D is mapped to UV coordinates in 2D

 UV / Image Editor is a tool for this UV setting  Normally, we’ll bring up 3D View and UV / Image Editor side by side UV Unwrapping (2) 3

 To unwrap UV of object automatically, select the object, go to Edit Mode, and press U-key  There are a number of UV automatic calculation methods  The simplest ones are "Project from View" and "Project from View (Bounds)" UV Calculation 4

 "Project from View" and "Project from View (Bounds)" take the mesh exactly as seen in the current 3D view, and squash it right into the UV Editor UV Unwrapping (2) 5

 Project from View can be good when creating a texture that corresponds closely to the profile shape of the mesh UV Unwrapping (3) 6

 Options Cylinder, Cube, and Sphere are good for unwrapping objects that closely match those primitives in shape  Sometimes, there can be areas that don't map quite correctly or show distortion  "Unwrap" is the most useful; it uses a procedure called "Least Squares Conformal Map" (LSCM) in conjunction with seams marked in Edit mode to give excellent results with very little effort UV Unwrapping (4) 7

 Seams are added by selecting edges, pressing Ctrl-E and choosing "Mark Seam“  Marked seams appear as heavy orange edges  Seams can be unmarked by selecting those edges, pressing Ctrl-E and choosing "Clear Seam" Seams 8

 In mesh Edit mode, hovering the mouse over an island of nodes in UV Editor and pressing the L-key will select the entire island  Realization: A single vertex from 3D mesh can have as many instances in the UV Editor as it has faces Selecting Nodes in the UV Editor 9

 Icon Sync UV and Mesh Selection allows all vertices in UV Editor that share a 3D mesh vertex are selected if any of these vertices is once selected Selecting Nodes in the UV Editor (2) 10

 Areas of unwrap that you are happy with can be frozen by "pinning"  Press P-key to pin selected vertices  Blender uses all pinned nodes as a starting point for the next attempt of unwrap  If Live Unwrap Transform is enabled, there is no need to re-unwrap your meshes after pins are adjusted  Turn off Live Unwrap so you don't accidentally move a pinned node and ruin your work Pinning and Live Unwrap Transform 11

 Blender's Painting Tools can be used to paint onto existing images or to create new ones, and can be used either in the UV/Image Editor or to paint directly within the 3D view  To be able to texture paint a model in the 3D view, the model needs to be unwrapped Paint Tools 12